Wolfgang Engel, Beginning Direct3D Game Programming
ISBN: 193184139X | edition 2003 | PDF | 428 pages | 6 mb
ISBN: 193184139X | edition 2003 | PDF | 428 pages | 6 mb
With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming.