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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Computer Graphics Programming in OpenGL with C++ (Repost)

    Posted By: DZ123
    Computer Graphics Programming in OpenGL with C++ (Repost)

    V. Scott Gordon PhD, John L. Clevenger PhD, "Computer Graphics Programming in OpenGL with C++"
    English | 2018 | ISBN: 1683922212 | EPUB | pages: 384 | 29.3 mb

    This book provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples and detailed explanations. Every shader stage is explored, starting with the basics of modeling, lighting, textures, etc., up through advanced techniques such as tessellation, soft shadows, and generating realistic materials and environments. The book includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book.
    Features:
    - Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh.
    - Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example is provided and fully explained.
    - Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment).
    - Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, and 3D materials such as wood and marble.
    - Explains how to optimize code for performance, and use modern development tools such as the NVIDIA® Nsight™ debugger.
    - Includes companion files with all of the code, object models, figures, textures, skyboxes and skydomes, height and normal maps used throughout the book.