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Unity 2017 Game AI Programming, Third Edition

Posted By: hill0
Unity 2017 Game AI Programming, Third Edition

Ray Barrera, Aung Sithu Kyaw, Thet Naing Swe, "Unity 2017 Game AI Programming, Third Edition"
2018 | English | ISBN: 1788477901 | MOBI | 250 pages | 32 MB

This third edition will help you break down artificial intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Starting from covering the basic essential concepts to form a base for the later chapters in the book, you will learn to distinguish the state machine pattern along with implementing your own. This will be followed by learning how to implement a basic sensory system for your AI agent and coupling it with a finite state machine (FSM). Next you will be taught how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, the key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you will a layer of realism by combining fuzzy logic concepts with state machines and apply all the concepts in the book by building a simple tank game.