Master Godot 4: Craft a Survivors Roguelike with GDScript
Published 7/2025
Duration: 11h 50m | .MP4 1280x720 30 fps(r) | AAC, 44100 Hz, 2ch | 10.9 GB
Genre: eLearning | Language: English
Published 7/2025
Duration: 11h 50m | .MP4 1280x720 30 fps(r) | AAC, 44100 Hz, 2ch | 10.9 GB
Genre: eLearning | Language: English
Craft a Roguelike Auto-Battler with Godot 4 & GDScript
What you'll learn
- Develop a "Survivors Like" game from scratch using Godot 4.4.1 and GDScript
- Implement top-down 2D character movement and controls.
- Set up game assets, audio, and useful plugins like Limbo AI for state machines and Collapse Folders for editing workflow.
- Work with Godot's 2D scene system, nodes, and editor UI integration.
- Handle game mechanics such as player stats, experience, leveling, damage, and item pickups.
- Apply state machines for enemy AI behavior (e.g., idle, chasing, death).
- Manage various game elements, including projectiles, hitboxes, hurtboxes, and randomized drops.
Requirements
- This course is for beginner to intermediate programmers. It uses GDScript, an easy-to-learn language. No extensive prior programming experience is required; concepts are taught slowly.
- Familiarity with basic computer operations for downloading and installing software.
- Download and install the Godot Engine 4.4.1 (non-mono version is recommended for web export)
Description
Want to build your own action-packed roguelike auto-battler, even if you’re new to coding?This beginner-friendly course walks you step-by-step through creating a complete 2D game —Script Survivors— using Godot 4 and GDScript, Godot’s powerful and beginner-friendly scripting language. With no prior coding or game development experience required, you’ll learn by doing, and build a polished prototype from scratch!
What You’ll Learn:
Master GDScript Basics and Best Practices: Write clean, reusable code with proper naming conventions (e.g., snake_case), export variables for easy tweaking, and self-documenting scripts using comments for maintainability.
Build Core Gameplay Mechanics: Implement auto-attacking weapons (like spears and scythes), enemy spawning systems with adjustable difficulty curves, experience (EXP) collection, and a dynamic player leveling system with impactful upgrades.
Leverage Godot’s Scene and Node System: Organize your game using scenes for modularity (e.g., player, enemies, and world scenes), nodes for game objects (CharacterBody2D, Sprite2D), and timers for precise event scheduling.
Create Engaging Combat Systems: Design health and damage mechanics, including collision shapes for precise interactions, invincibility frames, and multi-target weapon upgrades for satisfying gameplay.
Add Polish with UI and Save Systems: Build intuitive user interfaces (e.g., high score displays, level-up screens) using control nodes and implement a JSON-based save/load system to track high scores for enemies defeated and survival time.
Use State Machines for Smarter Logic: Utilize the Limbo AI plugin to manage character and enemy behaviors (e.g., idle, run, attack states), simplifying complex logic and preparing you for advanced AI patterns.
Apply Real Game Development Patterns: Learn transferable skills like encapsulation (e.g., GameManager and SaveLoad scripts), resource management (e.g., PlayerContext), and project organization for scalability to larger projects.
By the End of This Course, You’ll:
Have afully playable 2D action gamewith enemies, upgrades, and a main menu, ready to showcase in your portfolio.
Confidently navigateGodot’s editor, from the project manager to the inspector, and use tools like the AnimationPlayer and atlas textures for pixel-perfect visuals.
Be equipped tocreate your own gameswith a strong foundation in Godot 4, GDScript, and game development workflows, ready to tackle new projects with ease.
Why This Course?
Beginner-Friendly: Starts from the basics, with clear explanations of Godot’s interface, GDScript syntax, and game dev concepts, ensuring a smooth learning curve.
Hands-On Learning: Follow along to build "Script Survivors," a complete prototype with pixel art, chiptune music, and sound effects, guided by practical examples.
Real-World Skills: Learn professional techniques like state machines, JSON serialization, and modular design, preparing you for bigger game dev projects.
Jump in now and start crafting addictive action games that keep players coming back for more!
Who this course is for:
- New game creators with no coding skills, excited to build an addictive Vampire Survivors-style action game in Godot 4.
- Beginners seeking a hands-on path to learn GDScript and create a complete 2D roguelike from scratch.
- Aspiring developers finishing with a portfolio piece, eager to showcase a playable game to kickstart their game dev career.
- Hobbyists building confidence to design and animate pixel art characters, ready to explore their own game ideas with a solid Godot foundation.
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