Unity Shader Programming: Beginners To Advanced Techniques
Published 7/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.02 GB | Duration: 12h 7m
Published 7/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.02 GB | Duration: 12h 7m
Master Unity Shader Programming from basics to advanced with our comprehensive course designed for all skill levels!
What you'll learn
Fundamentals of Unity 5 shader programming.
Creating and customizing shader properties and variables.
Developing various shaders, including textures, water effects, and normal maps.
Implementing lighting models and custom lighting in shaders.
Writing and optimizing shaders for mobile platforms.
Creating and adjusting screen effects for unique visual experiences.
Advanced shader techniques, including CG Inc files and heat maps.
Using the profiler to enhance shader performance.
Applying advanced shader effects like fur and night vision.
Requirements
Basic understanding of Unity and its interface. Familiarity with basic programming concepts. Access to Unity 5 or later versions. Willingness to experiment and practice with shader programming. Basic knowledge of C# programming is beneficial but not mandatory.
Description
Course Introduction: Welcome to the "Comprehensive Unity Shader Programming: From Beginners to Advanced Techniques" course! This course is designed to equip you with the essential skills and knowledge needed to master shader programming in Unity. Whether you're just starting or looking to enhance your existing skills, this course will take you through a structured learning journey from the fundamentals to advanced shader techniques. You'll learn how to create stunning visual effects, optimize performance, and implement complex shaders using Unity's ShaderLab and CG programming. Get ready to dive into the exciting world of shader development and unleash your creativity in game and application development!Section 1: Unity Shader Programming - BeginnersIn this beginner's section of Unity Shader Programming, students are introduced to the fundamentals of shader programming in Unity 5. The journey starts with an overview of shader programming, highlighting the differences between Unity4 and Unity5 shaders. Students then delve into creating basic shaders through both theoretical and practical labs, gaining hands-on experience in shader development. Essential shader properties and variables are explored, including subshader variables and packed arrays, enabling students to customize shader behaviors. The section covers creating various types of shaders, such as scrolling textures, water effects, normal maps, and transparent shaders, providing a comprehensive understanding of shader functionalities. Advanced techniques like blending textures using Lerp, drawing circles in terrain, and implementing lighting models are also discussed. Students will write custom lighting, toon shaders, Phong shaders, Blinn Phong shaders, and anisotropic specular shaders. The section concludes with an introduction to global illumination (GI) and light baking, reflection probes, and light probe groups, equipping students with the foundational knowledge required for more advanced shader programming.Section 2: Unity Shader Programming - IntermediateBuilding on the basics, the intermediate section delves into more complex aspects of Unity shader programming. Students begin by learning about vertex functions and the animation of vertices, followed by extrusion shaders and creating unique effects like snow shaders and volumetric explosions. The curriculum covers the creation of fragment shaders, including the use of Grab Pass shaders for effects like glass and stained glass normals. Further, students explore writing and optimizing shaders for mobile platforms, utilizing the profiler to enhance performance. The section also introduces screen effects, custom shader image effects, and various visual adjustments such as depth effect, brightness, saturation, contrast, and blend modes. Unique effects like old film and night vision are explored in detail, providing students with the skills to create visually captivating shaders.Section 3: Unity Shader Programming - AdvancedIn the advanced section, students tackle the creation of custom CG Inc files and CG include shaders, enabling more efficient and reusable shader code. Advanced shader techniques such as creating fur and heat maps are covered, along with their practical applications and further exploration. This section equips students with the ability to develop highly complex and performance-optimized shaders for professional use. By the end of this section, students will have a comprehensive understanding of advanced shader programming concepts, preparing them for sophisticated shader development projects in Unity.Course Conclusion: Congratulations on completing the "Comprehensive Unity Shader Programming: From Beginners to Advanced Techniques" course! Throughout this journey, you've gained a deep understanding of shader programming in Unity, starting from basic shader creation to advanced topics like custom lighting models, screen effects, and shader optimization. Armed with these skills, you're now equipped to create visually compelling games and applications, optimize shader performance, and experiment with cutting-edge shader techniques. Keep exploring, experimenting, and pushing the boundaries of what's possible with shaders in Unity. Happy shader programming!
Overview
Section 1: Unity Shader Programming - Beginners
Lecture 1 Introduction to Unity 5 Shader Programming
Lecture 2 Theory - Creating A Basic Shader
Lecture 3 Lab - Creating A Basic Shader
Lecture 4 Migrating from Unity4 to Unity 5 Shaers
Lecture 5 Migrating from Unity4 to Unity 5 Shaers Continues
Lecture 6 Understanding Shader Properties
Lecture 7 Create Properties
Lecture 8 Create Subshader Variable
Lecture 9 Using Packed Arrays
Lecture 10 Use Albedo Color
Lecture 11 Creating A Scrolling Texture
Lecture 12 Water Effect Shader
Lecture 13 Creating A Normal Map Shader
Lecture 14 Normal Map Test Shader
Lecture 15 Bump Intensity
Lecture 16 Creating A Transparent Shader
Lecture 17 Creating a Holographic Shader
Lecture 18 Silhouette Shader
Lecture 19 Blending Textures Using Lerp
Lecture 20 Blending Textures Using Lerp Continues
Lecture 21 Drawing Circle in Terrain
Lecture 22 Mat Radius
Lecture 23 Lighting Models
Lecture 24 Writing the First Custom Lighting
Lecture 25 Writing Toon Shader
Lecture 26 Writing Toon Shader Continues
Lecture 27 Writing Phong Shader
Lecture 28 Phong Secular Shader
Lecture 29 Writing Blinn Phong Shader
Lecture 30 Blinn Phong Shader – Half Vector
Lecture 31 Writing Anisotropic Specular Shader
Lecture 32 Writing Anisotropic Specular Shader Continues
Lecture 33 GI And Light Baking
Lecture 34 More on GI And Light Baking
Lecture 35 Creating Reflection Probe
Lecture 36 Light Probe Groups
Section 2: Unity Shader Programming - Intermediate
Lecture 37 Introduction to Vertex Function
Lecture 38 Animating Vertices
Lecture 39 Animating Vertices Continues
Lecture 40 Extruding Vertices
Lecture 41 Extrusion Shader
Lecture 42 Creating Snow Shader
Lecture 43 Creating Snow Shader Continues
Lecture 44 Volumetric Explosions
Lecture 45 Volumetric Explosions - SG Program
Lecture 46 First Fragment Shader
Lecture 47 First Fragment Shader Continues
Lecture 48 Use of Grab Pass Shader
Lecture 49 How Grab Pass Shader Works
Lecture 50 Writing a Glass Shader
Lecture 51 Glass Stained Normals
Lecture 52 Writing 2D Water Shader
Lecture 53 More 2D Water Shader
Lecture 54 Shader Adjustment
Lecture 55 Optimizing the Shader
Lecture 56 Using the Profiler
Lecture 57 Using the Profiler Continues
Lecture 58 Writing a Mobile Shader
Lecture 59 Optimize Shaders
Lecture 60 Introduction to Screen Effects
Lecture 61 Custom Shader Image Effects
Lecture 62 Changing the Screen Effects
Lecture 63 Depth Effect
Lecture 64 Brightness Saturation
Lecture 65 Contrast
Lecture 66 Contrast Continues
Lecture 67 Blend Modes
Lecture 68 Blend Mode Image Effect
Lecture 69 Overlay Image Effect
Lecture 70 Old Film Effect
Lecture 71 More on Old Film Effect
Lecture 72 Old Film Effect Shader
Lecture 73 Effect Final Color
Lecture 74 Old Film Effect Explained
Lecture 75 Night Vision Effect
Lecture 76 More on Night Vision Effect
Lecture 77 Blend Effect
Lecture 78 Night Version Effect Shader
Section 3: Unity Shader Programming - Advanced
Lecture 79 Creating Custom CG Inc Files
Lecture 80 CG Include Shader
Lecture 81 Creating Fur
Lecture 82 More on Creating Fur
Lecture 83 Creating Heat Map
Lecture 84 More on Creating Heat Map
Aspiring Game Developers: Individuals aiming to enhance their game development skills with shader programming.,Graphic Artists: Artists looking to incorporate advanced visual effects into their Unity projects.,Experienced Developers: Developers wanting to deepen their knowledge of shader programming and optimization.,Students and Educators: Those in academic settings who want to learn or teach advanced Unity shader techniques.,Technical Artists: Professionals who bridge the gap between programming and visual art in game development.,Hobbyists and Enthusiasts: Anyone with a passion for game development and visual effects who wants to explore the capabilities of Unity shaders.,Freelancers: Freelancers looking to offer advanced shader programming services to clients.,Professionals in Related Fields: Professionals in animation, VFX, and related fields who want to incorporate Unity shaders into their work.,Indie Game Developers: Independent developers seeking to add polished visual effects to their games.,Career Changers: Individuals transitioning into game development or technical art roles who need comprehensive training in shader programming.