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    Authoring Props For Games

    Posted By: envasel
    Authoring Props For Games

    Authoring Props For Games
    MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 4h 10min | 3.29 GB
    Genre: eLearning | Language: English

    Authoring props for games can be done in a variety of different methods with the same goal in mind. In this intermediate tutorial Ben Keeling, will demonstrate a general overview of how he created this gas pump, covering some of the core steps of his process so that you may then use that valuable information in your own projects. The end result is this beautiful scene inside Blender with the help of Megascans. *

    Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.

    The Artist

    Ben Keeling is an Advanced Environment Artist at Rocksteady Studios. With experience working in AAA, strong attention to detail and lots of creativity, Ben has the skill and knowledge to teach you some of the core aspects when it comes to authoring props for games. His focus on realism and achieving the maximum amount of detail in his props, as well as understanding how assets are assembled makes him adept in demonstrating some of his core techniques.

    Contents

    4 Hours
    1080p Resolution
    Substance Painter File
    Software

    Blender
    Zbrush
    PureRef
    Quixel Megascans
    Substance Painter 2020.2.2
    Marmoset Toolbag

    Level
    Intermediate


    More info