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    Java Game Dev Mastery: From Classic To Creative

    Posted By: ELK1nG
    Java Game Dev Mastery: From Classic To Creative

    Java Game Dev Mastery: From Classic To Creative
    Published 7/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.16 GB | Duration: 4h 28m

    Creating 2D Games with Java for Beginners and Intermediates From Classic to Creative with Real Project Towards Steam

    What you'll learn

    Learning programming logic with Java applied to games

    Create classic games like Pong, Tetris, Arkanoid and Space Invaders

    Using good object-oriented practices

    Producing professional looking games

    Follow the publishing process of a real game

    Requirements

    No previous programming experience is required

    Internet connection

    Willingness to learn by creating

    Description

    Do you want to learn Java in a practical, fun way, with real results? This course was made for you! Here, you will create classic games like Pong, Space Invaders, Break Breaker and Tetris — all step by step, with clear explanations, even if you have never programmed before.But this is not just another game clone course: you will learn how to transform code into a visual experience, with beautiful art, polish and attention to detail.In addition, you will follow the real development of an original game — “The Protector of the Crop”, a creative project that will be published on Steam. You will see what it is like to create a playable, fun game with engaging mechanics, going from the basics to a more daring project.Throughout the course, you will be exposed to the fundamentals of Java and object-oriented programming, in addition to understanding how to think like a game developer.This course is ideal for beginners, programming students, game enthusiasts and anyone who wants to learn by creating.By the end, you won't have just attended classes — you'll have created real games and been part of a project with real market potential.If you want to learn, create, and see results… then this course is for you.

    Overview

    Section 1: Welcome and Overview

    Lecture 1 What You Will Learn

    Lecture 2 How the Course is Structured

    Lecture 3 Final Project Presentation: The Carrot Game

    Section 2: Setting Up The Development Environment

    Lecture 4 Installing JDK

    Lecture 5 Installing Eclipse IDE

    Lecture 6 How to Apply Dark Theme in Eclipse

    Section 3: Getting Started with Java

    Lecture 7 Basic Java Syntax - Part 1

    Lecture 8 Basic Java Syntax - Main Method

    Lecture 9 Basic Java Syntax : Hello World

    Lecture 10 Primitive Types - Part 1

    Lecture 11 Primitive Types - Part 2

    Lecture 12 Data Input and Output - Part 1

    Lecture 13 Data Input and Output - Part 2

    Lecture 14 Conversion Between Types

    Lecture 15 Arithmetic Operators - Part 1

    Lecture 16 Arithmetic Operators - Part 2

    Lecture 17 Relational Operators

    Lecture 18 Logical Operators

    Lecture 19 Simple Conditional Structures

    Lecture 20 Compound Conditional Structures

    Lecture 21 SWITCH

    Lecture 22 Repetition Structures

    Lecture 23 Introduction to Arrays

    Section 4: Mastering OOP

    Lecture 24 What Is OOP

    Lecture 25 What is an object

    Lecture 26 Access Modifiers

    Lecture 27 Special Methods - Part 1

    Lecture 28 Special Methods - Part 2

    Lecture 29 Pillars of OOP - Part 1

    Lecture 30 Pillars of OOP - Part 2

    Section 5: Understand the Logic of Programming for Games

    Lecture 31 Creating the Game Environment

    Lecture 32 Adding Details to the Game Screen

    Lecture 33 Reviewing Important Parts

    Lecture 34 Starting to Move Objects

    Lecture 35 Manipulating the Direction of Objects

    Lecture 36 Keyboard Movement

    Lecture 37 More About the Keyboard

    Lecture 38 Manipulating Positions and Formats

    Section 6: Creating Classics - Pong

    Lecture 39 Organizing Game Objects

    Section 7: Creating Classics - Space Invaders

    Lecture 40 Naming Packages the Professional Way

    Section 8: Creating Classics - Arcanoid

    Lecture 41 Reusing Project

    Lecture 42 Modifying the Collision System

    Lecture 43 Enemy List

    Section 9: Creating Classics - Tetris

    Lecture 44 Tetromino

    Section 10: Final Module

    Lecture 45 Taking the First Steps with the Final Project

    Beginner developers interested in entering the gaming market the right way,Developers interested in acquiring and improving their programming logic