Tags
Language
Tags
September 2026
Su Mo Tu We Th Fr Sa
30 31 1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 1 2 3
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Trending now in eBooks & eLearning


    Quest Giving: A Pocket Guide For Motivating People To Do Arbitrary Things

    Posted By: DexterDL
    Quest Giving: A Pocket Guide For Motivating People To Do Arbitrary Things

    Quest Giving: A Pocket Guide For Motivating People To Do Arbitrary Things
    English | 2026 | ISBN: 1041328397 | 165 pages | True PDF,EPUB | 5.37 MB

    Unreal Engine 5 for Beginners: A step-by-step guide to building your first playable third-person game

    Posted By: DexterDL
    Unreal Engine 5 for Beginners: A step-by-step guide to building your first playable third-person game

    Unreal Engine 5 for Beginners: A step-by-step guide to building your first playable third-person game
    English | 2026 | ISBN: 1806105918 | 530 pages | True PDF,EPUB | 269.80 MB

    Game Design Deep Dive: Cozy Games

    Posted By: DexterDL
    Game Design Deep Dive: Cozy Games

    Game Design Deep Dive: Cozy Games
    English | 2026 | ISBN: 1041087764 | 175 pages | True EPUB | 69.26 MB

    Game Design Deep Dive: Cozy Games

    Posted By: yoyoloit
    Game Design Deep Dive: Cozy Games

    Game Design Deep Dive; Cozy Games
    by Joshua Bycer

    English | 2026 | ISBN: 1041087764 | 122 pages | True PDF | 132.2 MB

    Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, 3rd Edition

    Posted By: yoyoloit
    Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, 3rd Edition

    Building Blocks of Tabletop Game Design An Encyclopedia of Mechanisms; Third Edition
    by Geoffrey Engelstein

    English | 2026 | ISBN: 1032985100 | 602 pages | True PDF | 129.97 MB

    Digital Game Design: Voices, Values and Visions

    Posted By: hill0
    Digital Game Design: Voices, Values and Visions

    Digital Game Design: Voices, Values and Visions
    English | 2026 | ISBN: 3032233194 | 107 Pages | PDF EPUB (True) | 11 MB

    Godot 4 Best Practices: Practical techniques and strategies for efficient, scalable game development

    Posted By: DexterDL
    Godot 4 Best Practices: Practical techniques and strategies for efficient, scalable game development

    Godot 4 Best Practices: Practical techniques and strategies for efficient, scalable game development
    English | 2026 | ISBN: 1835465110 | 342 pages | True PDF | 27.28 MB

    Godot 4 Best Practices: Practical techniques and strategies for efficient, scalable game development

    Posted By: DexterDL
    Godot 4 Best Practices: Practical techniques and strategies for efficient, scalable game development

    Godot 4 Best Practices: Practical techniques and strategies for efficient, scalable game development
    English | 2026 | ISBN: 1835465110 | 356 pages | True EPUB | 26.00 MB

    Multiplayer Racing Game Development in Unreal Engine 5 & C++

    Posted By: Sigha
    Multiplayer Racing Game Development in Unreal Engine 5 & C++

    Multiplayer Racing Game Development in Unreal Engine 5 & C++
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English (US) | Size: 9.85 GB | Duration: 9h 52m

    Build a complete online multiplayer racing game using Unreal Engine 5 and C++ with real-world networking systems and gameplay logic. This course walks you through creating a fully playable multiplayer experience with sessions, lobbies, replication, and vehicle mechanics.

    Python for Game Programming: Pygame from A to Z

    Posted By: Sigha
    Python for Game Programming: Pygame from A to Z

    Python for Game Programming: Pygame from A to Z
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English (US) | Size: 2.27 GB | Duration: 3h 44m

    Create exciting games using Python and Pygame from scratch and bring your ideas to life. This course guides you step by step to build interactive games while learning core programming and game development concepts.

    The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design, 2nd Edition

    Posted By: DexterDL
    The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design, 2nd Edition

    The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design, 2nd Edition
    English | 2026 | ISBN: 1032058579 | 331 pages | True PDF,EPUB | 39.78 MB

    Roguelike Development with JavaScript: Build and Publish Roguelike Genre Games with JavaScript and Phaser

    Posted By: arundhati
    Roguelike Development with JavaScript: Build and Publish Roguelike Genre Games with JavaScript and Phaser

    Andre Alves Garzia, "Roguelike Development with JavaScript: Build and Publish Roguelike Genre Games with JavaScript and Phaser"
    English | ISBN: 1484260589 | 2020 | 344 pages | AZW3 | 5 MB

    The Architect’s Mindset for Game Design

    Posted By: eBookRat
    The Architect’s Mindset for Game Design

    The Architect’s Mindset for Game Design: Structure, Communication, and Documentation for Professionals
    by Aleksei Sirkov

    English | 2026 | ASIN: B0GL336DNZ | 340 Pages | PDF | 145 MB

    Virtual Filmmaking with Unreal Engine 5: A step-by-step guide to creating a complete animated short film

    Posted By: arundhati
    Virtual Filmmaking with Unreal Engine 5: A step-by-step guide to creating a complete animated short film

    Hussin Khan, "Virtual Filmmaking with Unreal Engine 5: A step-by-step guide to creating a complete animated short film"
    English | ISBN: 1801813809 | 2024 | 480 pages | AZW3 | 83 MB

    Game Design from Player Psychology to the actual Design Job

    Posted By: lucky_aut
    Game Design from Player Psychology to the actual Design Job

    Game Design from Player Psychology to the actual Design Job
    Published 1/2026
    Duration: 10h 17m | .MP4 1920x1080 30fps(r) | AAC, 44100Hz, 2ch | 7.05 GB
    Genre: eLearning | Language: English

    Construct and Deconstruct Experiences to build better Games