2D Animation: Animal Walk Cycles
.MP4, AVC, 1280x720, 30 fps | English, AAC, 2 Ch | 42m | 378 MB
Instructor: Dermot O' Connor
.MP4, AVC, 1280x720, 30 fps | English, AAC, 2 Ch | 42m | 378 MB
Instructor: Dermot O' Connor
Capturing the movements of a horse, dog, or other such creature in 2D animation requires an understanding of certain principles and techniques. In this course, Dermot O'Connor explains how to animate four-legged animals as they walk, trot, and run. Dermot compares the anatomy of animals and humans, showing the analogous parts. He also demonstrates the basics of a quadruped walk, explaining how to create the leg positions for the front and the back, as well as how to offset them to create a realistic walk. Plus, learn how to add individual quirks to a run and create cartoony run cycles.
Learning objectives
- Reviewing the basic walk poses
- Reviewing Muybridge's photos and the videos derived from them
- Understanding the basics of a quadruped walk
- Offsetting the legs to create a convincing gallop
- Animating a horse walking and trotting
- Adding personality or individual quirks to a run