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Practical Software Design Patterns In C#

Posted By: ELK1nG
Practical Software Design Patterns In C#

Practical Software Design Patterns In C#
Published 6/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.36 GB | Duration: 3h 5m

Build robust, scalable and manageable code with Design Patterns and Solid Principles in C# and .Net

What you'll learn

Write better robust, manageable and testable code

Improve your coding skills

Apply design pattern in your code

Follow design principles (SOLID)

Requirements

Knowledge of C# and OOP

Description

IntroductionDesign Patterns were introduced in 1994 by four authors: Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, who published the book "Elements of Reusable Object-Oriented Software," which became famous and widely used in Software development today. These authors are also known as the "Gang of Four."Design Patterns can be defined as reusable solutions to commonly occurring problems in software design.In this course, you will learn the design patterns and solid principles and know how to apply them in your code. You would also learn how to think of design patterns and know where to apply them when coding.Design Patterns make your code flexible, robust, scalable, manageable, and mature.This course coversSOLID Design PrinciplesSingle Responsibility PrincipleOpen-Closed PrincipleLiskov Substitution PrincipleInterface Segregation Principle Dependency Inversion PrincipleCreational Design PatternsSingletonFactoryAbstract FactoryPrototypeBuilderStructrural Design PatternsAdapterBridgeDecoratorFacadeProxyBehavioral Design PatternsCommandMediatorObserverStrategyWhat you needIf you are familiar with SOLID principles, this would give you a head start. Design patterns also make you understand the SOLID principle because they make heavy use of composition. If you are not familiar with SOLID, that is not a problem, all you need is a good understanding of C#.

Overview

Section 1: Introduction

Lecture 1 What are Design Patterns

Lecture 2 Why Design Patterns

Section 2: SOLID

Lecture 3 Software Design Principles (SOLID)

Section 3: Singleton

Lecture 4 Intro to Singleton

Lecture 5 Singleton Coding Example

Section 4: Factory

Lecture 6 Intro to Factory Method

Lecture 7 Structuring the Factory Method

Lecture 8 Factory Coding Example

Lecture 9 Factory Coding Example (Soccer Part 1)

Lecture 10 Factory Coding Example (Soccer Part 2)

Section 5: Abstract Factory

Lecture 11 Intro to Abstract Factory

Lecture 12 Structure of an Abstract Factory

Lecture 13 Abstract Factory Coding Example

Section 6: Prototype

Lecture 14 Intro to Prototype

Lecture 15 Prototype Coding Example

Section 7: Builders

Lecture 16 Intro to Builders

Lecture 17 Structure of a Builder

Lecture 18 Builder Coding Example

Lecture 19 Builder Coding Example 2 (Assignment)

Section 8: Facade

Lecture 20 Intro to Facade

Lecture 21 Structure of a Facade

Lecture 22 Facade Coding Example

Section 9: Adapter

Lecture 23 Intro to Adapter

Lecture 24 Adapter Coding Example

Section 10: Proxy

Lecture 25 Intro to Proxy

Lecture 26 Structure of a Proxy

Lecture 27 Proxy Coding Example

Lecture 28 Proxy Coding Example 2

Section 11: Decorator

Lecture 29 Intro to Decorators

Lecture 30 Structure of a Decorator

Lecture 31 Decorator Coding Example

Section 12: Bridge

Lecture 32 Intro to Bridge

Lecture 33 Structure of a Bridge

Lecture 34 Bridge Coding Example

Section 13: Iterator

Lecture 35 Intro to Iterators

Lecture 36 Structure of an Iterator

Lecture 37 Iterator Coding Example

Section 14: Strategy

Lecture 38 Intro to Strategy

Lecture 39 Structure of a Strategy

Lecture 40 Strategy Coding Example

Lecture 41 Strategy Coding Example 2

Section 15: Command

Lecture 42 Intro to Command

Lecture 43 Command Coding Example

Section 16: Mediator

Lecture 44 Intro to Mediator

Lecture 45 Structure of a Mediator

Lecture 46 Mediator Coding Example

Lecture 47 Intro to MediatR

Lecture 48 MediatR Coding Example

Section 17: Observer

Lecture 49 Intro to Observer

Lecture 50 Structure of an Observer

Lecture 51 Observer Coding Example

Section 18: Conclusion

Lecture 52 Next Steps

This course is for C# and .Net developers looking to broaden their software development skills and for junior developers looking to move to a senior development role by learning practical design patterns and principles with real-world examples.