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C++ Game Development Cookbook (repost)

Posted By: zxcvbn
C++ Game Development Cookbook (repost)

Druhin Mukherjee, "C++ Game Development Cookbook"
English | ISBN: 1785882724 | 2016 | 346 pages | PDF | 4 MB

Key Features
Level up your game programming skills with insightful recipes on building games in C++
Analyze the less commonly discussed problems with C++ applications to develop the best games
Improve the performance of your games with the new multi-threading and networking features of C++11

Book Description
C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.

This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.

By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.

What you will learn
Explore the basics of game development to build great and effective features for your game
Develop your first text-based game using the various concepts of object-oriented programming
Use algorithms when developing games with various sorting and searching techniques
Exploit data structures in a game's development for data storage
Create your first 2D game using GDI library and sprite sheet.
Build your first advanced 2D game of space invaders using patterns such as observer, fly-weight, abstract factory, command, state, and more