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    Creating and animating a Caveman Scene in Maya

    Posted By: lucky_aut
    Creating and animating a Caveman Scene in Maya

    Creating and animating a Caveman Scene in Maya
    Published 8/2025
    Duration: 11h 57m | .MP4 1920x1080 30 fps(r) | AAC, 44100 Hz, 2ch | 10.3 GB
    Genre: eLearning | Language: English

    Master Maya by creating, rigging, animating, and rendering a complete caveman character scene from scratch.

    What you'll learn
    - Modeling a fully realized caveman character using Autodesk Maya.
    - Rig the caveman character for animation with proper joint placement and skinning
    - Animate the caveman performing actions and interacting with the environment
    - Render the final animated scene using Arnold renderer, with lighting and camera setup

    Requirements
    - Basic familiarity with navigating Autodesk Maya and Substance Painter

    Description
    Bring your 3D ideas to life by creating and animating a complete caveman scene in Autodesk Maya, from the very first polygon to the final render.This step-by-step course is designed for both beginners and intermediate artists, guiding you through every stage of the production process without skipping a single detail.

    You’ll start with the fundamentals — importing reference images, setting up your scene, and blocking basic shapes. Then, you’ll move into professional modeling techniques to create a fully detailed caveman character. Once the modeling is complete, you’ll learn UV mapping and texturing, bringing your character to life with color and detail using Substance Painter.

    The course then takes you into the world of rigging — from creating custom controls and facial blendshapes to setting up smooth, natural joint movement. You’ll animate your caveman, adding personality and life, before moving on to lighting, rendering, and polishing your final scene.

    By the end of the course, you’ll have the skills to model, texture, rig, animate, and render a complete 3D scene ready for your portfolio or professional use. You’ll also gain a clear, practical workflow you can apply to your own projects.

    What you’ll learn:

    Model a complete 3D character from scratch in Autodesk Maya

    Create UV maps and textures in Substance Painter for realistic results

    Rig your character with custom controls and facial blendshapes

    Animate, light, and render a polished 3D scene

    Fixing issues like wrong joint connections, and faulty constraints.

    Who this course is for:

    Beginner and intermediate 3D artists who want a complete, step-by-step project

    Anyone looking to strengthen their Autodesk Maya skills through a real-world example

    Artists aiming to create portfolio-ready 3D characters and animations

    Requirements:

    Basic familiarity with navigating Autodesk Maya and Substance Painter

    Who this course is for:
    - This course is designed for both beginner and intermediate students, with no steps skipped
    More Info

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