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    Learn To Build Educational Apps In Xcode 6 With Swift And C

    Posted By: ELK1nG
    Learn To Build Educational Apps In Xcode 6 With Swift And C

    Learn To Build Educational Apps In Xcode 6 With Swift And C
    Last updated 10/2014
    MP4 | Video: h264, 864x484 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.06 GB | Duration: 7h 36m

    Learn how to build fantastic education apps and upload them to the app store.

    What you'll learn
    Build 12 educational apps in Xcode 6
    Learn how to produce apps
    Requirements
    To know how to use a mac computer
    Need to have a mac for XCode
    Description
    Have you ever wanted to learn how to build apps? This course is for you! This course will show you how to build educational apps for iOS and OSX in Xcode 6! Learn how to build apps for a very lucrative area of the app store! This course will show you how to code in Swift and Objective - C. This course is for complete beginners and not experienced programmers. Learn how to build apps for yourself, your kids or somebody you know. John Bura is one of the 10 highest grossing Udemy instructors. Recently the top 10 instructors have sold over 10 million dollars of courses collectively. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Course format

    Section 2: Very simple addition app for kids

    Lecture 3 01. Introduction to making a simple app for kids

    Lecture 4 02. Designing the app

    Lecture 5 03. Adding in the code to the swift file

    Lecture 6 04. Adding in variables

    Lecture 7 05. Adding a function to make the code easier to read

    Lecture 8 06. Adding in the random numbers

    Lecture 9 07. Adding in the button logic function

    Lecture 10 08. Printing the answer to the random button

    Lecture 11 09. Adding in the wrong answers to the button

    Lecture 12 10. Adding in the correct choice logic

    Lecture 13 11. Making the buttons work

    Lecture 14 12. Making the next question button work

    Lecture 15 13. Make sure there are no duplicate answers

    Lecture 16 14. Designing the app

    Lecture 17 15. Conclusion and challenge

    Section 3: Make a small addition app

    Lecture 18 01. Making a small kids addition game

    Lecture 19 02. Adding in the items

    Lecture 20 03. Setting up the code

    Lecture 21 04. Adding in a separate function for ease

    Lecture 22 05. Testing the app and adding variables

    Lecture 23 06. Selecting random numbers

    Lecture 24 07. Adding in the answer logic

    Lecture 25 08. Adding in the correct button logic

    Lecture 26 09. Adding an if statement

    Lecture 27 10. Testing and adding more functionality

    Lecture 28 11. Adding in multiple choice logic

    Lecture 29 12. Adding in the button logic part 1

    Lecture 30 13. Adding in the button logic part 2

    Lecture 31 14. Rearranging the app

    Lecture 32 15. Adding in the reset button

    Lecture 33 16. Fixing the GUI and testing the app

    Lecture 34 17. Testing the app and fixing the button problem part 1

    Lecture 35 18. Fixing the usibility portion of the app

    Lecture 36 19. Fixing the if statement

    Lecture 37 20. Testing the app to make sure it works before design

    Lecture 38 21. Designing the app

    Lecture 39 22. Course conclusion and challenge

    Section 4: OSX Kids addition game

    Lecture 40 01. Introduction to the OSX addition game for kids

    Lecture 41 02. Designing the app

    Lecture 42 03. Hooking up the .h and the .m file

    Lecture 43 04. Adding in the game logic void

    Lecture 44 05. Adding in a void to make programming easier

    Lecture 45 06. Assigning random numbers

    Lecture 46 07. Printing the numbers to the screen

    Lecture 47 08. Adding in the answer to the program

    Lecture 48 09. Setting up the correct button logic

    Lecture 49 10. Adding in the incorrect numbers

    Lecture 50 11. Adding in the correct button logic

    Lecture 51 12. Adding the correct answer logic

    Lecture 52 13. Adding in the final stages

    Lecture 53 14. Course conclusion and challenge

    Section 5: OSX Subtraction Game for kids

    Lecture 54 01. Introduction to the kids subtraction game

    Lecture 55 02. Designing the app

    Lecture 56 03. Setting up the .h file and the .m file

    Lecture 57 04. Adding a void to make coding easier

    Lecture 58 05. Adding in the variables

    Lecture 59 06. Randomizing the numbers and printing the variables

    Lecture 60 07. Adding in an answer and fixing the problem

    Lecture 61 08. Adding in the button answer

    Lecture 62 09. Printing the correct button with the correct answer

    Lecture 63 10. Adding in the icorrect answers

    Lecture 64 11. Adding in the corret button boolean

    Lecture 65 12. Printing the rest of the logic

    Lecture 66 13. Course conclusion and challenge

    Section 6: OSX Make an algebra addition game

    Lecture 67 01. Introduction to the Algebra addition game

    Lecture 68 02. Designing the app

    Lecture 69 03. Hooking up the code to the .h and the .m file

    Lecture 70 04. Adding .in a void to make programming easier

    Lecture 71 05. Adding in variables

    Lecture 72 06. Adding in the random numbers

    Lecture 73 07. Setting up the x logic

    Lecture 74 08. Printing the random numbers

    Lecture 75 09. Adding in the correct button

    Lecture 76 10. Adding in the incorrect answers

    Lecture 77 11. Adding in the correct button logic

    Lecture 78 12. Adding in the button logic

    Lecture 79 13. Course conclusion and challenge

    Section 7: OSX subtraction algebra game

    Lecture 80 01. Introduction to the Algebra subtraction game

    Lecture 81 02. Designing the app

    Lecture 82 03. Setting up the .h and the. m file

    Lecture 83 04. Adding in the variables

    Lecture 84 05. Randomizing the numbers

    Lecture 85 06. Adding in the x logic

    Lecture 86 07. Adding in the correct answer to the button

    Lecture 87 08. Adding in the incorrect button logic

    Lecture 88 09. Adding in the correct button boolean

    Lecture 89 10. Finishing the game

    Lecture 90 11. Making sure there are no negative nubmers

    Lecture 91 12. One final fix

    Lecture 92 13. Course conclusion and challenge

    Section 8: Algebra addition game

    Lecture 93 01. Introduction to the multiplication game

    Lecture 94 02. Designing teh app

    Lecture 95 03. Hooking up the swift file

    Lecture 96 04. Adding in the variables

    Lecture 97 05. Assigning random numbers

    Lecture 98 06. Printing the variables to the screen

    Lecture 99 07. Adding in the correct button answer

    Lecture 100 08. Adding in the incorrect answer

    Lecture 101 09. Setting the boolean variable

    Lecture 102 10. Adding in the rest of the button logic

    Lecture 103 11. Designing the app

    Lecture 104 12. Course conclusion and challenge

    Section 9: Small Subtraction app

    Lecture 105 01. Introduction to the subtraction game

    Lecture 106 02. Adding in the items to the storyboard

    Lecture 107 03. Adding in the code to the swift file

    Lecture 108 04. Adding in the variables

    Lecture 109 05. Adding in a fucntion for ease of use

    Lecture 110 06. Adding in the random numbers

    Lecture 111 07. Adding in some more saftey logic

    Lecture 112 08. Adding the answer and

    Lecture 113 09. Adding in the button logic

    Lecture 114 10. Making the other buttons show wrong answers

    Lecture 115 11. Filling out the other if statements with code

    Lecture 116 12. Adding the if satement to the buttons

    Lecture 117 13. Filling out the if satements

    Lecture 118 14. Testing and adding in the reset function

    Lecture 119 15. Adding in the reset logic

    Lecture 120 16. Fixing the random number generator

    Lecture 121 17. Designing the app

    Lecture 122 18. Course conclusion and challenge

    Section 10: Multiplication app for kids

    Lecture 123 01. Introduction to the multiplication game

    Lecture 124 02. Designing the app

    Lecture 125 03. Adding in the code to the swift file

    Lecture 126 04. Adding in a function for extra ease

    Lecture 127 05. Adding in variables

    Lecture 128 06. Setting up random numbers

    Lecture 129 07. Adding in the correct button logic

    Lecture 130 08. Addingin the button logic

    Lecture 131 09. Adding another function to make the code easier to read

    Lecture 132 10. Adding in the button logic

    Lecture 133 11. Adding in the button logic

    Lecture 134 12.Clearing the button title

    Lecture 135 13. Adding in the next question logic

    Lecture 136 14. Fixing the random number and testing the app

    Lecture 137 15. Designing and coloring the app

    Lecture 138 16. Course conclusion

    Section 11: Division app for kids

    Lecture 139 01. Introduction to devision app

    Lecture 140 02. Adding the items to the storyboard

    Lecture 141 03. Adding in the objects fromt the storyboard to the swift file

    Lecture 142 04. Adding in variables

    Lecture 143 05. Making functions so that your code is much easier to read

    Lecture 144 06. Adding in arrays

    Lecture 145 07. Making sure the number can be devisible evenly

    Lecture 146 08. Adding in the logic to make the number divide evenly

    Lecture 147 09. Printing the numbers to the label

    Lecture 148 10. Adding a button function and if statements

    Lecture 149 11. Adding in the incorrect answers

    Lecture 150 12. Adding in the answer calculate logic

    Lecture 151 13. Adding in the button logic

    Lecture 152 14. Reseting the app

    Lecture 153 15. Testing the app before designing it

    Lecture 154 16. Designing the app

    Lecture 155 17. Course conclusion

    Section 12: Algebra subtraction game in Swift

    Lecture 156 01. Introduction to the Algebra subtraction game Swift

    Lecture 157 02. Designing the app

    Lecture 158 03. Setting up the swift file

    Lecture 159 04. Adding in the variables

    Lecture 160 05. Randomizing the numbers

    Lecture 161 06. Adding in the correct x logic

    Lecture 162 07. Printing the right answer to the right button

    Lecture 163 08. Adding in the incorrect answers

    Lecture 164 09. Adding in the second if logic

    Lecture 165 10. Adding in the correct button logic

    Lecture 166 11. Designing the app

    Lecture 167 12. Course conclusion and challenge

    Section 13: Making an addition algebra addition game Swift

    Lecture 168 01. Introduction to the algebra addition game in swift

    Lecture 169 02. Designing the app

    Lecture 170 03. Hooking up the swift file

    Lecture 171 04. Adding in variables

    Lecture 172 05. Randomizing the numbers

    Lecture 173 06. Printing the x and number variables

    Lecture 174 07. Printing the right buttons

    Lecture 175 08. Adding in the incorrect answer

    Lecture 176 09. Adding in the boolean variables

    Lecture 177 10. Adding in the correct button logic

    Lecture 178 11. Designing the app

    Lecture 179 12. Course conclusion and challenge

    Section 14: OSX multiplication algebra game

    Lecture 180 01. Introduction to the OSX app

    Lecture 181 02. Designing the app

    Lecture 182 03. Hooking up the code to the .h and .m file

    Lecture 183 04. Adding in the variables

    Lecture 184 05. Randomizing the numbers

    Lecture 185 06. Printing the varibles to the screen

    Lecture 186 07. Adding in the correct and incorrect logic

    Lecture 187 08. Adding in the booleans

    Lecture 188 09. Adding in the button logic

    Lecture 189 10. Fixing some small errors

    Lecture 190 11. Conclusion and Challenge

    Complete beginners,NOT experienced programmers