Unity C# - An In-Depth Mobile Game Development Course
Published 12/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.01 GB | Duration: 10h 48m
Published 12/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.01 GB | Duration: 10h 48m
Create, publish, and monetize your own mobile games using Unity and C# | Mobile Game Development | Android | iOS
What you'll learn
Gain the necesasry knowledge and confidence to build your own mobile games using the Unity game engine and the C# scripting language
Explore a variety of ways available for capturing and using different user inputs to provide students a wider, more versatile arsenal to use in their own games
Having a look at how to monetize mobile games through In-App purchases and ads.
Investigating different optimazation options available in C# and Unity to improve the performance stability of mobile games
Taking a deeper look in different ways to improve the visual presentation of games through the Shader Graph, Lighting settings, Post Processing effects, etc.
Help students feel more confident with C# through code analysis and in-depth discussions behind implementations within scripts
Exposing a wide range of API calls and functionallities hidden within the Unity game engine/C#
All material shown in the course are also documented in the resources tab to assist students on fully comprehending the lectures,
The course constantly encourages students to apply the knowledge gained into practice, as well as modifying the projects based on their own personal preferences
Requirements
A basic understanding of the Unity game engine and C# scripting language
A passion for gaming
Description
This course focuses on providing the necessary knowledge and tools to develop mobile games using the Unity game engine and the C# (c-sharp) programming language.The ultimate and primary goal of the course is to explore the vast majority of functionalities commonly found in mobile games and provide students with a greater understanding of how they operate behind the scenes as well as how to implement them in their own games.The course has been developed in December 2022 and aims to provide the most updated and latest features of Unity. In addition, the contents of the course will be updated weekly to ensure top quality to students.Lectures cover material in detail and easy-to-understand examples to ensure that all students are able to keep up with the pace of the course and fully comprehend its content. Furthermore, additional resources are provided for each lecture that students can use to review new concepts explored as well as do their own research for a more thorough understanding. Resources provided are in most cases linked to the official documentation of either Unity or C#, or alternatively to trusted and reviewed external resources.In any case, instructors are active daily and answer questions raised by students within a few hours.To allow students to fully capture the potential of mobile devices, the course will be going into detail about how to capture different types of user inputs and showing examples of how to fully utilize them in games. The user inputs covered in this course have been inspired by the most popular mobile games and these include the following:Touches, Swipes, Double taps, Accelerometer inputs (Mainly used for screen shakes), and Gyroscope inputs (Orientation of device in space).In addition, the course will cover how to implement ways to monetize mobile games and gain revenue through Ads and In-App purchases.The course focuses on the programming side of game development, exploring different API calls available for us to use, and different types of data structures as well as providing general guidelines to improve the coding experience of students. Each aspect will be discussed and explained to enable students of all backgrounds to keep up with the course. All of the above will be taught within 3 different projects which will serve as a vehicle for teaching the course.Two of the projects will be mobile games inspired by popular mobile games, and the last project will be a bonus project covering techniques that weren't applicable in the two games.The first game will be a runner game, which is one of the most influential genres for mobile gaming and it only seemed appropriate to include a runner game within our course.The second game will be a tower defense game, which is a genre that has been booming in the past few years in the mobile game development industry, with the genre getting increasingly more popular as the years go by for mobile games.These two games will allow us to explore a wide variety of functionalities found in mobile games, in Unity, and in C# whilst developing them. Each game developed provides plenty of room for students to apply their own personal preferences and reflect their style within the games, as well as ways to apply the knowledge gained on their own. I am a HUGE supporter of learning by doing, so students will be given small assignments which will serve as tiny challenges for students to tackle and practice the knowledge they gained in a real-life scenario. Throughout the development, I provide my opinion on different aspects of game development and how I approach different scenarios to give you a glimpse of how game developers react to different circumstances. The purpose of giving out assignments or challenging you is not to annoy you, but to put the knowledge gained to practice so you are able to get comfortable with the work process of game development, and due to this, none of the assignments are being marked to avoid students getting stressed over them. A discord server is in place which attempts to unite game developers together and enable students to meet like-minded people to create game development teams, create friendships, and also ask questions and get support for their development journey. Thank you for your time and I hope to see you in the lectures :)
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Teaching Style
Section 2: Galaxy Surfer - An infinite runner mobile game
Lecture 3 Game Design - What will we be making?
Lecture 4 Prototyping Player Movement - Create the basis of our movement
Lecture 5 Capturing input swipes - Understanding how to capture and translate player input
Lecture 6 Setting up Obstacles - Spawning obstacles for the player to dodge
Lecture 7 Randomizing Obstacle Tiles
Lecture 8 Finishing up our movement script
Lecture 9 Powering up our Tiles - Spice up our tiles in obstacles
Lecture 10 Skybox - Change up the looks of our environment through skybox textures
Lecture 11 Storing Player Scores - Creating a scoring system and storing it the easy way
Lecture 12 Binary Save System - Storing data in a more secure way (The "hard" way)
Lecture 13 User Interface - Building up our UI
Lecture 14 TextMeshPro - A deeper look into the the text mesh pro component
Lecture 15 Elevating the player experience of our game
Lecture 16 Shader Graph - Elavating our visuals using Shaders
Lecture 17 Ads - Make profits through ads
Lecture 18 Final touches and play-testing
Lecture 19 Ideas for future impovements
Section 3: Hex Out - Building a Tower Defence mobile game
Lecture 20 Game Design - An overview of what we will be creating,
Lecture 21 Using Tile Maps to build our level - Making our playground
Lecture 22 Using Artificial Inteligence to inteligently allow our player character to move
Lecture 23 Adding mobile compatability - Capturing screen touches to move our player
Lecture 24 Building up Towers - It wouldn't be a tower defence game without the towers
Lecture 25 Leveled up Hexes - Focusing on the Hex's functionality
Lecture 26 Taking into account the player's position - Building up towers (part 1)
Lecture 27 Redirect the player to the closest hex - Building up towers (part 2)
Lecture 28 Visually upgrading our game through materials and lighting
Lecture 29 Shooting Dummies - Creating an Pooling system to spawn our enemies
Lecture 30 Set up our defences - Allow our turrets to shoot down enemies
Lecture 31 SO MANY CHANGES - Applying necessary changes to our game
Lecture 32 Connecting our map together - Bridge up our levels
Lecture 33 Nav Mesh Components - Discussing the various navigation tools available in Unity
Lecture 34 Code readability - Tips on making code more readable
Lecture 35 Optimization time - Improving the perfomance of our game
Lecture 36 Playtesting our game- Final thoughts
Lecture 37 In-app Purchases - Making a profitable game
Section 4: Extra Resources Section
Lecture 38 Gyroscope and Accelerometer
People with a basic understanding of Unity/C# and are interested to take their knowledge to the next level,A beginner of Unity/C# that wants to understand how to make and monetize mobile games