Tags
Language
Tags
December 2024
Su Mo Tu We Th Fr Sa
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31 1 2 3 4

Design Patterns In Java - Beginner To Expert

Posted By: ELK1nG
Design Patterns In Java - Beginner To Expert

Design Patterns In Java - Beginner To Expert
Published 1/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.97 GB | Duration: 3h 45m

Go from zero knowledge of design patterns to knowing how to implement all 23 of them in Java!

What you'll learn

Understand and implement all 23 Design Patterns

Identify when to use creational, structural, and behavioral design patterns

Master creational design patterns like Singleton, Builder, and Factory Method

Implement structural design patterns like Adapter, Bridge, and Composite

Be proficient in behavioral design patterns including Memento and Visitor

Understand and implement searching and sorting algorithms in Java

Know what a Binary Search is and how to implement it

Master sorting algorithms like bubble sort, quick sort, and merge sort

Requirements

Basic knowledge of Java programming (beginner level)

A computer running Windows, Mac, or Linux

Description

This course is designed to take a Java programmer with any level of experience beginner, intermediate, or advanced and provide them with a deep understanding of design patterns and algorithms. In this course you will master the 23 Design Patterns in computer programming written about in the classic book Design Patterns: Elements of Object-Oriented Software. In this book, four incredible software developers - Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides - compile reusable solutions to commonly occurring problems when writing computer programs. These patterns are grouped into 3 categories: creational, structural, and behavioral. Creational design patterns are used to create objects. Structural design patterns are used to assemble objects from reusable components. Behavioral design patterns architect how objects in the program interact with each other. This course is split into four main parts:Creational Design PatternsWe'll learn how to create objects using clean code and reusable practices that make our code modular, scalable, and efficient. In this part of the course we will be learning how to implement the Abstract Factory, Builder, Factory Method, Prototype, and Singleton design patterns. Structural Design PatternsWe'll learn how to assemble complex objects from simple ones with tried and true techniques. We'll be learning how to implement the Adapter, Bridge, Composite, Decorator, Facade, Flyweight, and Proxy design patterns. Behavioral Design PatternsWe'll gain an understanding of the various strategies used to architect how objects in the program will interact as we learn about the Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, and Visitor design patterns. Searching and Sorting AlgorithmsThis additional section to the course will cover the most popular searching and sorting algorithms in all of computer science. We will be learning about Linear Search, Binary Search, Selection Sort, Bubble Sort, Quick Sort, Merge Sort, Insertion Sort, and Radix Sort.By the end of this course you will be proficient in the most popular and useful design patterns, searching algorithms, and sorting algorithms in the industry.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Online Java Compiler vs. IDE

Lecture 3 What is a Design Pattern?

Section 2: Creational Design Patterns

Lecture 4 Section Introduction

Lecture 5 What is a Creational Design Pattern?

Lecture 6 Abstract Factory

Lecture 7 Builder

Lecture 8 Factory Method

Lecture 9 Prototype

Lecture 10 Singleton

Lecture 11 Section Summary

Section 3: Structural Design Patterns

Lecture 12 Section Introduction

Lecture 13 What is a Structural Design Pattern?

Lecture 14 Adapter

Lecture 15 Bridge

Lecture 16 Composite

Lecture 17 Decorator

Lecture 18 Facade

Lecture 19 Flyweight

Lecture 20 Proxy

Lecture 21 Section Summary

Section 4: Behavioral Design Patterns

Lecture 22 Section Introduction

Lecture 23 What is a Behavioral Design Pattern?

Lecture 24 Chain of Responsibility

Lecture 25 Command

Lecture 26 Interpreter

Lecture 27 Iterator

Lecture 28 Mediator

Lecture 29 Memento

Lecture 30 Observer

Lecture 31 State

Lecture 32 Strategy

Lecture 33 Template Method

Lecture 34 Visitor

Lecture 35 Section Summary

Section 5: Extra Section: Searching & Sorting Algorithms

Lecture 36 Section Introduction

Lecture 37 What is Searching?

Lecture 38 Linear Search

Lecture 39 Binary Search

Lecture 40 What is Sorting?

Lecture 41 Selection Sort

Lecture 42 Bubble Sort

Lecture 43 Quick Sort

Lecture 44 Merge Sort

Lecture 45 Insertion Sort

Lecture 46 Radix Sort

Lecture 47 Section Summary

Section 6: Course Summary & Wrap-Up

Lecture 48 Course Summary & Wrap-Up

Lecture 49 Bonus Lecture

Any level of Java developer that wants to learn Design Patterns & Algorithms using Java code,Anyone that wants to learn all 23 design patterns from the Elements of Reusable Object-Oriented Software book