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Swift Game Programming for Absolute Beginners

Posted By: ksveta6
Swift Game Programming for Absolute Beginners

Swift Game Programming for Absolute Beginners by Arjan Egges
2015 | ISBN: 1484206517 | English | 380 pages | True PDF + EPUB | 5 MB + 3 MB

Swift Game Programming for Absolute Beginners teaches Apple’s Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time – a double win!

The four games you’ll develop while reading this book are:

Painter
Tut’s Tomb
Penguin Pairs
Tick Tick
These four games are casual, arcade-style games representing the aim-and-shoot, casual, puzzle, and platform styles of game play. Professionally developed game assets form part of the book download. You’ll get professionally drawn sprites and imagery that’ll have you proud to show your learning to friends and family.

The approach in Swift Game Programming for Absolute Beginners follows the structure of a game rather than the syntax of a language. You’ll learn to create game worlds, manage game objects and game states, define levels for players to pass through, implement animations based upon realistic physics, and much more. Along the way you’ll learn the language, but always in the context of fun and games.

Swift is Apple’s new programming language introduced in 2014 to replace Objective-C as the main programming language for iOS devices and Mac OS X. Swift is a must learn language for anyone targeting Apple devices, and Swift Game Programming for Absolute Beginners provides the most fun you’ll ever have in stepping over the threshold toward eventual mastery of the language.

What you’ll learn

Write applications in possibly the most important new language of the decade
Create games to run on Apple devices such as phones and tablets, and desktops too
Create and manage game worlds having multiple levels through which players progress
React to player input whether from mouse, keyboard, or touch
Achieve realistic movement of game objects through applied physics
Prepare your games properly for commercial deployment