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    Godot 4 Fast Lane: Game Development For Absolute Beginners

    Posted By: ELK1nG
    Godot 4 Fast Lane: Game Development For Absolute Beginners

    Godot 4 Fast Lane: Game Development For Absolute Beginners
    Published 7/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.52 GB | Duration: 4h 0m

    The Fast Lane to Master Godot: learn by building real games, skip endless theory

    What you'll learn

    Build 3 complete Godot games from scratch: a catcher, endless runner, and vertical climber.

    Learn Godot the fast lane way — skip confusion and build real games quickly

    Master core Godot concepts like Scenes, Nodes, Scripts, UI, and collisions.

    Create spawners, manage score and lives, and design multiple levels.

    Add cameras, menus, win & game over screens to polish your projects.

    Build a solid foundation to keep creating games for your portfolio or clients

    Requirements

    No prior Godot or programming experience needed — this course is beginner friendly.

    A computer

    A willingness to learn by building real, small games step by step

    Description

    Welcome to The Fast Lane to Master Godot, the course designed to help you skip confusion, avoid endless theory, and start building real games today.Most people try to learn Godot by:Wandering through random tutorials, never sure if they're improvingGetting buried in huge all-in-one courses or university programs, overwhelmed by endless concepts but left without a single finished gameThis course is different: you’ll learn by building, through short, practical lessons that guide you step by step to create three complete games — each focused, fun, and perfect for your portfolio.What you’ll build:A catcher game: Move a basket to catch falling objects, manage lives, and track your score — learning collisions, UI, and spawners.An endless runner: Auto-run forward, jump over randomized gaps, and master platform movement, scrolling, and game flow.A vertical climber: Move left and right while the camera follows you upward through multiple levels, teaching camera control, UI, and level transitions.What you’ll learn:You’ll gain everything you need to know to start creating your own Godot projects, including:Scenes & Nodes — the backbone of any Godot game2D physics & collisions for interactive gameplayUser interfaces (UI) like score, lives, and menusRandom spawners & level logicCamera control to follow players through your worldsUsing delta time for smooth, frame-independent movementWhy learn with me?I’ve taught Godot at Zenva, an educational platform with over 1 million learners, worked with Voodoo as an external studio — one of the top mobile game publishers — and I run a YouTube channel with 12,000+ subscribers helping people like you break into game development.So if you want to skip the slow lanes and start building your own games with Godot, enroll now — and let’s get started!

    Overview

    Section 1: Introduction

    Lecture 1 Welcome!

    Lecture 2 Download Godot

    Lecture 3 Import Godot Projects

    Section 2: Game 1: Catch the Falling Objects

    Lecture 4 Game 1: Catch the Falling Objects - Introduction

    Lecture 5 Set Up Player Scene

    Lecture 6 Add Player Movement

    Lecture 7 Only Move In The X

    Lecture 8 Add Coin Scene

    Lecture 9 Create Main Scene

    Lecture 10 Make Coins Move Down

    Lecture 11 Delta

    Lecture 12 Coins Spawner

    Lecture 13 Collect Coins

    Lecture 14 Update UI

    Lecture 15 Change Sprites

    Lecture 16 Game Over

    Lecture 17 Game 1: Catch the Falling Objects - Conclusion

    Section 3: Game 2: Jump the Gaps

    Lecture 18 Game 2: Jump the Gaps - Introduction

    Lecture 19 Game Images

    Lecture 20 Add Platformer Movement

    Lecture 21 Create Platforms

    Lecture 22 Improve Spawner

    Lecture 23 Randomize Gaps

    Lecture 24 Make The Player Move With Platforms

    Lecture 25 Autoloads

    Lecture 26 Game Over

    Lecture 27 Change Sprites

    Lecture 28 Set Background

    Lecture 29 Game 2: Jump the Gaps - Conclusion

    Section 4: Game 3: Climb the Platforms

    Lecture 30 Game 3: Climb the Platforms - Introduction

    Lecture 31 Game Assets

    Lecture 32 Set Up Player Movement And Viewport Size

    Lecture 33 Clamp Player Movement

    Lecture 34 Add Player Camera

    Lecture 35 Create Main Menu

    Lecture 36 Game Over User Interface

    Lecture 37 Game Over Adjustments

    Lecture 38 You Win User Interface

    Lecture 39 Levels

    Lecture 40 Current Level Text And More Levels Logic

    Lecture 41 Modify Sprites

    Lecture 42 Game 3: Climb the Platforms - Conclusion

    Section 5: Conclusion

    Lecture 43 Conclusion

    Complete beginners who want to start making games with Godot,Hobbyists or aspiring indie developers who prefer building projects over endless theory,Programmers from other engines curious about Godot’s workflow through quick, hands-on games,Anyone looking to build small portfolio projects fast to kickstart freelancing or studio opportunities