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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    MassFX and 3ds Max: Creating Simulations (2013)

    Posted By: Landau17
    MassFX and 3ds Max: Creating Simulations (2013)

    MassFX and 3ds Max: Creating Simulations (2013)
    MP4 | Video: 720p | Duration: 3:52:56 | English | Subtitles: VTT | 807.0 MB



    This course introduces basic physics simulation principles in Autodesk 3ds Max using MassFX, a system that makes it cost effective to animate rigid body objects, cloth, and particle systems. Author Brian Bradley introduces basic concepts such as gravity, drag, volume, and density, and how Newton's Laws of Motion can help you understand the interaction of objects with these unseen forces. Using the purpose built scene, Brian walks through the tools and features of the MassFX (PhysX) system, applying the principles discussed as he goes. Along the way, discover how to combine rigid bodies and constraints, mCloth fabrics, and mParticles geometry to create fairground-style effects.

    Topics include:
    • Setting up your 3ds Max project
    • Understanding volume, mass, and density
    • Learning the difference between concave and convex meshes
    • Discovering Ground Collision and Gravity
    • Baking out a simulation for rendering
    • Adding an animation override
    • Adding Rigid constraints and creating breakability
    • Creating springy targets with the Hinge constraint
    • Spinning targets with Twist
    • Working with mCloth
    • Putting a rip in mCloth
    • Adding forces to a simulation
    • Using fracture geometry in mParticles