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    Software Architecture (Solid) & Design Patterns In Java

    Posted By: Sigha
    Software Architecture (Solid) & Design Patterns In Java

    Software Architecture (Solid) & Design Patterns In Java
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.74 GB | Duration: 7h 12m

    A guide to Create Smart, Reusable Softwares with SOLID Principles and Design Patterns

    What you'll learn
    understand SOLID principles
    understand the core of design patterns
    undertand object oriented design
    understand the single responsibility principle
    understand the open / closed principle
    understand the Liskov substitution principle
    understand the interface segregation principle
    understand the dependency inversion principle
    understand creational design patterns (singleton pattern, factory pattern, builder pattern and prototype pattern)
    understand behavioral design patterns (strategy pattern, command pattern, visitor pattern and template pattern)
    understand structural design patterns (adapter pattern, facade pattern and decorator pattern)

    Requirements
    Basic Java
    Object oriented programming

    Description
    This course is about software architecture and design patterns. We will talk about two man topics: SOLID principles and design patterns. We are going to implement the problems in Java, but the theoretical background is language-independent. I highly recommend typing out the implementations several times on your own in order to get a good grasp of it.Section 1 - SOLID Principleswhat are SOLID principles?single responsibility principleopen closed principleLiskov's substitution principleinterface segregation principledependency inversion principlewhat is dependency injection?Section 3 - Creational Design Patternswhat are creational design patterns?singleton patternfactory patternabstract factory patternbuilder pattern prototype patternSection 2 - Behavioral Design Patternswhat are behavioral design patterns?strategy patternobserver patterncommand patterniterator patterntemplate pattern and null object patternvisitor patternSection 3 - Structural Design Patternswhat are structural design patterns?decorator patternflyweight patternfacade patternadapter patternSection 4 - Model-View-Controller (MVC) Patternthe model-view-controller (MVC) modelan application with Java SwingIn the first part of the course we are going to learn about the SOLID principles. We are going to talk about the theory as well as the implementations.The second part of the course is about design patterns. We should have a deep understanding of these patterns in order to be able to write reusable software components. These techniques are becoming more and more important as applications are getting more and more complex, so - in my opinion - these topics are good to know.Thank for joining the course, let's get started!

    Who this course is for:
    This course is meant for newbies who are familiar with Java and want to be able to write reusable code


    Software Architecture (Solid) & Design Patterns In Java


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