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Unreal Engine 5 - Blueprints Game Developer Masterclass

Posted By: ELK1nG
Unreal Engine 5 - Blueprints Game Developer Masterclass

Unreal Engine 5 - Blueprints Game Developer Masterclass
Published 12/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.17 GB | Duration: 12h 48m

Learn Blueprints and create your own games without any coding knowledge. Create your first AAA game via this course.

What you'll learn

Learn to program using Blueprints, without needing to write code.

Create logics using Blueprints system.

Learn Events, Function, Flow Control, Arrays, Variables, Blueprint Communication and a lot more.

Setup an FPS human-controlled character.

Start your Indie Game Development journey without knowing how to code.

Make a complete game by the end of this course.

Requirements

No programming experience necessary.

You'll need a PC or Mac capable of running Unreal Engine.

About 15GB of free disc space.

At least 8GB of RAM is recommended.

Basic Unreal Engine Editor skills like move around your camera, rotate, scale and move objects.

Description

This is a complete Blueprints Masterclass in Unreal Engine 5.In this course we are entirely focused on how to make games without writing code in Unreal Engine 5. You will learn Unreal Engine powerful visual coding system known as Blueprints.This course will cover all beginners topics, so you will need no prior experience or knowledge of Unreal Engine 5 or game development in general. We will start with all the basic concepts around Blueprints system and gradually increase our Blueprints knowledge.What are Blueprints? Blueprints is the visual system of Unreal Engine 5 which a non-coding users can use in order to create full games.It is a representation of the C++ code visually via blocks. This way you will be able to create whole games without having to know any programming language.The aim of this course is not only to explain the blocks behind Blueprints system, it is rather to teach you the fundamentals behind game development. You will have a lot of examples, quizzes and tests across this course.What is included in this course?In this course I'll be covering all the fundamentals that you will need in order to start creating your own games. Unreal Engine 5 allows you everything you can imagine to be created, like interactive projects, games, films and much more. You will learn how to use very advanced tools that all the big gaming companies are using.So if you want to start creating games, but don't have that coding knowledge - Unreal Engine 5 is the way!This course will cover topics like Communication between Blueprints, variables, event, functions, how to manipulate materials, Timelines, Vectors, First Person and Third Person Characters, UI/UX and a lot more! Unreal Engine 5 - Blueprints Masterclass is not your typical tutorial course in which you will follow few steps and make a game. The purpose is to teach you the fundamentals and give you the knowledge that you need in order to start creating games from scratch.Do I have to know how to code?No coding experience is required!You just need to know how to navigate in Unreal Engine and the core basics of the editor - panels, move, scale and rotate objects.You will get full lifetime access for a single one-off fee. Not only that, but you will also receive all the updates and patches that are constantly made to this course.

Overview

Section 1: Introduction

Lecture 1 Course Introduction

Section 2: Unreal Engine Fundamentals

Lecture 2 Blueprints Introduction

Lecture 3 Event Graph Basics

Lecture 4 Blueprints Execution Order

Lecture 5 Always Use Comments

Lecture 6 Organize Your Blocks Connections

Lecture 7 Different Nodes Shapes and Colors

Section 3: What are Variables

Lecture 8 Type of Variables

Lecture 9 Integer

Lecture 10 Float

Lecture 11 Boolean

Lecture 12 Vector

Lecture 13 Rotator

Lecture 14 Text, String and Name

Lecture 15 String Functions

Lecture 16 Math With Variables

Lecture 17 Conditionals Between Values

Lecture 18 Get and Set Variables

Lecture 19 Private and Public Variables

Lecture 20 Expose Variables in The Scene

Lecture 21 Spawn Actors in The Scene Via Blueprints

Section 4: Learn Arrays

Lecture 22 Introduction to Arrays

Lecture 23 Create Your First Array

Lecture 24 Get Element From Array

Lecture 25 Find Item In Array

Lecture 26 Find The Length of The Array

Lecture 27 Array Last Index

Lecture 28 Array Contains

Lecture 29 Insert Item In Array

Lecture 30 Remove Item From Array

Lecture 31 Clear The Array

Lecture 32 Append Array

Section 5: Understanding of Unreal Engine Flow Control

Lecture 33 Branches

Lecture 34 Sequance

Lecture 35 For Loop

Lecture 36 While Loop

Lecture 37 Do N

Lecture 38 Do Once

Lecture 39 Flip Flop

Lecture 40 Gate

Lecture 41 Multi Gate

Section 6: Functions, Events and Macros

Lecture 42 Functions, Events and Macros

Lecture 43 Collapse Nodes

Lecture 44 Events

Lecture 45 Custom Events

Lecture 46 Custom Events Inputs

Lecture 47 Functions

Lecture 48 Functions - Inputs and Outputs

Lecture 49 Macros

Lecture 50 Macros and Exec

Lecture 51 Macros Library

Section 7: What are Enumerators

Lecture 52 Enumerator Explanation

Lecture 53 Get and Set

Lecture 54 Creating Custom Enumerators

Lecture 55 Compare Enumerators Values

Lecture 56 Switch Utility with Enumerators

Section 8: Classes

Lecture 57 Game Structure

Lecture 58 Actors

Lecture 59 Components

Lecture 60 Game Mode

Lecture 61 Pawn

Lecture 62 Character

Lecture 63 Controller

Section 9: Actors

Lecture 64 Static Mesh

Lecture 65 Transformations

Lecture 66 Spawn and Destroy Actors

Lecture 67 IsValid Check

Lecture 68 Get All Actors

Lecture 69 Skeletal Mesh

Lecture 70 Triggers

Lecture 71 Mesh Tags

Lecture 72 Actors Exercise

Lecture 73 Actors Exercise Solution

Section 10: Blueprints Communication

Lecture 74 Blueprint Communication

Lecture 75 Direct Communication

Lecture 76 Cast

Lecture 77 Blueprint Interfaces - Basics

Lecture 78 Blueprint Interface - Inputs

Lecture 79 Blueprint Interface - Outputs

Lecture 80 Event Dispatcher

Section 11: Create First Person Character

Lecture 81 Basic First Person Character Setup

Lecture 82 Camera Setup

Lecture 83 Mouse - Camera Control

Lecture 84 Mouse - Camera Controls Mapping

Lecture 85 PS4 Joystick - Camera Controls

Lecture 86 Keyboard - Movement

Lecture 87 PS4 Joystick -Movement

Lecture 88 Jump and Crouch With Keyboard and Joystick

Lecture 89 Setup Custom Walk and Crouch Speed

Lecture 90 Setup Character Run

Lecture 91 Objects Interaction - Sphere Cast

Lecture 92 Grab Objects

Lecture 93 Throw Object

Section 12: How to Control The Time in Unreal Engine

Lecture 94 Timeline Introduction

Lecture 95 Timeline - Float Track

Lecture 96 Timeline - Vector Track

Lecture 97 Timeline - Event Track

Lecture 98 Timeline - Color Track

Lecture 99 Timeline - Float Track Movement

Lecture 100 Timeline - Vector Track Movement

Lecture 101 Timeline - Event Track Movement

Lecture 102 Timeline - Color Track Material

Lecture 103 Timeline - Curves

Lecture 104 Timeline - Custom Curves

Lecture 105 Timeline - Loop

Lecture 106 Timeline - Length

Lecture 107 Timeline - Playback Position

Lecture 108 Timeline - Auto Play

Lecture 109 Timeline - Ignore Time Dilation

Lecture 110 Timeline - Inputs

Lecture 111 Timeline - Outputs

Lecture 112 Timer - Set Timer By Event and Clear Timer

Lecture 113 Timer - Set Timer By Function and Clear Timer

Lecture 114 FPS and Debugging Tools Explained

Lecture 115 Tick - Movement Wrong Way

Lecture 116 Tick - Movement Velocity Right Way

Section 13: How to Control Unreal Engine Space

Lecture 117 Vector Theory

Lecture 118 Origin Point

Lecture 119 Vector Calculations via Blueprints

Lecture 120 Vector Length Calculations

Lecture 121 Distance between two Actors

Lecture 122 Normalized Vector - Math Behind it

Lecture 123 Normalize Vector

Lecture 124 Forward Vector

Lecture 125 Right Vector

Lecture 126 Up Vector

Lecture 127 Rotate Vector

Lecture 128 Rotation from X Vector

Lecture 129 Find Look at Rotation

Lecture 130 Velocity

Section 14: Color & Materials in Unreal Engine

Lecture 131 PBR Workflow

Lecture 132 Materials

Lecture 133 Creating a Material

Lecture 134 Base Color

Lecture 135 Metallic

Lecture 136 Roughness

Lecture 137 Textures and Quixel Bridge

Lecture 138 What are UVs

Lecture 139 Texture Coordinate

Lecture 140 Emissive Material

Lecture 141 Normal Map and Ambient Occlusion

Lecture 142 Lerp

Lecture 143 Scalar Parameter

Lecture 144 Vector Parameter

Lecture 145 Texture Parameter

Lecture 146 Change Parameters using Blueprints

Lecture 147 Material Instance

Lecture 148 Material Instance using Blueprints

Section 15: UI/UX - Unreal Interface

Lecture 149 Widget Blueprint

Complete Blueprints and Unreal Engine beginners with no prior experience.,Individuals who want to develop games but not write code.,Developers who want to learn how to use the Unreal Engine.,Students who have tried coding before but couldn't make progress.,This course is ideal if you want to make your own video games in Unreal Engine.,If you have experience in other engines such as Unity.,Programmers who want to solidify their Blueprint scripting skills.,Anyone who wants to release games and earn a side income from game sales.,Experienced developers who want to brush up on their skills.,Artists that want to create their own Projects and Games.