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Master Blender With Projects

Posted By: ELK1nG
Master Blender With Projects

Master Blender With Projects
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 48.0 KHz
Language: English | Size: 7.73 GB | Duration: 9h 21m

if you want learn blender with amazing projects then this course is for you

What you'll learn
basics of blender
you will master in edit section of blender
you will understand the basics of texturing
you will learn the basics of animation

Description
hello everyone, my name is Tarsem Singh and I am the instructor for this course.

Welcome to the complete blender beginner course. This course is made for the beginners who wants to learn blender or who wants to start our 3d journey. this course has 7 sections that cover the following things

1.) the basic blender(introduction)

2.) the edit mode of blender

3.) shading

4.) first project = chess project animation

5.) second project = animated loop project

6.) third project = robot animation project

all the projects are fully animated. you will learn the basics of animation in this course.

this course contains the minor projects that will cover in the learning lectures.

you will get all the resources that are used in this course in the resources pack.

you will get all the rendered files of the projects in the resources pack.

by completing this course you will be able to do

1.) hard surface modeling.

2.) texturing or shading.

3.) basic animations

4.) rendering

5.) you will be able to make your projects

blender is a very powerful and free software that is available on the official webpage.

you will download the software from its official site and start learning it.

know more about blender

The Dutch animation studio NeoGeo (not associated with the Neo Geo video game hardware brand) started to develop Blender as an in-house application, and based on the timestamps for the first source files, January 2, 1994, is considered to be Blender's birthday.[13] Version 1.00 was released in January 1995,[14] with the primary author being company co-owner and software developer Ton Roosendaal. The name Blender was inspired by a song by the Swiss electronic band Yello, from the album Baby which NeoGeo used in its showreel.[15][16] Some of the design choices and experiences for Blender were carried over from an earlier software application, called Traces, that Roosendaal developed for NeoGeo on the Commodore Amiga platform during the 1987–1991 period.[17]

On January 1, 1998, Blender was released publicly online as SGI freeware.[1] NeoGeo was later dissolved and its client contracts were taken over by another company. After NeoGeo's dissolution, Ton Roosendaal founded Not a Number Technologies (NaN) in June 1998 to further develop Blender, initially distributing it as shareware until NaN went bankrupt in 2002. This also meant, at the time, discontinuing the development of Blender.[18]

In May 2002, Roosendaal started the non-profit Blender Foundation, with the first goal to find a way to continue developing and promoting Blender as a community-based open-source project. On July 18, 2002, Roosendaal started the "Free Blender" campaign, a crowdfunding precursor.[19][20] The campaign aimed at open-sourcing Blender for a one-time payment of €100,000 (US$100,670 at the time), with the money being collected from the community.[21] On September 7, 2002, it was announced that they had collected enough funds and would release the Blender source code. Today, Blender is free and open-source software, largely developed by its community as well as 24 employees employed by the Blender Institute.[22]

The Blender Foundation initially reserved the right to use dual licensing, so that, in addition to GPL-2.0-or-later, Blender would have been available also under the Blender License that did not require disclosing source code but required payments to the Blender Foundation. However, they never exercised this option and suspended it indefinitely in 2005.[23] Blender is solely available under "GNU GPLv2 or any later" and was not updated to the GPLv3, as "no evident benefits" were seen.[24]

In 2019, with the release of version 2.80, the integrated game engine for making and prototyping video games was removed; Blender's developers recommended users migrate to more powerful open-source game engines such as Godot instead