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Cubase Tutorial

Posted By: DR

Cubase Tutorial

A POWERFUL NEW TOOL OF CUBASE SX AND SL IS THE ability to create and edit Hitpoints. A similar feature – M-Points – was present in Cubase VST, but it wasn’t well implemented and was difficult and inaccurate to use. Accessed via the Sample Edit window, Hitpoint detection automatically detects attack transients in an audio file, and then adds a type of marker – a Hitpoint – at each transient. These Hitpoints enable you to create slices, where each slice ideally represents each individual sound or beat in a loop. Drum or other rhythmic loops work best with this feature. The three things that can be achieved by slicing audio in this way are: changing loop tempo without affecting pitch, extracting a groove from a loop and applying it as a quantize to other parts, and editing the constituent parts of an existing sample by dividing it into regions. If this sounds familiar, it’s because these functions are similar to those performed by the ReCycle application. Working with Hitpoints in SX is very much like creating REX files in ReCycle, and then importing them into a sequencing program. Although Cubase, Logic and Reason can all import and work with REX files, none can export them. So it would seem that with no OSX-compatible version of ReCycle on the horizon, Steinberg has incorporated the technology into SX in an attempt to create software that is competent in all areas of sound-editing and production.