Tags
Language
Tags
March 2025
Su Mo Tu We Th Fr Sa
23 24 25 26 27 28 1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30 31 1 2 3 4 5
Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
SpicyMags.xyz

Programming And Game Design For Deckbuilding Games

Posted By: ELK1nG
Programming And Game Design For Deckbuilding Games

Programming And Game Design For Deckbuilding Games
Published 5/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.27 GB | Duration: 5h 39m

A Practical Course in Programming and Game Design for DeckBuilding Games

What you'll learn

Create a card system, with functions for drawing, shuffling, etc

Create UI and animations to display cards and show action feedback, like card going from deck to hand, from hand to discard, being played, etc

Create an Input system for the player be able to Select, Drag, Skip turn, etc

Create units and simple stat systems, as well as interactions with those values

Create a modular effect system for the cards, including different targeting mechanisms, costs and requirements to use

Create a State Machine to control the flux of the game

Create a modifier system to deal with status effects, artifacts, etc and how those alter the stats

Requirements

You need to have a good grasp on Programming Logic

You need to have a good grasp on C#

You need to have a good grasp on OOP

You need to have knowledge of the Unity environment, equivalent to the course Game Development: Basic Games with C# and Unity 3D

Description

This course is designed for aspiring game developers who want to learn how to create card building games like Slay the Spire and Magic the Gathering. Students will learn the technical skills necessary to build a game from scratch, including programming, effects, targeting cards, and UI design.Learn all the way from developing the basics of a card system like having a deck, drawing and shuffling and then having complex modular targeting and effects systems to use on enemy units!So, very briefly, the course teaches how to create basic card system functions; card animations going from hand to deck, shuffling and others; player input like using cards and skipping turns; targeting enemies, your own units or all; requirements to use like energy cost; effect systems that cause damage, heals or gain block; a state machine to controle the flux of game like maintenance phase, draw phase, etc; modifier systems to have status effects like Vulnerable, which increases how much damage the unit takes.By the end of the course, students will have a solid understanding of how to design and program card building games, and will have a working prototype of their own card game. Whether you're interested in pursuing a career in game development or just want to build your own games for fun, this course is a great way to get started!

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Unity and Preparing the Environment

Lecture 3 Text Editor

Section 2: Setting up the Environment and UI

Lecture 4 Creating the Project and Getting the Art

Lecture 5 Creating the Card Prefab

Lecture 6 Creating the Prefab Variants

Lecture 7 Solving the Image Order Problem

Lecture 8 Adding a Horizontal Layout

Lecture 9 CardHolder

Lecture 10 Creating the Deck

Lecture 11 Moving the Cards

Lecture 12 Rotating the Cards

Lecture 13 Draw and Discard

Lecture 14 Shuffling Cards back into the Deck

Section 3: Beginning the Effect System

Lecture 15 Using Interfaces

Lecture 16 Using Different Child GameObjects

Lecture 17 Discard After Playing

Section 4: Inputs

Lecture 18 Adding the Input System

Lecture 19 Making the Card Selectable

Lecture 20 Drag System

Lecture 21 Drag System Pt. 2

Lecture 22 Detecting When a Card is Used

Lecture 23 Adding a Delay Between Card Movements

Lecture 24 Automatically Shuffling

Lecture 25 Effect When the Card is Used

Section 5: Units, Effects and Targeting

Lecture 26 Unit and Stats

Lecture 27 Finding Sprites for the Units

Lecture 28 CombatTester and Setting Initial Stats

Lecture 29 Starting our Target System

Lecture 30 ITarget

Lecture 31 TargetPlayer

Lecture 32 TargetAllEnemies

Section 6: State Machine

Lecture 33 StateMachine and State

Lecture 34 Adding Functionality to the LoadState

Lecture 35 Initializing Units

Lecture 36 Units Queue and TurnBeginState

Lecture 37 RecoveryState

Lecture 38 Playing Cards in the Correct State

Lecture 39 Ending Your Turn

Lecture 40 Clicking Units

Lecture 41 System for Playing Cards in Sequence

Lecture 42 Adding the Possibility of Multiple Effects per Card

Section 7: More Effects and Requirement System

Lecture 43 TargetUnit

Lecture 44 Visual Feedback for Pointing at an Unit

Lecture 45 IPlayability

Lecture 46 Spending Energy

Lecture 47 Energy UI

Lecture 48 Stats Get/Sets

Lecture 49 Block Effect

Lecture 50 Block Protecting From Damage

Lecture 51 Victory and Loss Condition

Lecture 52 Status Effect

Lecture 53 Duration for Status Effects

Lecture 54 Damage Modifier

Lecture 55 Damage Modifier with Reference Type

Lecture 56 Percentage Status Effect

Lecture 57 Separating DoAttackDamage and TakeAttackDamage

Lecture 58 Modifying Block Values

Lecture 59 Mixing Stat Modifiers and the Percentage Effects

Lecture 60 Changing ICardEffect to an Abstract Class

Lecture 61 Applying Status Effects

Lecture 62 Stacking

Lecture 63 Disabling an Unit

Section 8: Project Backup

Lecture 64 Project Backup

Game Developers,Recently Graduated Programmers,Programmers with little experience on games,Lovers of card games and deckbuilding games like Slay the Spire/Magic/etc