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Unity Artist Foundation Course

Posted By: ELK1nG
Unity Artist Foundation Course

Unity Artist Foundation Course
Published 3/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.96 GB | Duration: 5h 12m

Explore VFX, Lighting, Animation, Audio, UI, and various artistic skills without the need for programming knowledge.

What you'll learn

Creating materials.

Creating shaders and materials using Shader Graph

Learn about animations and animation systems in Unity

learn about cameras in a 2D or 3D scene

Learn about post-processing, prototyping, lighting, particle systems, and visual effects

Requirements

No programming experience needed.

Description

Embarking on the Unity Artist Foundation Course is a pivotal step towards mastering Unity as a creator. This meticulously designed curriculum offers a comprehensive exploration of essential elements vital for bringing your creative visions to life within the Unity platform. Through a series of immersive modules and practical projects, you'll gain in-depth knowledge of key skills such as VFX, Lighting, Animation, Audio, UI design, and more.What distinguishes this course is its accessibility – no prior programming experience is required. Instead, the emphasis is on nurturing your artistic abilities and enabling you to express yourself creatively through Unity's versatile toolset. Whether you aspire to create captivating visual effects, construct immersive virtual environments, or develop dynamic interactive experiences, this course equips you with the foundational understanding and practical expertise needed to achieve your goals.By fully immersing yourself in this enriching learning journey, you'll not only develop technical proficiency but also cultivate a discerning eye for aesthetics and a deep understanding of artistic principles. Each lesson is meticulously designed to support your growth as a Unity artist, unlocking new levels of creativity and fostering innovation in your projects. This transformative experience awaits your exploration and dedication, paving the way for boundless possibilities in your Unity journey.

Overview

Section 1: Introduction

Lecture 1 Download and install unity

Section 2: Unit 01: Shaders & Materials

Lecture 2 UAF-01-01-01 - Introduction to Shaders and Materials

Lecture 3 UAF-01-01-02 - Explore Meshes and Rendering

Lecture 4 UAF-01-01-03 - Explore shaders

Lecture 5 UAF-01-01-04 - Manage materials in a project

Lecture 6 UAF-01-01-05 - Simulate Solid Surfaces

Lecture 7 UAF-01-01-06 - Map materials with textures

Lecture 8 UAF-01-01-07 - Create Translucent and Transparent Effects

Lecture 9 UAF-01-01-08 - Add Physical Texture with Bump Mapping

Lecture 10 UAF-01-01-09 - Refine Surfaces with more Texture Maps

Lecture 11 UAF-01-01-10 - Get Started with Shader Graph

Section 3: Unit 02: Lighting

Lecture 12 UAF-01-02-01 - Get started with Lighting

Lecture 13 UAF-01-02-02 - Get started with Lighting in Unity

Lecture 14 UAF-01-02-03 - Configure the Directional Light and skybox

Lecture 15 UAF-01-02-04 - Add Light Sources to your Scene

Lecture 16 UAF-01-02-05 - Configure Shadows in your Scene

Lecture 17 UAF-01-02-06 - Bake a Lightmap for your Scene

Lecture 18 UAF-01-02-07 - Improve Lighting with Light Probes

Lecture 19 UAF-01-02-08 - Examine and Complete the Indoor Scene

Lecture 20 UAF-01-02-09 - Refine and Troubleshoot an Indoor Scene

Lecture 21 UAF-01-02-10 - Improve Reflections in A Scene

Section 4: Unit 03: Animation

Lecture 22 UAF-01-03-01 - Get Started with Animation

Lecture 23 UAF-01-03-02 - First 3D Animation

Lecture 24 UAF-01-03-03 - Refine Animations

Lecture 25 UAF-01-03-04 - Control Animation with an Animator

Lecture 26 UAF-01-03-05 - Import animations

Section 5: Unit 04: VFX

Lecture 27 UAF-01-04-01 - Introduction to VFX

Lecture 28 UAF-01-04-02 - Particle Systems

Lecture 29 UAF-01-04-03 - Environmental Particle System

Lecture 30 UAF-01-04-04 - Burst particles

Lecture 31 UAF-01-04-05 - VFX Graph

Section 6: Unit 05: Cameras

Lecture 32 UAF-01-05-01 - Getting started with cameras

Lecture 33 UAF-01-05-02 - Camera projection type

Lecture 34 UAF-01-05-03 - Control what your camera sees

Lecture 35 UAF-01-05-04 - Camera views

Lecture 36 UAF-01-05-05 - Camera shot types

Section 7: Unit 06: Post Processing

Lecture 37 UAF-01-06-01 - Introduction to Post Processing

Lecture 38 UAF-01-06-02 - Creating Post Processing Profiles

Section 8: Unit 07: Audio

Lecture 39 UAF-01-07-01 - Get started with Audio

Lecture 40 UAF-01-07-02 - Dynamic sound effects

Lecture 41 UAF-01-07-03 - 3D Sound effects

Lecture 42 UAF-01-07-04 - Add special effects to existing audio

Lecture 43 UAF-01-07-05 - Accessibility considerations for audio

Section 9: Unit 08: User Interface

Lecture 44 UAF-01-08-01 - Introduction to user interfaces

Lecture 45 UAF-01-08-02 - Add a title to your scene

Lecture 46 UAF-01-08-03 - Manage screen size and anchors

Lecture 47 UAF-01-08-04 - Create a menu

Lecture 48 UAF-01-08-05 - Add basic button functionality

Lecture 49 UAF-01-08-06 - Add toggles and sliders

Section 10: Unit 09: Prototyping

Lecture 50 UAF-01-09-01 - Introduction to Prototyping

Lecture 51 UAF-01-09-02 - Choosing a prototype

Lecture 52 UAF-01-09-03 - Plan and scope your prototype

Lecture 53 UAF-01-09-04 - Create a greybox prototype

Lecture 54 UAF-01-09-05 - Build on your basic prototype

Lecture 55 UAF-01-09-06 - ProBuilder

Lecture 56 UAF-01-09-07 - Terrains

Beginner game development and interactive content creators.