Tags
Language
Tags
July 2025
Su Mo Tu We Th Fr Sa
29 30 1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31 1 2
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Workman'S Guide To Metahuman Outfits For Unreal Engine

    Posted By: ELK1nG
    Workman'S Guide To Metahuman Outfits For Unreal Engine

    Workman'S Guide To Metahuman Outfits For Unreal Engine
    Published 7/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.76 GB | Duration: 4h 16m

    Learn how to create Parametric Clothing compatible with MetaHuman Creator to sell on Fab

    What you'll learn

    Create a custom Outfit compatible with MetaHuman Creator Parametric Bodies

    Create a MetaHuman package to sell on Fab or share between Unreal Engine projects

    Learn how to setup customizable materials for MetaHuman Creator

    Learn how to test MetaHuman clothing in Unreal Engine

    Create basic MetaHuman clothing in Marvelous Designer

    Create RGB Masks for Customizable Materials in Substance Painter

    Requirements

    Basic Unreal Engine knowledge

    Description

    This course covers the entire workflow and best practices to make "resizable" clothing that automatically matches the MetaHuman "Parametric Body" system introduced in Unreal Engine 5.6.  The end goal is to create an "Outfit Asset" that can be packaged as a .MHPKG file that can be sold on Fab and easily distributed to other Unreal Engine projects.For beginners, the course covers installing Unreal Engine and setting up all of the necessary MetaHuman plugins.  We then cover the basic workflow of using MetaHuman Creator inside of Unreal Engine to create a MetaHuman Character.  We show the process of importing the MetaHuman Body Presets from Fab and getting them ready for creating 3D clothing in external DCCs.This course is not intended to teach professional AAA character art.  We cover a simple process of creating clothing in Marvelous Designer that is suited for beginners.  We then cover some best practices for prepping Materials and UVs in Maya that match the MetaHuman and Fab standards.  We do a very basic texturing pass in Substance Painter and importantly create RGB masks that enable custom color parameters in MetaHuman Creator.  The concepts covered here can be applied when working in Blender or any other 3D DCC.  The process shown in this course does not require Maya or the MetaHuman for Maya plugin.After creating a very simple 3D garment, the course covers the entire workflow from import of models and textures into Unreal Engine to creating and hooking up all of the new assets in Unreal Engine required to create a fully compatible Outfit Asset.  We also create a custom Materials that allows for color customization within MetaHuman Creator.

    Overview

    Section 1: Unreal Engine and MetaHuman Setup

    Lecture 1 Setting Up Unreal Engine

    Lecture 2 Creating a MetaHuman

    Lecture 3 Assembled MetaHuman

    Lecture 4 MetaHuman Body Presets

    Section 2: Basic Outfit 3D Authoring

    Lecture 5 Marvelous Designer

    Lecture 6 Maya UV and Material Prep

    Lecture 7 Substance Painter Textures and Masks

    Section 3: Basic Outfit Unreal Engine Outfit Workflow

    Lecture 8 Static Mesh and Material Setup

    Lecture 9 MetaHuman Skeleton Setup

    Lecture 10 Cloth Asset

    Lecture 11 Outfit Asset and MetaHuman Manager

    Lecture 12 MetaHuman Creator Wardrobe

    Lecture 13 Animation Testing

    Lecture 14 Body Mask

    Lecture 15 Two Sided Material

    Section 4: Customizable Materials

    Lecture 16 Masked Material

    Lecture 17 Runtime Material Parameters

    Section 5: Tech Hoodie Outfit 3D Authoring

    Lecture 18 Boots in Maya

    Lecture 19 Hoodie Outfit Marvelous Designer

    Lecture 20 Adding Thickness in Maya PT1

    Lecture 21 Smoothing in Maya

    Lecture 22 UV and Materials in Maya

    Lecture 23 Base Materials in Substance Painter

    Lecture 24 Detail Mask in Substance Painter

    Lecture 25 Top Stiches in Substance Painter

    Section 6: Tech Hoodie Unreal Engine Outfit Workflow

    Lecture 26 Unreal Engine Materials Setup

    Lecture 27 Import Boots and Textures

    Lecture 28 Cloth Asset with multiple Static Meshes

    Lecture 29 Outfit Asset and Wardrobe Item Setup

    Lecture 30 MetaHuman Creator Test and Body Mask

    Lecture 31 Animation Test and MetaHuman Packaging

    Section 7: Fab Authoring

    Lecture 32 Unreal Engine Photo Studio

    Lecture 33 Wardrobe Item Thumbnail

    Lecture 34 Fab Gallery Part 1

    Lecture 35 Fab Gallery Part 2

    Lecture 36 Creating MetaHuman Fab Listing

    Unreal Engine developers and filmmakers who want to make their own MetaHuman clothing for their projects or to sell on Fab