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Weapon Modeling & Texturing For Game For Absolute Beginners

Posted By: ELK1nG
Weapon Modeling & Texturing For Game For Absolute Beginners

Weapon Modeling & Texturing For Game For Absolute Beginners
Last updated 4/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.52 GB | Duration: 9h 11m

Learn Modeling, Sculpting, Retopology, UV Unwrapping & Texturing for beginners in Maya, Zbrush & Substance Painter

What you'll learn
Modeling Weapons in Maya
Sculpting Weapon Details in Zbrush
Retopology High Poly Meshes in Maya
UV Unwrapping in Maya
Baking Normal, Occlusion, Curvature and some other maps in Substance Painter
Texturing in Substance Painter
Requirements
No prior knowledge is required.
Description
Welcome and Instructor Intro     Hi, Welcome to Weapon Modeling & Texturing For Game for Absolute Beginners course. In this course you will be learning creating a game weapon from scratch step by step.Do you want to learn the full pipeline of creating a weapon for game ?If so then this is the perfect course for you. My name is Nalin, I am a 3d Modelling and Texturing Artist com Educator.I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.Benefits    Learning Weapon modelling and texturing is a necessary step towards becoming a prop or character artist for Game and Films.By the end of this course you will be able to create weapons for game and films.Why to learn from me ?As you may know I am an experienced artist having 10+ years of studio and teaching experience and on top of that, I am a passionate teacher.You will get premium support from me for your doubt clearing while taking the course and even after completion of the course, you can reach out me and ask questions. You are my student for the lifetime. List of Major Components     Let’s see how the course is designed. There would be 8 modules. The first module will introduce you with the course.The 2nd module Maya Basics For Absolute Beginners, will cover some Maya Basics and this is for absolute Maya beginners.Then in the 3rd module, Modeling the Axe Base Mesh in Maya,  you will be learning Maya modelling to model the Axe base mesh.In the 4th module Detailing the Axe in Zbrush, we are going to start with Zbrush basic and then I will be sculpting the Axe. You are going to learn how to sculpt metals adding scratches, and then you will be learning how to add the wood textures on the handle and finally the fabric wrinkles.The 5th module Retopo the Axe in Maya, You will be learning how to retopolize the high poly model inside maya using the quad draw tool.6th module is UV Unwrapping in Maya, In this Module I will teach you how to unwrap UVs using powerful maya uv editor and its tools.In the 7th module Texturing in Substance Painter, I will start with substance painter basics and then we are going to texture the Axe. I will start with Baking various maps such as normal map, ambient occlusion map, color Id map and some other useful maps for texturing.I will show you how to texture the metals, then the wood handle and fabric and how you can add some dirt.finally I will show you how to render the final image for your portfolio using Iray renderer in substance painter.And the Final module I am going to conclude and wrap up the course.Ideal StudentsI have designed this course for beginners level 3d modelling students, who wants to learn the full pipeline of creating a game weapon but struggling to finding a proper courseThere are no prior knowledge required for the course.30 days money back guarantyFeel free to check out the course description and course outline below to see everything that is included in this course.There is a 30 days money back guaranty. Which means if you aren’t satisfied with the course then you can refund it within 30 days.So literally there isn’t any risk at all, so go ahead and click on the enroll button. I can’t wait to see you in the course.This is Nalin, I thank you for enrolling to the course and I will see you in the first lesion.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Download Concept Art and Resources

Section 2: Maya Basics For Absolute Beginners

Lecture 3 User Interface Overview

Lecture 4 Viewpot Navigation

Lecture 5 Creating Objects

Lecture 6 Saving and Opening Files

Lecture 7 Selecting Objects and Components

Lecture 8 Using Move, Rotate and Scale Tool

Lecture 9 Using Layers

Lecture 10 Soft Selection and Symmetry

Lecture 11 Hide and Show Objects

Lecture 12 Intro to Outliner

Lecture 13 Using Pivot Point

Lecture 14 Group Objects

Lecture 15 Using Marking Menu

Section 3: Modeling the Axe Base Mesh in Maya

Lecture 16 Modeling the Axe Center

Lecture 17 Modeling the Axe

Lecture 18 Modeling the Axe back Part

Lecture 19 Modeling the Axe Handle

Lecture 20 Finishing the Axe Metal Part

Lecture 21 Modeling the Wrapped Cotton

Lecture 22 Finishing the Axe Base Mesh

Lecture 23 Exporting the Base Mesh and Wrap up

Section 4: Detailing the Axe in Zbrush

Lecture 24 What is Zbrush.

Lecture 25 How to Download and Install Zbrush

Lecture 26 Interface Overview

Lecture 27 Navigating the Canvas

Lecture 28 Importing the Axe into Zbrush

Lecture 29 Using PureRef for Reference Image

Lecture 30 Sculpting the Metal Part 01

Lecture 31 Sculpting the Metal Part 02

Lecture 32 Adding Scratches Part 01

Lecture 33 Adding Scratches Part02

Lecture 34 Adding Surface Details

Lecture 35 Sculpting the Wood Handle

Lecture 36 Sculpting the Wrapped Cloth

Lecture 37 Finishing The Axe Sculpting

Lecture 38 Decimating, Exporting and Wrap Up

Section 5: Retopology in Maya

Lecture 39 Setting the Scene for Retopo

Lecture 40 Retopo the Axe Metal Part 01

Lecture 41 Retopo the Axe Metal Part 02

Lecture 42 Retopo the Axe Metal Part 03

Lecture 43 Retopo the Axe Handle

Lecture 44 Retopo Small Parts

Lecture 45 Final Adjustment to the Low Poly

Lecture 46 Clean Up Assigning Smoothing Group and Wrap Up

Section 6: UV Unwrapping in Maya

Lecture 47 Exploring UV Editor and Toolkit

Lecture 48 Unwrapping Practice with Simple Objects

Lecture 49 Unwrapping the Axe Handle

Lecture 50 Unwrapping the Axe Metal Body

Lecture 51 Unwrapping the Small Parts

Lecture 52 Creating the Layout and Wrap up

Section 7: Texturing the Axe in Substance Painter

Lecture 53 Substance Painter Overview

Lecture 54 Understanding Maps

Lecture 55 Baking Test Maps

Lecture 56 Preparing the Maya Scene for Baking Maps

Lecture 57 Baking Maps

Lecture 58 Texturing the Metal

Lecture 59 Texturing the Wood

Lecture 60 Texturing the Fabric

Lecture 61 Adding Dirt Layer

Lecture 62 Exporting the Maps

Lecture 63 Rendering using Iray and Wrap Up

Section 8: Conclusion

Lecture 64 Bonus Lecture - What's Next?

Who wants to learn the full pipeline of creating a game weapon but struggles to find a proper course.