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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Roblox Game Development: From Zero To Proficiency (intermediate)

    Posted By: readerXXI
    Roblox Game Development: From Zero To Proficiency (intermediate)

    Roblox Game Development: From Zero To Proficiency (intermediate): A Step-by-Step Guide to Creating a Third-Person Shooter in Roblox Studio with Lua
    by Patrick Felicia
    English | 2025 | ASIN: B0DWX7TYKH | 231 Pages | ePUB | 4.5 MB

    Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

    Posted By: AvaxGenius
    Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

    Augmented Reality Games II: The Gamification of Education, Medicine and Art by Vladimir Geroimenko
    English | EPUB | 2019 | 306 Pages | ISBN : 3030156192 | 170.7 MB

    This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.

    Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

    Posted By: AvaxGenius
    Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

    Augmented Reality Games II: The Gamification of Education, Medicine and Art by Vladimir Geroimenko
    English | EPUB | 2019 | 306 Pages | ISBN : 3030156192 | 170.7 MB

    This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.

    Mega Drive/Genesis Architecture: New techniques of composition

    Posted By: hill0
    Mega Drive/Genesis Architecture: New techniques of composition

    Mega Drive/Genesis Architecture: New techniques of composition
    English | 2022 | ASIN : B0B85MZJGL | 62 Pages | EPUB | 2 MB

    EarthBound

    Posted By: l3ivo
    EarthBound

    Ken Baumann, "EarthBound"
    English | 2014 | ISBN: 194053500X | 208 pages | PDF | 0.92 MB

    HCI in Games : 5th International Conference, HCI-Games 2023, Part II

    Posted By: readerXXI
    HCI in Games : 5th International Conference, HCI-Games 2023, Part II

    HCI in Games : 5th International Conference, HCI-Games 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II
    by Xiaowen Fang
    English | 2023 | ISBN: 303135978X | 360 Pages | True ePUB | 44 MB

    Making "Hidden Objects" Browser Games

    Posted By: readerXXI
    Making "Hidden Objects" Browser Games

    Making "Hidden Objects" Browser Games : Creating "Find-the-Difference" Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    by Stephen Gose
    English | 2021 | ASIN: B08KYSFD9D | 163 Pages | PDF/ePUB (True) | 11.5 MB

    Computer Coding Projects for Kids: A unique step-by-step visual guide, from binary code to building games

    Posted By: First1
    Computer Coding Projects for Kids: A unique step-by-step visual guide, from binary code to building games

    Computer Coding Projects for Kids: A unique step-by-step visual guide, from binary code to building games by Carol Vorderman
    English | August 1st, 2019 | ISBN: 0241317762 | 224 pages | True EPUB | 29.08 MB

    Techy kids will getting to grips with Scratch 3.0 using this beginner's guide to coding. Difficult coding concepts become easy and fun to understand as budding programmers build their own projects using Scratch 3.0, the latest software from the world's most popular programming language for beginners.

    Computer Coding for Kids: A unique step-by-step visual guide, from binary code to building games

    Posted By: First1
    Computer Coding for Kids: A unique step-by-step visual guide, from binary code to building games

    Computer Coding for Kids: A unique step-by-step visual guide, from binary code to building games by Carol Vorderman
    English | August 1st, 2019 | ISBN: 0241317738 | 224 pages | True EPUB | 22.42 MB

    Don't just play computer games - help children build them with your own home computer!

    Maxon Cinema 4D 2023: Modeling Essentials

    Posted By: GFX_MAN
    Maxon Cinema 4D 2023: Modeling Essentials

    Maxon Cinema 4D 2023: Modeling Essentials
    English | 2023 | ISBN: 9798215657256 | 403 pages | True EPUB | 57.09 MB

    The MAXON Cinema 4D 2023: Modeling Essentials book provides a detailed, step-by-step guide on how to create 3D models using Cinema 4D 2023. It is an excellent resource for individuals with varying levels of experience, including those transitioning from other software to Cinema 4D. This guide is designed to assist readers in getting started with modeling in Cinema 4D by teaching them essential concepts and techniques related to 3D modeling. By applying these skills, readers can produce hard-surfaced objects for their projects. Furthermore, the book covers the OpenVDB-based Volume Builder and Volume Mesher functions of Cinema 4D, which enable users to develop complex models by utilizing boolean-type operations such as adding and subtracting basic shapes.

    Beyond Deep Blue: Chess in the Stratosphere

    Posted By: AvaxGenius
    Beyond Deep Blue: Chess in the Stratosphere

    Beyond Deep Blue: Chess in the Stratosphere by Monty Newborn
    English | PDF(True) | 2011 | 290 Pages | ISBN : 0857293400 | 23.07 MB

    More than a decade has passed since IBM’s Deep Blue computer stunned the world by defeating Garry Kasparov, the world chess champion at that time. Following Deep Blue’s retirement, there has been a succession of better and better chess playing computers, or chess engines, and today there is little question that the world’s best engines are stronger at the game than the world’s best human players.

    Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

    Posted By: AvaxGenius
    Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

    Augmented Reality Games II: The Gamification of Education, Medicine and Art by Vladimir Geroimenko
    English | EPUB | 2019 | 306 Pages | ISBN : 3030156192 | 170.7 MB

    This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.

    The Making of Tomb Raider

    Posted By: readerXXI
    The Making of Tomb Raider

    The Making of Tomb Raider
    by Daryl Baxter
    English | 2021 | ISBN: 1399002058 | 146 Pages | True PDF | 84 MB

    Handbook of Augmented Reality

    Posted By: AvaxGenius
    Handbook of Augmented Reality

    Handbook of Augmented Reality by Borko Furht
    English | PDF | 2011 | 752 Pages | ISBN : 1461400635 | 23.1 MB

    Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field.

    Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

    Posted By: AvaxGenius
    Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

    Augmented Reality Games II: The Gamification of Education, Medicine and Art by Vladimir Geroimenko
    English | EPUB | 2019 | 306 Pages | ISBN : 3030156192 | 170.7 MB

    This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.