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The Complete Unity 5 Intro - Learn To Build And Design Games

Posted By: ELK1nG
The Complete Unity 5 Intro - Learn To Build And Design Games

The Complete Unity 5 Intro - Learn To Build And Design Games
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.28 GB | Duration: 5h 57m

Everything you need to know to get started in the world of Game and Level Development with Unity 5 from the ground up!

What you'll learn
Learn from start to finish out to begin building levels and game spaces with the latest version of Unity
Learn the UI, viewport controls, and all the tools you need to start using Unity confidently to be able to start building levels and games
Requirements
A copy of Unity 5 - A free trial version is available online, and the first section even covers downloading and installing
Description
In this course, instructor Alan Thorn explains everything you need to get started in Unity 5, even if you're completely new to game development. Through clear and concise examples, he will be exploring all of the necessary basics of Unity in a practical context and be covering topics ranging from user interface navigation and viewport controls all the way through some of the more in-depth features such as terrain creation, lighting, materials, particle effects, and animation to name a few. If you're ready to start making games, this course has everything you need!
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.

Overview

Section 1: Getting Started with Unity 5

Lecture 1 Download Course Files Here!

Lecture 2 Introduction

Lecture 3 Downloading and Installing Unity

Lecture 4 Creating Your First Project

Lecture 5 Interface Layouts

Lecture 6 The Asset Store

Lecture 7 Viewport Navigation

Lecture 8 Maximizing Panels

Lecture 9 Transformations

Lecture 10 GameObjects and the Object Inspector

Lecture 11 Starting Your First Game

Lecture 12 Floors and Materials

Lecture 13 Mesh Snapping

Lecture 14 Adding a Roller Ball

Lecture 15 Camera Controls

Lecture 16 Meshes and Collisions

Lecture 17 Completing the Project

Section 2: Adding Complexity and Sound to Your Level

Lecture 18 Introduction

Lecture 19 Complex Meshes

Lecture 20 Content Creation Tools

Lecture 21 Exporting 3d Models

Lecture 22 Importing 3d Models

Lecture 23 Terrain Overview

Lecture 24 Creating Terrain

Lecture 25 Terrain and Heightmaps

Lecture 26 Importing Heightmaps

Lecture 27 Sculpting Terrain

Lecture 28 Importing Terrain Assets

Lecture 29 Applying a Terrain Base Texture

Lecture 30 Texture Painting

Lecture 31 First Person Mode

Lecture 32 Water

Lecture 33 Trees and Collisions

Lecture 34 Rocks and Grass

Lecture 35 Day and Night Cycles

Lecture 36 Audio Overview

Lecture 37 Playing Music

Lecture 38 Playing 3D Sound

Lecture 39 The AudioMixer

Lecture 40 Channels and Volumes

Section 3: Adding Lights and Building Materials

Lecture 41 Introduction

Lecture 42 Getting Started with Lights

Lecture 43 Spot Lights

Lecture 44 Directional and Point Lights

Lecture 45 Gamma and Linear Space

Lecture 46 Pre-Computed Global Illumination

Lecture 47 Light Baking

Lecture 48 Light Probes

Lecture 49 Physically Based Shading

Lecture 50 Creating Materials

Lecture 51 Reflection Probes

Lecture 52 Emissive Lighting

Section 4: Particles and FX

Lecture 53 Introduction

Lecture 54 Getting Started with Particle Systems

Lecture 55 Sparks and Afterburners

Lecture 56 Creating Particle Systems

Lecture 57 Particle Emitters

Lecture 58 System Properties

Lecture 59 Particle Velocity

Lecture 60 Particle Renderers

Lecture 61 Completing the Particle System

Lecture 62 GettingStartedwithImageEffects

Lecture 63 Blur and Chromatic Aberration

Lecture 64 Bloom and Edge Detection

Lecture 65 Fog Anti-aliasing and Screen Space Ambient Occlusion

Lecture 66 Transparency and the Standard Shader

Section 5: Animation in Unity

Lecture 67 Introduction

Lecture 68 Getting Started with Animation

Lecture 69 Configuring Door Animation

Lecture 70 Using the Animation Window

Lecture 71 Keyframes and Curves

Lecture 72 Animating Push Buttons

Lecture 73 Object Interaction

Lecture 74 Animation Controllers

Lecture 75 Animation Transitions

Lecture 76 Animation State Machines

Lecture 77 Event Triggers

Lecture 78 Character Animation Overview

Lecture 79 Character Rigging and Avatars

Lecture 80 Blend Trees

Lecture 81 Blend Trees and Parameters

Lecture 82 Root Motion and Course Conclusion

Lecture 83 Bonus Lecture: Further Learning with 3dmotive

Intermediate and Beginners alike who are interested in starting their career learning game engines and how games are built