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Male Character Creation - Complete Game Pipeline

Posted By: ELK1nG
Male Character Creation - Complete Game Pipeline

Male Character Creation - Complete Game Pipeline
Last updated 5/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 29.96 GB | Duration: 31h 22m

Learn how to Sculpt, Model, Texture, Bake, & Retopologize a Character using Zbrush, Maya, & Substance Painter

What you'll learn
How to sculpt an amazing male character
How to get a perfect proportion so the character looks great in clothing
Create realistic cloth and apply details
Model armor, sword, belt and other accessories
Learn important techniques for hard surface modeling
Create aging details such as scratches, damages, and dirt
Retopologizing for clean topology and animation-ready
Unwrap, bake and create textures
Post work and presentation
Requirements
Basic knowledge of Zbrush, Maya, Substance Painter, & Photoshop required
Description
Instructor InfoAbraham Leal is the Director and Founder of Critical Hit Studio & Academy. With the studio and academy, he is proud to be able to spread his artistic knowledge to everyone in his hometown and is extremely excited to be working on big entertainment projects in Mexico.  What inspired Abraham to be a 3D artist is The Hobbit book and all the lore that surrounds it. Being able to tell stories and share his own voice is what motivates him to create and imagine new and exciting characters. Prior to becoming a 3D artist, he was going to medical school and he decided to do a complete 180 and get into Digital Design and Entertainment Production. When he quit medical school, he couldn't draw, paint, or sculpt to save his life but he was so convinced of his definite desire and worked hard to turn it into a reality. His advice to artists who want to get into the 3D industry is to practice properly, be patient and stay humble. He believes in always having a goal in mind, and always open to learning and improving. Course Info Would you like to know how to sculpt a high resolution full body character and take it to a complete low poly game ready mesh? Would you like to improve your skills as a 3D character artist to boost your portfolio? Then this course is for you.My name is Abraham Leal. I’m a professional 3D artist with several years of relevant experience and I am the owner of Critical Hit Studio. In this course, I will show you how to create a game character from start to finish.We will begin by sculpting our character in Zbrush. I will show you the important things you need to watch out for when sculpting a male character, and how to get a perfect proportion so the character will look great with clothing. We will create our cloth in Marvelous Designer and then add extra details in Zbrush to really bring out the quality. We will model our armor, sword and our accessories using Maya, we will cover techniques on how to create clean hard surface edges and a nice organic feel for some specific props. We will create details like scratches and damages to the armor, belt, straps, and the rest of our accessories to truly bring them to life. After creating our high resolution meshes, we will retopologize everything so we can have a clean topology that is animation-ready. Then we will unwrap our models, bake our maps and create our textures. We will then apply all of these textures to our character to further enhance it. Our final result will be an amazing full body male character fitted with clothing and props that is suitable for animation and game engine.From sculpting your character, to retopologizing and creating proper UVs, to texturing and presentation, by the end of this course, you will have a professional game-ready character. Commit to being the best artist you can be. Be actively engaged in the pursuit of success. When you put in the work with patience and effort, achievement will follow. Come and join me in this course at Victory3D.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Project Breakdown

Section 2: Sculpting & Modeling

Lecture 3 Body Types BaseMesh

Lecture 4 Proportions and Body Adjustments

Lecture 5 Blocking of the Face

Lecture 6 Features of the Face Part 1

Lecture 7 Features of the Face Part 2

Lecture 8 Blocking of the Hair

Lecture 9 Sculpting the Ear and Model Preparation

Lecture 10 Intro to Marvelous Designer

Lecture 11 Creating the Shirt

Lecture 12 Creating the Pants & Exporting Cloth

Lecture 13 Checkpoint and Adjustments

Lecture 14 Customization & Materials

Lecture 15 Sculpting Folds

Lecture 16 Sculpting Shirt Details

Lecture 17 Modeling the Collar

Lecture 18 Sculpting the Collar

Lecture 19 Modeling the Cape Part 1

Lecture 20 Modeling the Cape Part 2

Lecture 21 Modeling the Cape Part 3

Lecture 22 Modeling the Belt

Lecture 23 Modeling the Belt Buckle

Lecture 24 Modeling the Side Bag

Lecture 25 Modeling the Side Bag Insignia

Lecture 26 Modeling the Secondary Bag

Lecture 27 Modeling the Tertiary Bag

Lecture 28 Modeling the Chest Belt

Lecture 29 Modeling the Insignia

Lecture 30 Modeling the Shoulder Pad

Lecture 31 Modeling the Pants & Protection

Lecture 32 Modeling the Pants Straps

Lecture 33 Modeling the Shoulder Armor

Lecture 34 Modeling the Glove Part 1

Lecture 35 Modeling the Glove Part 2

Lecture 36 Modeling the Glove Part 3

Lecture 37 Modeling the Boot Part 1

Lecture 38 Modeling the Boot Part 2

Lecture 39 Modeling the Boot Part 3

Lecture 40 Organizing Props in Zbrush

Lecture 41 Sculpting Metal Props Part 1

Lecture 42 Sculpting Metal Props Part 2

Lecture 43 Sculpting Metal Props Part 3

Lecture 44 Sculpting the Braces

Lecture 45 Sculpting the Cape

Lecture 46 Sculpting the Pants

Lecture 47 Sculpting the Leg Protections

Lecture 48 Sculpting the KneePads and Bags

Lecture 49 Sculpting the Lower Cape

Section 3: Retopology

Lecture 50 Preparing the Model for Retopology

Lecture 51 Retopology of the Face Part 1

Lecture 52 Retopology of the Face Part 2

Lecture 53 Retopology of the Face Part 3

Lecture 54 Adding High Frequency Detail

Lecture 55 Retopology of the Neck Part 1

Lecture 56 Retopology of the Neck Part 2

Lecture 57 Retopology of the Shoulder Part 1

Lecture 58 Retopology of the Shoulder Part 2

Lecture 59 Retopology of the Chest Part 1

Lecture 60 Retopology of the Chest Part 2

Lecture 61 Retopology of the Chest Part 3

Lecture 62 Retopology of the Abdomen

Lecture 63 Deformation Test

Lecture 64 Retopology of the Hands Part 1

Lecture 65 Retopology of the Hands Part 2

Lecture 66 Retopology of the Hands Part 3

Lecture 67 Retopology of the Forearm Part 1

Lecture 68 Retopology of the Forearm Part 2

Lecture 69 Retopology of the Legs Part 1

Lecture 70 Retopology of the Legs Part 2

Lecture 71 Retopology of the Boots Part 1

Lecture 72 Retopology of the Boots Part 2

Lecture 73 Retopology of the Feet Part 1

Lecture 74 Retopology of the Feet Part 2

Lecture 75 Finishing the Pants

Lecture 76 Retopology of the Belt

Lecture 77 Combining the Body

Lecture 78 Retopology of the Metal Props Part 1

Lecture 79 Retopology of the Metal Props Part 2

Lecture 80 Retopology of the Leather Shoulder Pad

Lecture 81 Retopology of Bags Part 1

Lecture 82 Retopology of Bags Part 2

Section 4: Unwrapping, Baking & Texturing

Lecture 83 Preparing the Character for UVs

Lecture 84 UVs Process Overview

Lecture 85 Uving the Body

Lecture 86 Uving the Head

Lecture 87 Adding the Inner Mouth

Lecture 88 Uving the Props

Lecture 89 Organizing Our UVs

Lecture 90 Preparing the File for Baking

Lecture 91 Baking the Textures

Lecture 92 Reviewing the Bakes

Lecture 93 Texturing the Upper Body Part 1

Lecture 94 Adding the Missing Belt

Lecture 95 Texturing the Upper Body Part 2

Lecture 96 Texturing the Upper Body Part 3

Lecture 97 Damaging the Leather

Lecture 98 Aging the Metal

Lecture 99 Aging the Cloth

Lecture 100 Texturing the Props Part 1

Lecture 101 Texturing the Props Part 2

Lecture 102 Texturing the Face Part 1

Lecture 103 Texturing the Face Part 2

Lecture 104 Texturing the Face Part 3

Lecture 105 Exporting Textures

Lecture 106 Setting Up Shaders

Lecture 107 Creating the Eyes Part 1

Lecture 108 Creating the Eyes Part 2

Lecture 109 Setting Up the Eyes

Lecture 110 Creating a Lighting Setup

Lecture 111 Adding Detail to the Skin

Lecture 112 Fixing the Normal Maps

Lecture 113 Tweaking Eyes & Mouth

Section 5: Hair, Sword & Presentation

Lecture 114 Understanding the Hair

Lecture 115 Xgen Part 1

Lecture 116 Xgen Part 2

Lecture 117 Xgen Part 3

Lecture 118 Hair Bakes Setup

Lecture 119 Hair Shader Setup

Lecture 120 HairCard Workflow

Lecture 121 Hair Process 1

Lecture 122 Cinematic Lights

Lecture 123 Marmoset Post Processing

Lecture 124 Sword Part 1

Lecture 125 Sword Part 2

Lecture 126 Sword Part 3

Lecture 127 Final Render Setup

Anyone who wants to know how to make a game-ready character from start to finish,Anyone who wants to improve their skills as a 3D character artist