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    Martin Brownlow, Game Programming Golden Rules (Repost)

    Posted By: Direktor69
    Martin Brownlow, Game Programming Golden Rules (Repost)

    Martin Brownlow, Game Programming Golden Rules
    ISBN: 1584503068 | edition 2004 | PDF | 338 pages | 49 mb

    Writing computer games is hard. Games today are complex projects that involve large teams of specialized artists and programmers. These teams are perpetually pushing technology beyond its boundaries and stretching their skills to the max. To alleviate these problems, Game Programming Golden Rules presents a series of nine "Golden Rules" that help define a methodology for creating a modern game. Each rule is written as a simple principle and covered from the perspective of how it works in the overall structure of a game project.


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