Design Patterns In Java - Beginner To Expert
Published 1/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.97 GB | Duration: 3h 45m
Published 1/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.97 GB | Duration: 3h 45m
Go from zero knowledge of design patterns to knowing how to implement all 23 of them in Java!
What you'll learn
Understand and implement all 23 Design Patterns
Identify when to use creational, structural, and behavioral design patterns
Master creational design patterns like Singleton, Builder, and Factory Method
Implement structural design patterns like Adapter, Bridge, and Composite
Be proficient in behavioral design patterns including Memento and Visitor
Understand and implement searching and sorting algorithms in Java
Know what a Binary Search is and how to implement it
Master sorting algorithms like bubble sort, quick sort, and merge sort
Requirements
Basic knowledge of Java programming (beginner level)
A computer running Windows, Mac, or Linux
Description
This course is designed to take a Java programmer with any level of experience beginner, intermediate, or advanced and provide them with a deep understanding of design patterns and algorithms. In this course you will master the 23 Design Patterns in computer programming written about in the classic book Design Patterns: Elements of Object-Oriented Software. In this book, four incredible software developers - Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides - compile reusable solutions to commonly occurring problems when writing computer programs. These patterns are grouped into 3 categories: creational, structural, and behavioral. Creational design patterns are used to create objects. Structural design patterns are used to assemble objects from reusable components. Behavioral design patterns architect how objects in the program interact with each other. This course is split into four main parts:Creational Design PatternsWe'll learn how to create objects using clean code and reusable practices that make our code modular, scalable, and efficient. In this part of the course we will be learning how to implement the Abstract Factory, Builder, Factory Method, Prototype, and Singleton design patterns. Structural Design PatternsWe'll learn how to assemble complex objects from simple ones with tried and true techniques. We'll be learning how to implement the Adapter, Bridge, Composite, Decorator, Facade, Flyweight, and Proxy design patterns. Behavioral Design PatternsWe'll gain an understanding of the various strategies used to architect how objects in the program will interact as we learn about the Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, and Visitor design patterns. Searching and Sorting AlgorithmsThis additional section to the course will cover the most popular searching and sorting algorithms in all of computer science. We will be learning about Linear Search, Binary Search, Selection Sort, Bubble Sort, Quick Sort, Merge Sort, Insertion Sort, and Radix Sort.By the end of this course you will be proficient in the most popular and useful design patterns, searching algorithms, and sorting algorithms in the industry.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Online Java Compiler vs. IDE
Lecture 3 What is a Design Pattern?
Section 2: Creational Design Patterns
Lecture 4 Section Introduction
Lecture 5 What is a Creational Design Pattern?
Lecture 6 Abstract Factory
Lecture 7 Builder
Lecture 8 Factory Method
Lecture 9 Prototype
Lecture 10 Singleton
Lecture 11 Section Summary
Section 3: Structural Design Patterns
Lecture 12 Section Introduction
Lecture 13 What is a Structural Design Pattern?
Lecture 14 Adapter
Lecture 15 Bridge
Lecture 16 Composite
Lecture 17 Decorator
Lecture 18 Facade
Lecture 19 Flyweight
Lecture 20 Proxy
Lecture 21 Section Summary
Section 4: Behavioral Design Patterns
Lecture 22 Section Introduction
Lecture 23 What is a Behavioral Design Pattern?
Lecture 24 Chain of Responsibility
Lecture 25 Command
Lecture 26 Interpreter
Lecture 27 Iterator
Lecture 28 Mediator
Lecture 29 Memento
Lecture 30 Observer
Lecture 31 State
Lecture 32 Strategy
Lecture 33 Template Method
Lecture 34 Visitor
Lecture 35 Section Summary
Section 5: Extra Section: Searching & Sorting Algorithms
Lecture 36 Section Introduction
Lecture 37 What is Searching?
Lecture 38 Linear Search
Lecture 39 Binary Search
Lecture 40 What is Sorting?
Lecture 41 Selection Sort
Lecture 42 Bubble Sort
Lecture 43 Quick Sort
Lecture 44 Merge Sort
Lecture 45 Insertion Sort
Lecture 46 Radix Sort
Lecture 47 Section Summary
Section 6: Course Summary & Wrap-Up
Lecture 48 Course Summary & Wrap-Up
Lecture 49 Bonus Lecture
Any level of Java developer that wants to learn Design Patterns & Algorithms using Java code,Anyone that wants to learn all 23 design patterns from the Elements of Reusable Object-Oriented Software book