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    Scene Creation With Blender And Substance Painter

    Posted By: ELK1nG
    Scene Creation With Blender And Substance Painter

    Scene Creation With Blender And Substance Painter
    Last updated 7/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 19.86 GB | Duration: 16h 30m

    Use Blender and Substance Painter to create an interior scene for animation, games, or architectural visualization.

    What you'll learn
    Blender's modeling tools and modifiers
    UV map 3D objects in Blender
    Prepare 3D models for export to Substance Painter
    Create realistic PBR textures for 3D models in Substance Painter
    Create an Export Template in Substance Painter to be used for Blender
    Apply PBR textures in Blender
    Add lights to a scene in Blender
    Render a scene using both the Cycles and Eevee render engines in Blender
    Requirements
    This is an introductory course, but it assumes a basic familiarity with Blender and Substance Painter
    Description
    Would you like create realistic environments for animation, architectural visualization, or games? Then check out "Scene Creation with Blender and Substance Painter."In this course you will learn how to:Use Blender's modeling tools and modifiersUV map 3D objects in BlenderPrepare 3D models for export to Substance PainterCreate realistic PBR textures for 3D models in Substance PainterCreate an Export Template in Substance Painter to be used for BlenderApply PBR textures in BlenderAdd lights to a scene in BlenderRender a scene using both the Cycles and Eevee render engines in BlenderWe will go over Blender’s modeling toolset and use blueprints to build up the walls, doors, and windows of the scene. We also will use reference images to help us model each piece of furniture in the various rooms.You'll learn how to UV map 3D objects and how to prepare each one for export to Substance Painter as an FBX file. In Substance Painter we’ll create realistic PBR textures for our models, and you’ll learn how best to set-up those textures for use in Blender.After we add the textures in Blender, we will begin working on the lighting. We’ll add spot lights and area lights to the scene and we will render the scene out using both Blender’s Cycles render engine, and the new Eevee render engine. You’ll see the differences and benefits of both.All the project files are available for download, as well as all the reference images.Start creating your own 3D environments in Blender. Get "Scene Creation with Blender and Substance Painter" today!

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Importing a Reference Image

    Lecture 3 Setting the Proper Scale

    Section 2: Modeling the Rooms

    Lecture 4 Beginning the Walls

    Lecture 5 Creating the Interior Walls

    Lecture 6 Tricks for Aligning the Walls

    Lecture 7 Continuing with the Walls

    Lecture 8 Using the Boolean Modifier

    Lecture 9 Creating the Openings for the Doors

    Lecture 10 Finishing the Window Openings

    Lecture 11 Beginning the Window Frames

    Lecture 12 Finishing the Window Frames

    Lecture 13 Starting the Office Frames

    Lecture 14 Finishing the Office Frames

    Lecture 15 Creating the Door Frame

    Lecture 16 Inserting the Door Frames

    Lecture 17 Beginning the Doors

    Lecture 18 Creating the Door Handle

    Lecture 19 Creating the Door Lock

    Lecture 20 Placing Doors and Organizing the Scene

    Lecture 21 Creating the Closet Doors

    Lecture 22 Finishing the Closet Doors

    Lecture 23 Beginning the Kitchen Island

    Lecture 24 Modeling the Cabinet Handles

    Lecture 25 Beginning the Kitchen Counter

    Lecture 26 Adding the Kitchen Cabinets and Drawers

    Lecture 27 Creating the Kitchen Handles

    Lecture 28 Fixing Smoothing Errors

    Lecture 29 Organizing the Scene

    Section 3: Creating the Furniture

    Lecture 30 Modeling the End Tables

    Lecture 31 Modeling the Sofa

    Lecture 32 Beginning the Stools

    Lecture 33 Continuing the Stools

    Lecture 34 Finishing the Stools

    Lecture 35 Modeling the First Chair

    Lecture 36 Continuing the Chair

    Lecture 37 More Work on the Chair

    Lecture 38 Finishing the Chair

    Lecture 39 Beginning the Table

    Lecture 40 Finishing the Table and Rug

    Lecture 41 Beginning the Second Chair

    Lecture 42 Continuing the Chair

    Lecture 43 Modeling the Chair Arms

    Lecture 44 Creating the Legs of the Chair

    Lecture 45 Working on the Wheels of the Chair

    Lecture 46 Finishing the Second Chair

    Lecture 47 Batch Renaming Multiple Objects

    Lecture 48 Beginning the Third Chair

    Lecture 49 Creating the Arm Rests and Back

    Lecture 50 Modeling the Back Frame and Legs

    Lecture 51 Adjusting Proportions of the Chair

    Lecture 52 Finishing the Third Chair

    Lecture 53 Populating the Offices

    Lecture 54 Beginning the Refrigerator

    Lecture 55 Finishing the Refrigerator

    Lecture 56 Extrude Along a Path

    Lecture 57 Finishing the Faucet

    Lecture 58 Beginning the Coffee Machine

    Lecture 59 Finishing the Coffee Machine

    Lecture 60 Creating the Drop Ceilings

    Lecture 61 Modeling the Kitchen Hanging Lights

    Lecture 62 Creating the Large Hanging Lights

    Lecture 63 Modeling the Air Vents

    Lecture 64 Placing the Canister Lights

    Lecture 65 Modeling the Conference Room Glass

    Lecture 66 Adding the Glass for the Offices

    Section 4: UV Mapping the Scene

    Lecture 67 UV Mapping the Office Desks

    Lecture 68 UV Mapping the Stools

    Lecture 69 UV Mapping the Conference Room Chairs

    Lecture 70 Creating the UVs for the End Tables

    Lecture 71 Working on the Chair and Sofa

    Lecture 72 Chair, Lights, and Drop Ceiling

    Lecture 73 Kitchen Lights and Cannister Lights

    Lecture 74 UV Mapping the Kitchen

    Lecture 75 Finishing the UV Mapping

    Section 5: Texturing with Substance Painter

    Lecture 76 Exporting to Substance Painter

    Lecture 77 Importing in Substance Painter

    Lecture 78 Exporting Textures Out of Substance Painter

    Lecture 79 Finishing the End Table and Beginning the Chair

    Lecture 80 Texturing the Chair

    Lecture 81 Preparing the Coffee Machine for Export

    Lecture 82 Texturing the Coffee Machine

    Lecture 83 Adding an Image Texture in Substance Painter

    Lecture 84 Creating the Vertex Colors for Hanging Lights

    Lecture 85 Creating and Applying an Emissive Texture

    Lecture 86 A Brief Discussion of the Direction of Normals

    Lecture 87 Using an Opacity Channel in Substance Painter

    Lecture 88 Using an Alpha Channel in Blender

    Lecture 89 Adjusting Mask Tolerances in Substance Painter

    Lecture 90 Sampling Colors in Substance Painter

    Lecture 91 Exporting Multiple Objects as a Single FBX

    Lecture 92 Texturing the Kitchen Counter and Appliances

    Lecture 93 Exporting Textures for Multiple Objects

    Lecture 94 Applying Textures to the Kitchen_Objects

    Lecture 95 Selection Tricks When Applying Vertex Colors

    Lecture 96 Copy and Paste Layers in Substance Painter

    Lecture 97 Using the Node Wrangler Add-on in Blender

    Lecture 98 Preparing the Floors for Texturing

    Lecture 99 Texturing the Floors

    Section 6: Lighting and Rendering the Scene

    Lecture 100 Adding Lights to the Scene

    Lecture 101 Adding a Glass Material

    Lecture 102 Rendering with Cycles

    Lecture 103 Using the Denoise Node

    Lecture 104 Rendering with Eevee

    Lecture 105 Conclusion

    Section 7: Bonus Lectures

    Lecture 106 Bonus Lecture: Reflection Cubmaps in Eevee

    Lecture 107 Bonus Lecture: Auto UV Unwrap in Substance Painter

    Beginner 3D artists who would like to create and texture 3D environments