The Complete Unity 5 Intro - Learn To Build And Design Games
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.28 GB | Duration: 5h 57m
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.28 GB | Duration: 5h 57m
Everything you need to know to get started in the world of Game and Level Development with Unity 5 from the ground up!
What you'll learn
Learn from start to finish out to begin building levels and game spaces with the latest version of Unity
Learn the UI, viewport controls, and all the tools you need to start using Unity confidently to be able to start building levels and games
Requirements
A copy of Unity 5 - A free trial version is available online, and the first section even covers downloading and installing
Description
In this course, instructor Alan Thorn explains everything you need to get started in Unity 5, even if you're completely new to game development. Through clear and concise examples, he will be exploring all of the necessary basics of Unity in a practical context and be covering topics ranging from user interface navigation and viewport controls all the way through some of the more in-depth features such as terrain creation, lighting, materials, particle effects, and animation to name a few. If you're ready to start making games, this course has everything you need!
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.
Overview
Section 1: Getting Started with Unity 5
Lecture 1 Download Course Files Here!
Lecture 2 Introduction
Lecture 3 Downloading and Installing Unity
Lecture 4 Creating Your First Project
Lecture 5 Interface Layouts
Lecture 6 The Asset Store
Lecture 7 Viewport Navigation
Lecture 8 Maximizing Panels
Lecture 9 Transformations
Lecture 10 GameObjects and the Object Inspector
Lecture 11 Starting Your First Game
Lecture 12 Floors and Materials
Lecture 13 Mesh Snapping
Lecture 14 Adding a Roller Ball
Lecture 15 Camera Controls
Lecture 16 Meshes and Collisions
Lecture 17 Completing the Project
Section 2: Adding Complexity and Sound to Your Level
Lecture 18 Introduction
Lecture 19 Complex Meshes
Lecture 20 Content Creation Tools
Lecture 21 Exporting 3d Models
Lecture 22 Importing 3d Models
Lecture 23 Terrain Overview
Lecture 24 Creating Terrain
Lecture 25 Terrain and Heightmaps
Lecture 26 Importing Heightmaps
Lecture 27 Sculpting Terrain
Lecture 28 Importing Terrain Assets
Lecture 29 Applying a Terrain Base Texture
Lecture 30 Texture Painting
Lecture 31 First Person Mode
Lecture 32 Water
Lecture 33 Trees and Collisions
Lecture 34 Rocks and Grass
Lecture 35 Day and Night Cycles
Lecture 36 Audio Overview
Lecture 37 Playing Music
Lecture 38 Playing 3D Sound
Lecture 39 The AudioMixer
Lecture 40 Channels and Volumes
Section 3: Adding Lights and Building Materials
Lecture 41 Introduction
Lecture 42 Getting Started with Lights
Lecture 43 Spot Lights
Lecture 44 Directional and Point Lights
Lecture 45 Gamma and Linear Space
Lecture 46 Pre-Computed Global Illumination
Lecture 47 Light Baking
Lecture 48 Light Probes
Lecture 49 Physically Based Shading
Lecture 50 Creating Materials
Lecture 51 Reflection Probes
Lecture 52 Emissive Lighting
Section 4: Particles and FX
Lecture 53 Introduction
Lecture 54 Getting Started with Particle Systems
Lecture 55 Sparks and Afterburners
Lecture 56 Creating Particle Systems
Lecture 57 Particle Emitters
Lecture 58 System Properties
Lecture 59 Particle Velocity
Lecture 60 Particle Renderers
Lecture 61 Completing the Particle System
Lecture 62 GettingStartedwithImageEffects
Lecture 63 Blur and Chromatic Aberration
Lecture 64 Bloom and Edge Detection
Lecture 65 Fog Anti-aliasing and Screen Space Ambient Occlusion
Lecture 66 Transparency and the Standard Shader
Section 5: Animation in Unity
Lecture 67 Introduction
Lecture 68 Getting Started with Animation
Lecture 69 Configuring Door Animation
Lecture 70 Using the Animation Window
Lecture 71 Keyframes and Curves
Lecture 72 Animating Push Buttons
Lecture 73 Object Interaction
Lecture 74 Animation Controllers
Lecture 75 Animation Transitions
Lecture 76 Animation State Machines
Lecture 77 Event Triggers
Lecture 78 Character Animation Overview
Lecture 79 Character Rigging and Avatars
Lecture 80 Blend Trees
Lecture 81 Blend Trees and Parameters
Lecture 82 Root Motion and Course Conclusion
Lecture 83 Bonus Lecture: Further Learning with 3dmotive
Intermediate and Beginners alike who are interested in starting their career learning game engines and how games are built