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    Jeremy Birn, «Digital Lighting and Rendering» (2nd edition)

    Posted By: Alexpal
    Jeremy Birn, «Digital Lighting and Rendering» (2nd edition)

    Jeremy Birn, «Digital Lighting and Rendering» (2nd edition)
    New Riders Press | ISBN 0321316312 | 2006 Year | CHM | 9,61 Mb | 432 Pages


    Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to:


    Master Hollywood lighting techniques to produce professional results in any 3D application
    Convincingly composite 3D models into real-world environments
    Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images
    Design realistic materials and paint detailed texture maps
    Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings
    Render in multiple passes for greater efficiency and creative control
    Understand production pipelines at visual effects and animation studios
    Develop your lighting reel to get a job in the industry