Unity & Ar: Make A Unity Game & An Ar App For Ios
Last updated 4/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.83 GB | Duration: 27h 30m
Last updated 4/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.83 GB | Duration: 27h 30m
A hands-on guide to learning C#, augmented reality, Swift & Xcode! You also get a 700-page book & 6 bonus tech webinars
What you'll learn
Make a sidescrolling runner game in Unity!
Code in Swift for augmented reality.
Get free book and 6 webinars!
Requirements
Unity (free) for game development!
Photoshop (or free alternative) for game design.
Xcode 9 (free, requires Mac or MacOS alternative) for iOS projects.
Blender (free) for augmented reality model.
Description
Make a sidescrolling 2D runner game in Unity 2017 with Photoshop game art. Learn to code for Apple's programming language and implement augmented reality into an iOS app.
A #1 project on Kickstarter funded this course
Why start tomorrow when you can start today? Get a head start on the rest of your life with our career-boosting Mammoth Interactive course.
This Mammoth Interactive course is project based so you will not be learning a bunch of useless coding practices. This course will build your portfolio.
Code in C# and Swift 4.Navigate the #1 game engine Unity.Make your own beautiful art from ground zero in Photoshop.Be able to make apps for Apple.Use Xcode with ARKit, a unique new feature to make your apps stand out.Import a 3D model from Blender into your augmented reality app.
Project-based training content is the best way to reach your goals. Take this course to get practical & employable skills right now with Mammoth Interactive.
Included in this course you'll find a 713-page eBook "The Ultimate iOS 10, Xcode 8 Developer Book. Build 30 apps" by Mammoth Interactive.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:Build a 2D CastleMania Horror Unity® Game with Sound EffectsUnity & AR: Make a Unity Game & an AR App for iOSComplete 35 Projects: Unity VR Games with C# & iPhone AppsiOS 11 & Swift 4.0 - A Beginner's Guide with ProjectsThe Ultimate iOS 11 & Swift 4 Course. Learn to Build Apps!C# Unity and Swift 4 Masterclass: Make Games and AppsXamarin Start to Finish Android & iOS Apps (& Learn to Code)Code in Kotlin & Java for Android and Complete 5 iPhone AppsFinish 26 Games & Apps Quickly (GameMaker: Studio & Xcode)Swift 4 and ELM Masterclass | Make iOS 11 apps and web apps!Learn UI Mobile App Design & Game Mechanics in Construct 2
Included also you'll find 6 webinars recorded by our founder John Bura:
Intro to Kotlin: Java’s Replacement for Android App Development Intro to Android Studio and JavaCore Data: Learn to Use Xcode’s Database Google Maps and Xcode: Build a Maps-Focused ProjectParse JSON Data: Build a Weather AppIntro to SpriteKit Games: Build a Simple Pong Clone
You can use the projects you build in this Mammoth Interactive course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learn these powerful tools today & get a head start for tomorrow. People who can master technology will rule the future.
I promise that this course will be better & more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.
Enroll right now to start learning with Mammoth Interactive
Overview
Lecture 1 Course Trailer
Section 1: Unity Introduction
Lecture 2 Have Unity experience? Jump to Section 6!
Lecture 3 Unity Introduction
Lecture 4 Unity Editor
Lecture 5 Moving a Cube - Unity
Lecture 6 Materials - Unity
Lecture 7 Lights - Unity
Lecture 8 Particle Systems - Unity
Lecture 9 Applying Physics - Unity
Lecture 10 Unity Asset Store
Section 2: Coding - Unity Introduction
Lecture 11 Coding - Unity Introduction
Lecture 12 Variables - Unity
Lecture 13 Methods - Unity
Lecture 14 If Blocks - Unity
Lecture 15 Loops - Unity
Section 3: Inputs - Unity Introduction
Lecture 16 Inputs - Unity Introduction
Lecture 17 Key Presses - Unity
Lecture 18 Moving a Player - Unity
Lecture 19 Jumping - Unity
Lecture 20 Moving Forward - Unity
Lecture 21 Cycling Cameras - Unity
Section 4: Prefabs - Unity Introduction
Lecture 22 Let's Talk About Prefabs
Lecture 23 Prefabs - Unity Introduction
Lecture 24 FAQ on Instantiating Objects
Lecture 25 Random Angles - Unity
Lecture 26 FAQ on Destroying Objects
Lecture 27 Explosion Effects - Unity
Lecture 28 Adding Explosion Effects - Unity
Section 5: (Files) Unity Game Source Code
Lecture 29 (Files) Unity Game Source Code
Section 6: (Project) 2D Horror Game - Unity
Lecture 30 Organizing Unity Project
Lecture 31 Player Physics - Unity
Lecture 32 Moving Player Horizontally - Unity
Lecture 33 Make Character Jump - Unity
Lecture 34 Following Player with Camera - Unity
Lecture 35 Making Platform - Unity
Lecture 36 Creating Enemy - Unity
Lecture 37 Circle Enemy - Unity
Lecture 38 Wave Enemy - Unity
Lecture 39 Worm Logic - Unity
Lecture 40 Destroying Objects Far Away - Unity
Lecture 41 Canvas and Events - Unity
Lecture 42 Throwing Weapons - Unity
Lecture 43 Throwing Directions - Unity
Lecture 44 Limited Ammo Script - Unity
Lecture 45 Making Whip Weapon - Unity
Section 7: Photoshop Introduction
Lecture 46 Have Photoshop experience? Jump to Section 9!
Lecture 47 Build a New Photoshop File
Lecture 48 Navigational Controls - Photoshop
Lecture 49 Basic Photoshop Tools (Rundown)
Lecture 50 Using Basic Photoshop Tools
Lecture 51 Basic Secondary Tools - Photoshop
Lecture 52 Basic Layers - Photoshop
Lecture 53 (Project) Painting - Photoshop
Lecture 54 Adjustment Layers - Photoshop
Lecture 55 Adjustment Layers (ii) - Photoshop
Lecture 56 Adjustment Layers (iii) - Photoshop
Lecture 57 Transform Tool - Photoshop
Lecture 58 Transform Tool (Advanced) - Photoshop
Lecture 59 Selecting Color Range - Photoshop
Lecture 60 Image Settings - Photoshop
Lecture 61 Adjusting Image - Photoshop
Lecture 62 Photoshop Fun
Lecture 63 Photoshop Fun (Continued)
Lecture 64 Ruler Usage - Photoshop
Section 8: (Files) Unity Game Art Assets
Lecture 65 (Files) Unity Game Art Assets
Section 9: (Projects) Making Photoshop Game Art
Lecture 66 Setting up Photoshop for Game Art
Lecture 67 Background Wall - Photoshop
Lecture 68 Broken Background Wall - Photoshop
Lecture 69 Window - Photoshop
Lecture 70 Old Curtain - Photoshop
Lecture 71 Dungeon Torch - Photoshop
Lecture 72 Floor - Photoshop
Lecture 73 Floating Platform - Photoshop
Lecture 74 Pillar - Photoshop
Lecture 75 Battle Axe Weapon - Photoshop
Lecture 76 Dagger Weapon - Photoshop
Lecture 77 Whip Weapon - Photoshop
Lecture 78 Ghost - Photoshop
Lecture 79 Vampire Bat - Photoshop
Lecture 80 Main Character - Photoshop
Lecture 81 Running Character - Photoshop
Lecture 82 Running Stills - Photoshop
Lecture 83 Running Animation - Photoshop
Lecture 84 Throwing Animation - Photoshop
Lecture 85 Whipping Animation - Photoshop
Lecture 86 Exporting Photoshop Assets
Section 10: (Project) Unity Game Completion
Lecture 87 Integrating Art - Unity
Lecture 88 Integrating Weapons - Unity
Lecture 89 Enemy Animation - Unity
Lecture 90 Player Idle Running - Unity
Lecture 91 Weapons Animations - Unity
Lecture 92 Winning Game - Unity
Lecture 93 Audio - Integrating Unity Sound FX
Lecture 94 Challenge Time! - Unity
Section 11: Xcode and Swift Introduction
Lecture 95 Already Have Swift Coding Experience?
Lecture 96 How to Get Xcode
Lecture 97 Don't Have a Mac Computer?
Lecture 98 How to Download Xcode 9
Lecture 99 Note that Beta is Free
Section 12: Swift Language Basics
Lecture 100 Swift Language Basics Overview
Section 13: Variables and Constants - Swift
Lecture 101 Variables and Constants Overview - Swift
Lecture 102 Variables and Constants Introduction
Lecture 103 Primitive Types - Swift
Lecture 104 Strings - Swift
Lecture 105 Nil Values - Swift
Lecture 106 Tuples - Swift
Lecture 107 Type Conversions - Swift
Lecture 108 Assignment Operators - Swift
Lecture 109 Conditional Operators - Swift
Lecture 110 Source Code - Variables and Constants
Section 14: Collection Types - Swift
Lecture 111 Collection Types Overview - Swift
Lecture 112 Collection Types Introduction
Lecture 113 Creating Arrays - Swift
Lecture 114 Common Array Operations - Swift
Lecture 115 Multidimensional Arrays - Swift
Lecture 116 Ranges - Swift
Lecture 117 Source Code - Collection Types
Section 15: Control Flow - Swift
Lecture 118 Control Flow Overview - Swift
Lecture 119 If and Else Statements - Swift
Lecture 120 Else If Statements - Swift
Lecture 121 Multiple Simultaneous Tests - Swift
Lecture 122 Switch Statements - Swift
Lecture 123 Switch Statements Techniques - Swift
Lecture 124 Test for Nil Values - Swift
Lecture 125 While Loops - Swift
Lecture 126 For…In Loops - Swift
Lecture 127 For…In Loops (Advanced) - Swift
Lecture 128 Complex Loops and Control Statements
Lecture 129 Source Code - Control Flow
Section 16: Functions - Swift
Lecture 130 Functions Overview - Swift
Lecture 131 Functions Introduction - Swift
Lecture 132 Function Parameters - Swift
Lecture 133 Return Statements - Swift
Lecture 134 Parameter Variations - Swift
Lecture 135 Parameter Variations (ii) - Swift
Lecture 136 Parameter Variations (iii) - Swift
Lecture 137 Parameter Variations (iv) - Swift
Lecture 138 Return Multiple Values at the Same Time
Lecture 139 Source Code - Functions
Section 17: Classes - Swift
Lecture 140 Classes Overview - Swift
Lecture 141 Classes Introduction - Swift
Lecture 142 Properties as Fields - Add to Class - Swift
Lecture 143 Custom Getters and Setters - Swift
Lecture 144 Calculated Properties - Swift
Lecture 145 Variable Scope and Self - Swift
Lecture 146 Lazy and Static Variables - Swift
Lecture 147 Behavior as Instance Methods - Swift
Lecture 148 Class Type Methods - Swift
Lecture 149 Class Instances as Field Variables - Swift
Lecture 150 Inheritance, Subclassing, Superclassing
Lecture 151 Override Initializers - Swift
Lecture 152 Override Properties - Swift
Lecture 153 Override Methods - Swift
Section 18: Structures - Swift
Lecture 154 Structures Overview - Swift
Section 19: Enumerations
Lecture 155 Enumerations Overview
Lecture 156 Comparing Classes, Structs and Enums
Lecture 157 Source Code - Classes, Structs, Enums
Section 20: Xcode Introduction
Lecture 158 Xcode Introduction and Demonstration
Lecture 159 Xcode Interface Walkthrough
Lecture 160 Xcode File System
Lecture 161 ViewController - Xcode
Lecture 162 Storyboard File - Xcode
Lecture 163 Connect Outlets and Actions - Xcode
Lecture 164 Run an Application - Xcode
Lecture 165 Debug an Application - Xcode
Lecture 166 Source Code - Xcode
Section 21: Make an Augmented Reality App in ARKit
Lecture 167 ARKit Introduction
Lecture 168 ViewController and Scenes - ARKit
Lecture 169 Scenes and Object Properties - ARKit
Lecture 170 Move Around a Scene - ARKit
Lecture 171 Add Primitives to a Scene - ARKit
Lecture 172 Add Primitives to a Scene (Continued)
Lecture 173 Programming Nodes and Primitives
Lecture 174 Additional Primitives - ARKit
Section 22: Free Book and 6 Webinars
Lecture 175 Free $25.99 eBook (Ultimate iOS 10, Xcode 8 Developer)
Lecture 176 Please rate this course
Lecture 177 Bonus Lecture: 6 Webinars & Newsletter
No experience necessary!,People who want to make games,People who want to make augmented reality iOS apps.