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Design Patterns In Ruby Programming Oop For Ruby Projects

Posted By: ELK1nG
Design Patterns In Ruby Programming Oop For Ruby Projects

Design Patterns In Ruby Programming Oop For Ruby Projects
Last updated 2/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.47 GB | Duration: 6h 28m

Design Patterns in Ruby OOP for Projects Advanced Ruby Object Oriented Programming Architecture Using Design Patterns

What you'll learn
Understanding of 23 design patterns described in GOF book
Ruby implementation understanding of each design pattern
Ruby source code of each design pattern
125 Quiz questions related to all 23 design patterns
Focus to make a thought process to design
Learn to visualize the problem scenario and solution in OO
20 Design Problems for better thought process
Requirements
Understanding of Object Oriented Concepts
Basic understanding of UML
Experience in Ruby
Description
This "Design Patterns In Ruby" course covers all 23 GOF design patterns with Ruby code implementation.Why learn Design PatternsIndustry requires great software designersDemand for Software Design Skill is highFor flexible and extensible software designTo enhance the Object Oriented Software design skillTo Develop/Understand the design of software productMoving up in Technical ladder by having great tech skillWell prepared for interviewDesign and architecture of any software/solution provides the base and makes it flexible, extensible for future requirements. A good designed software/solution makes it easy to understand and maintain. Design patterns are known as best practices to design software for problems which are repeated in nature.This "Design Patterns In Ruby" tutorial gives you understanding of all 23 design patterns described in Gang Of Four book - "Design Patterns: Elements of Reusable Object-Oriented Software", by Gamma, Helm, Johnson and Vlissides.This Design Patterns through Ruby course covers :Creational Design Patterns : Abstract Factory, Builder, Factory Method, Prototype, SingletonStructural Design Patterns : Adapter, Bridge, Composite, Decorator, Facade, Flyweight, ProxyBehavioral Design Patterns : Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, VisitorHere is the course content-Introduction to Design PatternsCreational Design PatternsStructural Design PatternsBehavioral Design PatternsIn this Design Patterns using Ruby course, each design pattern is explained in a simple way with intent, problem, solution and structure. Also the information of participants, collaboration, consequences and code implementation are explained for each one. The design pattern structure or example implementation of Ruby source code are explained to understand how it will be implemented using Object Oriented features of Ruby.This Design Patterns with Ruby course also provides Ruby source code of each design pattern to understand it in better way. This helps in applying the variation on implementation to see how it can resolve some other implementation bottleneck. There are 125 quiz questions on Creational, Structural and Behavioral design patterns to check your understanding.This "Learn Design Pattern In Ruby" online course on udemy will help to understand the best practices for design and apply them to do the better design of software projects/solutions in Ruby. It will also help you to prepare well for Design Patterns in Ruby interview questions. Knowledge of design patterns increases the capability to address interview questions of software design. It will be good to have the Gang Of Four book - "Design Patterns: Elements of Reusable Object-Oriented Software", by Gamma, Helm, Johnson and Vlissides as a reference book for this course.Design Patterns In Ruby free source code implementation is available in pdf to download."Design patterns in Ruby are such a valuable thing to learn. This course covers a lot of what the original GOF taught us all those years ago. Now we can learn these design patterns in Ruby"So what are you waiting for, click on Buy now button to enroll now and start learning.

Overview

Section 1: Introduction

Lecture 1 Introduction to Design Patterns Using Ruby

Lecture 2 Software Design Patterns Reference

Section 2: Design Patterns

Lecture 3 What are Design Patterns?

Lecture 4 History of Design Patterns

Lecture 5 Why Study Design Patterns?

Lecture 6 Describing Design Patterns

Lecture 7 The Catalog of Design Patterns

Lecture 8 Classification of Design Patterns

Section 3: Creational Patterns

Lecture 9 Abstract Factory Design Pattern

Lecture 10 Abstract Factory Design Pattern In Ruby

Lecture 11 Design Problem - 1

Lecture 12 Builder Design Pattern

Lecture 13 Builder Design Pattern In Ruby

Lecture 14 Design Problem - 2

Lecture 15 Factory Method Design Pattern

Lecture 16 Factory Method Design Pattern In Ruby

Lecture 17 Design Problem - 3

Lecture 18 Prototype Design Pattern

Lecture 19 Prototype Design Pattern In Ruby

Lecture 20 Design Problem - 4

Lecture 21 Singleton Design Pattern

Lecture 22 Singleton Design Pattern In Ruby

Lecture 23 Design Problem - 5

Lecture 24 Creational Patterns Source

Lecture 25 Your Review Matters!

Section 4: Structural Patterns

Lecture 26 Adapter

Lecture 27 Explanation of Adapter Structure Source

Lecture 28 Design Problem - 6

Lecture 29 Bridge

Lecture 30 Explanation of Bridge Structure Source

Lecture 31 Design Problem - 7

Lecture 32 Composite

Lecture 33 Explanation of Composite Structure Source

Lecture 34 Design Problem - 8

Lecture 35 Decorator

Lecture 36 Explanation of Decorator Structure Source

Lecture 37 Design Problem - 9

Lecture 38 Facade

Lecture 39 Explanation of Facade Structure Source

Lecture 40 Design Problem - 10

Lecture 41 Flyweight

Lecture 42 Explanation of Flyweight Structure Source

Lecture 43 Design Problem - 11

Lecture 44 Proxy

Lecture 45 Explanation of Proxy Structure Source

Lecture 46 Design Problem - 12

Lecture 47 Structural Patterns Source

Section 5: Behavioral Patterns

Lecture 48 Chain of Responsibility

Lecture 49 Explanation of Chain of Responsibility Structure Source

Lecture 50 Design Problem - 13

Lecture 51 Command

Lecture 52 Explanation of Command Structure Source

Lecture 53 Design Problem - 14

Lecture 54 Interpreter

Lecture 55 Explanation of Interpreter Structure Source

Lecture 56 Iterator

Lecture 57 Explanation of Iterator Structure Source

Lecture 58 Mediator

Lecture 59 Explanation of Mediator Structure Source

Lecture 60 Design Problem - 17

Lecture 61 Memento

Lecture 62 Explanation of Memento Structure Source

Lecture 63 Design Problem - 18

Lecture 64 Observer

Lecture 65 Explanation of Observer Structure Source

Lecture 66 Design Problem - 19

Lecture 67 State

Lecture 68 Explanation of State Structure Source

Lecture 69 Strategy

Lecture 70 Explanation of Strategy Structure Source

Lecture 71 Design Problem - 21

Lecture 72 Template Method

Lecture 73 Explanation of Template Method Structure Source

Lecture 74 Design Problem - 22

Lecture 75 Visitor

Lecture 76 Explanation of Visitor Structure Source

Lecture 77 Design Problem - 23

Lecture 78 Behavioral Patterns Source

Section 6: Case Study of SysMan - System Management Product

Lecture 79 Introduction

Lecture 80 SysMan Introduction

Lecture 81 Requirements

Lecture 82 Architecture

Lecture 83 Design

Lecture 84 Design Problems 1-4

Lecture 85 Design Problems 5-8

Lecture 86 Design Problems 9-12

Lecture 87 Design Problems 13-16

Lecture 88 Design Problems 17-20

Lecture 89 Design Problems 21-23

Section 7: Bonus Lecture

Lecture 90 Recommended Course and Offer on my other courses

Students,Software Developers/Engineers,Software Designers,Software/Solution Architects,Technical Managers