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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Board Game Design for Creatives: from Idea to Prototype in 1 Day

    Posted By: lucky_aut
    Board Game Design for Creatives: from Idea to Prototype in 1 Day

    Board Game Design for Creatives: from Idea to Prototype in 1 Day
    Duration: 55m | .MP4 1280x720, 30 fps(r) | AAC, 48000 Hz, 2ch | 714 MB
    Genre: eLearning | Language: English

    WHO is this class for?
    You are a creative type. You have a lot of ideas, you have stories to tell, or concepts you want people to explore. You design things, but you haven’t designed a game yet (or so you think).
    WHAT will you learn?
    What if a game could be the medium to tell your stories, to express your ideas and make them playable, to let other people explore different perspectives and experience multiple outcomes? And what if that game didn’t have to take weeks or months to make, but it could take you one day? 
    That’s what I want to teach you: how to make your first game, to express your ideas, in as little as one day!
    My name is Matteo and I am a game designer. I focus on cooperative boardgames, in which all players work together to explore big challenges, like tackling the climate crisis. I’ve been making games at the V&A Museum in London, and taught game design at many universities around the UK. But I didn’t study game design, so I’m going to share with you how I learned to make games: by taking existing games and hacking them with my own ideas and my own questions.
    In this class you will learn how to:
    1️⃣ Re-awaken your inner game designer by generating lots of game ideas.
    2️⃣ Unpick (aka analyse) games and get inspired to make your own.
    3️⃣ Turn an old game into your new one, using stuff you already have at home!
    You will get:
    ✅ Step-by-step guidance
    ✅ Printable worksheets for each step
    ✅ Fun hacktivities (yes, that’s not a typo)
    ⚠️ But I’m not going to teach you how to code, or how to use a game-making app. I’m going to teach you how to think like a game designer and how to make your ideas playable. 
    ⏳ In less than a day you will go from zero to a playable prototype of your own board game, ready to be played with your family, friends or colleagues!
    WHY take this class?
    If you’re interested in designing anything for humans, then the game design skills you’ll learn and practice are both fun and purposeful. Analysing interactive systems, quickly coming up with lots of ideas, then prototyping your ideas and testing your prototypes: these are skills you can apply to any design field, in particular UX design.
    And if you’re itching to express your ideas and tell your stories, think about how powerful games can be. They let us step out of our daily lives, and immerse ourselves in different worlds, with their own rules and their own roles. Unlike other media, as players we constantly make active choices: we shape the story, instead of just consuming it. 
    Games can make us think, help us engage with complex questions, and problem-solve in a safe space. They can be about distant or fantasy worlds, but they can be about our own world. And we can make games about how we want to transform it. So my challenge for you is: think about something that frustrates you, something you’d like to change. And ask yourself: how could I make a game about that?