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Unity & Ar: Make A Unity Game & An Ar App For Ios

Posted By: ELK1nG
Unity & Ar: Make A Unity Game & An Ar App For Ios

Unity & Ar: Make A Unity Game & An Ar App For Ios
Last updated 4/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.83 GB | Duration: 27h 30m

A hands-on guide to learning C#, augmented reality, Swift & Xcode! You also get a 700-page book & 6 bonus tech webinars

What you'll learn
Make a sidescrolling runner game in Unity!
Code in Swift for augmented reality.
Get free book and 6 webinars!
Requirements
Unity (free) for game development!
Photoshop (or free alternative) for game design.
Xcode 9 (free, requires Mac or MacOS alternative) for iOS projects.
Blender (free) for augmented reality model.
Description
Make a sidescrolling 2D runner game in Unity 2017 with Photoshop game art. Learn to code for Apple's programming language and implement augmented reality into an iOS app.
A #1 project on Kickstarter funded this course
Why start tomorrow when you can start today? Get a head start on the rest of your life with our career-boosting Mammoth Interactive course. 
This Mammoth Interactive course is project based so you will not be learning a bunch of useless coding practices. This course will build your portfolio. 
Code in C# and Swift 4.Navigate the #1 game engine Unity.Make your own beautiful art from ground zero in Photoshop.Be able to make apps for Apple.Use Xcode with ARKit, a unique new feature to make your apps stand out.Import a 3D model from Blender into your augmented reality app.
Project-based training content is the best way to reach your goals. Take this course to get practical & employable skills right now with Mammoth Interactive.
Included in this course you'll find a 713-page eBook "The Ultimate iOS 10, Xcode 8 Developer Book. Build 30 apps" by Mammoth Interactive.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:Build a 2D CastleMania Horror Unity® Game with Sound EffectsUnity & AR: Make a Unity Game & an AR App for iOSComplete 35 Projects: Unity VR Games with C# & iPhone AppsiOS 11 & Swift 4.0 - A Beginner's Guide with ProjectsThe Ultimate iOS 11 & Swift 4 Course. Learn to Build Apps!C# Unity and Swift 4 Masterclass: Make Games and AppsXamarin Start to Finish Android & iOS Apps (& Learn to Code)Code in Kotlin & Java for Android and Complete 5 iPhone AppsFinish 26 Games & Apps Quickly (GameMaker: Studio & Xcode)Swift 4 and ELM Masterclass | Make iOS 11 apps and web apps!Learn UI Mobile App Design & Game Mechanics in Construct 2
Included also you'll find 6 webinars recorded by our founder John Bura:
Intro to Kotlin: Java’s Replacement for Android App Development Intro to Android Studio and JavaCore Data: Learn to Use Xcode’s Database Google Maps and Xcode: Build a Maps-Focused ProjectParse JSON Data: Build a Weather AppIntro to SpriteKit Games: Build a Simple Pong Clone
You can use the projects you build in this Mammoth Interactive course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level. 
Learn these powerful tools today & get a head start for tomorrow. People who can master technology will rule the future. 
I promise that this course will be better & more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society. 
Enroll right now to start learning with Mammoth Interactive

Overview

Lecture 1 Course Trailer

Section 1: Unity Introduction

Lecture 2 Have Unity experience? Jump to Section 6!

Lecture 3 Unity Introduction

Lecture 4 Unity Editor

Lecture 5 Moving a Cube - Unity

Lecture 6 Materials - Unity

Lecture 7 Lights - Unity

Lecture 8 Particle Systems - Unity

Lecture 9 Applying Physics - Unity

Lecture 10 Unity Asset Store

Section 2: Coding - Unity Introduction

Lecture 11 Coding - Unity Introduction

Lecture 12 Variables - Unity

Lecture 13 Methods - Unity

Lecture 14 If Blocks - Unity

Lecture 15 Loops - Unity

Section 3: Inputs - Unity Introduction

Lecture 16 Inputs - Unity Introduction

Lecture 17 Key Presses - Unity

Lecture 18 Moving a Player - Unity

Lecture 19 Jumping - Unity

Lecture 20 Moving Forward - Unity

Lecture 21 Cycling Cameras - Unity

Section 4: Prefabs - Unity Introduction

Lecture 22 Let's Talk About Prefabs

Lecture 23 Prefabs - Unity Introduction

Lecture 24 FAQ on Instantiating Objects

Lecture 25 Random Angles - Unity

Lecture 26 FAQ on Destroying Objects

Lecture 27 Explosion Effects - Unity

Lecture 28 Adding Explosion Effects - Unity

Section 5: (Files) Unity Game Source Code

Lecture 29 (Files) Unity Game Source Code

Section 6: (Project) 2D Horror Game - Unity

Lecture 30 Organizing Unity Project

Lecture 31 Player Physics - Unity

Lecture 32 Moving Player Horizontally - Unity

Lecture 33 Make Character Jump - Unity

Lecture 34 Following Player with Camera - Unity

Lecture 35 Making Platform - Unity

Lecture 36 Creating Enemy - Unity

Lecture 37 Circle Enemy - Unity

Lecture 38 Wave Enemy - Unity

Lecture 39 Worm Logic - Unity

Lecture 40 Destroying Objects Far Away - Unity

Lecture 41 Canvas and Events - Unity

Lecture 42 Throwing Weapons - Unity

Lecture 43 Throwing Directions - Unity

Lecture 44 Limited Ammo Script - Unity

Lecture 45 Making Whip Weapon - Unity

Section 7: Photoshop Introduction

Lecture 46 Have Photoshop experience? Jump to Section 9!

Lecture 47 Build a New Photoshop File

Lecture 48 Navigational Controls - Photoshop

Lecture 49 Basic Photoshop Tools (Rundown)

Lecture 50 Using Basic Photoshop Tools

Lecture 51 Basic Secondary Tools - Photoshop

Lecture 52 Basic Layers - Photoshop

Lecture 53 (Project) Painting - Photoshop

Lecture 54 Adjustment Layers - Photoshop

Lecture 55 Adjustment Layers (ii) - Photoshop

Lecture 56 Adjustment Layers (iii) - Photoshop

Lecture 57 Transform Tool - Photoshop

Lecture 58 Transform Tool (Advanced) - Photoshop

Lecture 59 Selecting Color Range - Photoshop

Lecture 60 Image Settings - Photoshop

Lecture 61 Adjusting Image - Photoshop

Lecture 62 Photoshop Fun

Lecture 63 Photoshop Fun (Continued)

Lecture 64 Ruler Usage - Photoshop

Section 8: (Files) Unity Game Art Assets

Lecture 65 (Files) Unity Game Art Assets

Section 9: (Projects) Making Photoshop Game Art

Lecture 66 Setting up Photoshop for Game Art

Lecture 67 Background Wall - Photoshop

Lecture 68 Broken Background Wall - Photoshop

Lecture 69 Window - Photoshop

Lecture 70 Old Curtain - Photoshop

Lecture 71 Dungeon Torch - Photoshop

Lecture 72 Floor - Photoshop

Lecture 73 Floating Platform - Photoshop

Lecture 74 Pillar - Photoshop

Lecture 75 Battle Axe Weapon - Photoshop

Lecture 76 Dagger Weapon - Photoshop

Lecture 77 Whip Weapon - Photoshop

Lecture 78 Ghost - Photoshop

Lecture 79 Vampire Bat - Photoshop

Lecture 80 Main Character - Photoshop

Lecture 81 Running Character - Photoshop

Lecture 82 Running Stills - Photoshop

Lecture 83 Running Animation - Photoshop

Lecture 84 Throwing Animation - Photoshop

Lecture 85 Whipping Animation - Photoshop

Lecture 86 Exporting Photoshop Assets

Section 10: (Project) Unity Game Completion

Lecture 87 Integrating Art - Unity

Lecture 88 Integrating Weapons - Unity

Lecture 89 Enemy Animation - Unity

Lecture 90 Player Idle Running - Unity

Lecture 91 Weapons Animations - Unity

Lecture 92 Winning Game - Unity

Lecture 93 Audio - Integrating Unity Sound FX

Lecture 94 Challenge Time! - Unity

Section 11: Xcode and Swift Introduction

Lecture 95 Already Have Swift Coding Experience?

Lecture 96 How to Get Xcode

Lecture 97 Don't Have a Mac Computer?

Lecture 98 How to Download Xcode 9

Lecture 99 Note that Beta is Free

Section 12: Swift Language Basics

Lecture 100 Swift Language Basics Overview

Section 13: Variables and Constants - Swift

Lecture 101 Variables and Constants Overview - Swift

Lecture 102 Variables and Constants Introduction

Lecture 103 Primitive Types - Swift

Lecture 104 Strings - Swift

Lecture 105 Nil Values - Swift

Lecture 106 Tuples - Swift

Lecture 107 Type Conversions - Swift

Lecture 108 Assignment Operators - Swift

Lecture 109 Conditional Operators - Swift

Lecture 110 Source Code - Variables and Constants

Section 14: Collection Types - Swift

Lecture 111 Collection Types Overview - Swift

Lecture 112 Collection Types Introduction

Lecture 113 Creating Arrays - Swift

Lecture 114 Common Array Operations - Swift

Lecture 115 Multidimensional Arrays - Swift

Lecture 116 Ranges - Swift

Lecture 117 Source Code - Collection Types

Section 15: Control Flow - Swift

Lecture 118 Control Flow Overview - Swift

Lecture 119 If and Else Statements - Swift

Lecture 120 Else If Statements - Swift

Lecture 121 Multiple Simultaneous Tests - Swift

Lecture 122 Switch Statements - Swift

Lecture 123 Switch Statements Techniques - Swift

Lecture 124 Test for Nil Values - Swift

Lecture 125 While Loops - Swift

Lecture 126 For…In Loops - Swift

Lecture 127 For…In Loops (Advanced) - Swift

Lecture 128 Complex Loops and Control Statements

Lecture 129 Source Code - Control Flow

Section 16: Functions - Swift

Lecture 130 Functions Overview - Swift

Lecture 131 Functions Introduction - Swift

Lecture 132 Function Parameters - Swift

Lecture 133 Return Statements - Swift

Lecture 134 Parameter Variations - Swift

Lecture 135 Parameter Variations (ii) - Swift

Lecture 136 Parameter Variations (iii) - Swift

Lecture 137 Parameter Variations (iv) - Swift

Lecture 138 Return Multiple Values at the Same Time

Lecture 139 Source Code - Functions

Section 17: Classes - Swift

Lecture 140 Classes Overview - Swift

Lecture 141 Classes Introduction - Swift

Lecture 142 Properties as Fields - Add to Class - Swift

Lecture 143 Custom Getters and Setters - Swift

Lecture 144 Calculated Properties - Swift

Lecture 145 Variable Scope and Self - Swift

Lecture 146 Lazy and Static Variables - Swift

Lecture 147 Behavior as Instance Methods - Swift

Lecture 148 Class Type Methods - Swift

Lecture 149 Class Instances as Field Variables - Swift

Lecture 150 Inheritance, Subclassing, Superclassing

Lecture 151 Override Initializers - Swift

Lecture 152 Override Properties - Swift

Lecture 153 Override Methods - Swift

Section 18: Structures - Swift

Lecture 154 Structures Overview - Swift

Section 19: Enumerations

Lecture 155 Enumerations Overview

Lecture 156 Comparing Classes, Structs and Enums

Lecture 157 Source Code - Classes, Structs, Enums

Section 20: Xcode Introduction

Lecture 158 Xcode Introduction and Demonstration

Lecture 159 Xcode Interface Walkthrough

Lecture 160 Xcode File System

Lecture 161 ViewController - Xcode

Lecture 162 Storyboard File - Xcode

Lecture 163 Connect Outlets and Actions - Xcode

Lecture 164 Run an Application - Xcode

Lecture 165 Debug an Application - Xcode

Lecture 166 Source Code - Xcode

Section 21: Make an Augmented Reality App in ARKit

Lecture 167 ARKit Introduction

Lecture 168 ViewController and Scenes - ARKit

Lecture 169 Scenes and Object Properties - ARKit

Lecture 170 Move Around a Scene - ARKit

Lecture 171 Add Primitives to a Scene - ARKit

Lecture 172 Add Primitives to a Scene (Continued)

Lecture 173 Programming Nodes and Primitives

Lecture 174 Additional Primitives - ARKit

Section 22: Free Book and 6 Webinars

Lecture 175 Free $25.99 eBook (Ultimate iOS 10, Xcode 8 Developer)

Lecture 176 Please rate this course

Lecture 177 Bonus Lecture: 6 Webinars & Newsletter

No experience necessary!,People who want to make games,People who want to make augmented reality iOS apps.