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"Technologies for E-Learning and Digital Entertainment" ed. by Zhigeng Pan, Ruth Aylett, Holger Diener

Posted By: exLib
"Technologies for E-Learning and Digital Entertainment" ed. by Zhigeng Pan, Ruth Aylett, Holger Diener

"Technologies for E-Learning and Digital Entertainment" ed. by Zhigeng Pan, Ruth Aylett, Holger Diener
First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings. Lecture Notes in Computer Science, volume 3942
Springer | 2006 | ISBN: 33540334238 9783540334231 | 1420 pages | PDF/djvu | 27/24 MB

The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches were carefully reviewed and selected from a total of 467 submissions. The papers cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, mobile learning, education and remote classrooms, effectiveness of VR for education, life long learning, collaborative environments, remote group simulations, collaborative learning, virtual reality in education, game design and development, game engine development, game AI and artificial life, game physics, game rendering, virtual characters/agents, online/mobile game/video game, storytelling and game narrative, affective interaction in games, digital museum, digital heritage, animation techniques, augmented reality, and mixed reality.

This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006.

Table of Contents
Keynote Speeches
Abstracts
Invited Papers
VR-Enabled Bio Edutainment - Y.Y. Cai, C.W. Chan, B.F. Lu, C. Indhumathi, Y. Jiang
Learning Abstract Concepts Through Interactive Playing - Jim X. Chen
Virtual Reality and Mixed Reality for Virtual Learning Environments - Zhigeng Pan, Adrian David Cheok, Hongwei Yang, Jiejie Zhu, Jiaoying Shi
E-Learning Platforms and Tools
Intelligent Tutorial Planning Based on Extended Knowledge Structure Graph - Zhuohua Duan, Yunfei Jiang, Zixing Cai
Perceptual Evaluation of Pronunciation Quality for Computer Assisted Language Learning - Chao-Lei Li, Jia Liu, Shan-Hong Xia
Designing Social Navigation for a Virtual Community of Practice - Wen Xu, Karel Kreijns, Jun Hu
Applying the Adaptive Learning Material Producing Strategy to Group Learning - Bin-Shyan Jong, Te-Yi Chan, Yu-Lung Wu, Tsong-Wuu Lin
Comparison of Two Learning Models for Collaborative e-Learning - Chan Jung Park, Jung Suk Hyun
On Demand E-Learning with Service Grid Technologies - Zongwei Luo, Yulian Fei, Junyuan Liang
Architecture of an Authoring System to Support Interactive Contents Creation for Games/E-Learning - Kojzi Miyazaki, Yurika Nagai, Ryohei Nakatsu
Trans-disciplinary Avenues in Education: Computing and Art - Selim Balcisoy, Elif Ayiter
Enhanced SCORM Sequencing Rule for e-Learning System - Yong-Sang Cho, Dae-Jun Hwang, Tae-Myung Chung, Sung-Ki Choi, Woo-In Bae
Research on Intelligent Mutual Decision-Making in Virtual Learning Environments - Ruwei Yun, Yi Li
Monitoring the Experiment Process and Diagnosing the Experiment
Mistakes Made by Students with Petri Net Modeling - Jyh-Cheng Chang, Shao-Chun Li, Maiga Chang, Jia-Sheng Heh
The Research on a Kind of Knowledge Network for Self-learning - Xingwei Hao, Xiangxu Meng
Research on Personalized Knowledge Service System in Community E-Learning - Yan-wen Wu, Qi Luo, Yu-jun Liu, Ying Yu, Zhao-hua Zhang, Yan Cao
Using Instruction Strategy for a Web-Based Intelligent Tutoring System - Yongjun Jing, Shaochun Zhong, Xin Li, Jinan Li, Xiaochun Cheng
E-Learning Resource Management Knowledge - Laxmi Saxena
Visual Tools and Examples to Support Active E-Learning and Motivation with Performance Evaluation - Mohamed Hamada
Research and Application of Stereoscopic Video Based e-Learning System - Linjuan Pang, Gangyi Jiang, Yu Zhou, Mei Yu
Fusion Education by Humanities and Sciences in the Case of e-Learning and Hands-On - Masayuki Hata, Masato Honma, Hitoshi Matsubara, Taku Osanai, Takeshi Osanai
Knowledge Representing and Clustering in e-Learning - Chunhua Ju, Xun Wang, Biwei Li
Programming of Informatized Instructional Design Platform for Physics - Yongjiang Zhong, Ju Liu, Shaochun Zhong, Yamei Zhang, Xiaochun Cheng
A New Method for Testing Embedded Software with Scenario Pattern - Yu Ren, Tongwu Li
The Construction of Fuzzy Set and Fuzzy Rule for Mixed Approach in Adaptive Hypermedia Learning System - Naomie Salim, Norreen Haron
Knowledge Management System Based on Semantic Web in e-Learning Community - Huang Qi, Shouqian Sun
A Platform for Interactive VR Storytelling - Changhoon Park, Michitaka Hirose, Heedong Ko
E-Learning System and Graphics Education
Reviewing the Potential of Virtual Learning Environments in Schools - Malcolm Padmore, Lynne Hall, Bob Hogg, Gareth Paley
Designing a Virtual Learning Environment to Support the Study of Crime and Its Prevention for Teenagers - Lynne Hall, Karen Padmore, Mike Hodge, Giles Oatley
Mental Vision: A Computer Graphics Teaching Platform - Achille Peternier, Daniel Thalmann, Frederic Vexo
3-D Graphical Hypermedia Meets Interactive E-Books: A New Paradigm for Experiential Learning - Joan Mazur, Ruigang Yang, Mingxuan Sun, Rebecca Kayrouz
e-Calculus at IZTECH - Unal Ufuktepe, Gunnur Ufuktepe, Asli Deniz, Veli Dundar
SKIT: A Computer-Assisted Sketch Instruction Tool - Greg Coombe, Brian Salomon
Exploring the Fourth Dimension: The Design of a Multimedia Learning System for Generalization - F.L. Lee, J.H.M. Lee, M.K.H. Wong, H.Y. Law, L. Wang
Curriculum Development for the Gifted Elementary School Students in Computer - Yeongwha Lee, Woochun Jun, Byeong Heui Kwak
Computer-Assisted Teaching in Class Situation: A High-School Math Lab on Vectors - Maud Marchal, Peggy Provent, Frederic Ruyer, Pirouz Djoharian, Fabrice Neyret
Interactive Multimedia System for Distance Learning of Higher Education - Yan Liu, Wong Hang Chit
A Multimedia Contents Development and Implementation Model Based on Computer Graphics Courseware - Teuk-Seob Song, Yoon-Chul Choy, Soon-Bum Lim
Study on the Long-Range Marine Cruise System of Unmanned Aerial Vehicles - Zhixiong Qiu, Peizhen Lan, Xinyu Lin
An Extendable System for the Specification and Generation of Interactive Self-tests - Manfred Widera, Barbara Messing, Gabriele Kern-Isberner, Malte Isberner, Christoph Beierle
A Wireless LAN-Based Robust and Scalable Virtual Laboratory for E-Learning - Yongkai Fan, Jun Lin, Tianze Sun, Wenju Yuan
Component Based E-Learning System Using Item Analysis - Hwa-Young Jeong
Collaborative GIS Environment for Exploratory Spatial Data Analysis Based on Hybrid P2P Network - Yang-Won Lee, Key-Ho Park, Ryosuke Shibasaki
Storytelling, Intelligent Agents and Affective Interaction
Storytelling in Virtual Reality for Training - Nicolas Mollet, Bruno Arnaldi
Supporting the Development of Interactive Storytelling Skills in Teenagers - Judy Robertson, Judith Good
700 Years Later: Using Multimedia to Bring the Stories of Medieval Asian Scrolls to Today’s Students - Kevin Travers, Christina M. Finneran
Developments in Affect Detection from Text in Open-Ended Improvisational E-Drama - Li Zhang, John A. Barnden, Robert J. Hendley, Alan M. Wallington
Theoretical Framework for Construction of Representation Through Interactive Narrative - Baptiste Campion
Edutainment Aspects in Hypermedia Storytelling - Wolfgang Heiden
A Theatre of Ethics and Interaction? Bertolt Brecht and Learning to Behave in First-Person Shooter Environments - Dan Pinchbeck
Using Cognitive Affective Interaction Model to Construct On-Line Game for Creativity - Hsien-Sheng Hsiao, Kai-Hsin Wong, Meng-Jie Wang, Kuang-Chao Yu, Kuo-En Chang, Yao-Ting Sung
Story Pacing in Interactive Storytelling - Stefan Gobel, Rainer Malkewitz, Felicitas Becker
Narrative Structure Analysis of Lecture Video with Hierarchical Hidden
Markov Model for E-Learning - Yu-Chi Liu, Xi-Dao Luan, Yu-Xiang Xie, Duan-Hui Dai, Ling-Da Wu
4-Dimensional Context Management for Interactive Virtual Storytelling - Seulki Kang, Heedong Ko, YoonChul Choy
Integration of Game and Education
PS-DA Model of Game Addiction: Theoretical Hypothesis and Case Analysis - Peng Deng, Zhiting Zhu
A Case Study of Game Design for E-Learning - Pei-Chi Ho, Szu-Ming Chung, Ming-Hsin Tsai
Static and Dynamic Difficulty Level Design for Edutainment Game Using Artificial Neural Networks - Kok Wai Wong, Chun Che Fung, Arnold Depickere, Shri Rai
Study of Dance Entertainment Using Robots - Kuniya Shinozaki, Yousuke Oda, Satoshi Tsuda, Ryohei Nakatsu, Akitsugu Iwatani
Smart Ambience Games for Children with Learning Difficulties - Horace H.S. Ip, Belton Kwong
Teaching an Undergraduate AI Course with Games and Simulation - Philip Hingston, Barbara Combes, Martin Masek
Experimental Approach to Affective Interaction in Games - Holger Diener, Karina Oertel
A Framework to Help Designing Innovative Massively Multiplayer Online Games Interactions - Anne-Gwenn Bosser
Earth and Planetary System Science Game Engine - Falko Kuester, Gloria Brown-Simmons, Christopher Knox, So Yamaoka
Learning Online: A Comparative Study of a Situated Game-Based Approach and a Traditional Web-Based Approach - M.S.Y. Jong, J.J. Shang, F.L. Lee, J.H.M. Lee, H.Y. Law
Design and Contents of a 3Dblog System and Its Applications to Edutainment - Yoshio Nishio, Takami Yasuda, Shigeki Yokoi
Design and Implementation of Farmtasia: A Game Designed for the VISOLE Teaching Style - E.T.H. Luk, M.K.H. Wong, K.K.F. Cheung, F.L. Lee, J.H.M. Lee
Teaching Agent Systems’ Design Using 3D Interactive Computer Games - In-Cheol Kim
Cyranus – An Authoring Tool for Interactive Edutainment Applications - Ido A. Iurgel
Research of Virtual Campus Environment Study Using VRML - Weihua Hu, Chuying Ke, Guorong Wang
A Multimodal Fusion Framework for Children’s Storytelling Systems - Danli Wang, Jie Zhang, Guozhong Dai
Design of a Cartoon Game for Traffic Safety Education of Children in China - Zhen Liu
Cinematographic Techniques for Edutainment Applications - Felicitas Becker
Game Design and Development
Efficient Large-Scale Terrain Rendering Method for Real-World Game Simulation - Dong-Soo Kang, Yun-Jin Kim, Byeong-Seok Shin
Federate Migration in Grid-Based Virtual Wargame Collaborative Environment - Hai Huang, Wei Wu, Xin Tang, Zhong Zhou
Cyclic Reproduction Scheme in Genetic Algorithm for Evolutionary Game - Sang-Won Um, Suk-Han Lee, Tae-Yong Kim, Jong-Soo Choi
Model Searching Algorithm Based on Response Order and Access Order in War-Game Simulation Grid - Yunxiang Ling, Miao Zhang, Xiaojun Lu, Wenyuan Wang, Songyang Lao
Creating Emotions by Characters Design for Computer Games - F. You, I. Palmer, W. Godfrey, Z.B. Zheng
Efficiently Maintaining Consistency Using Tree-Based P2P Network
System in Distributed Network Games - Kyung Seob Moon, Vallipuram Muthukkumarasamy, Anne Thuy-Anh Nguyen
Real-Time Neuroevolution to Imitate a Game Player - Hyun-woo Ki, Ji-hye Lyu, Kyoung-su Oh
Improving Game Processing in Multithreading and Multiprocessor Architecture - Abdennour El Rhalibi, Madjid Merabti, Yuanyuan Shen
ODECAL, a Flexible Open Source Rag Doll Simulation Engine - Pang Lih-Hern, Tan Yee Siang, Wong Chin Foo, Wong Lai Kuan
Computer Supported Remote Learning and Gaming Using Tele-Face Mouse System - Sang Chul Ahn, Jin Hak Kim, Hyoung-Gon Kim
Pheromone-Based Pre-processing to Improve Move Generation in Board Games - Shenyi Chen, Hui Qian, Miaoliang Zhu
Design and Implementation of a Game Physics Editor Using XML - Byungyoon Lee, Jonghwa Choi, Dongkyoo Shin, Dongil Shin
A Virtual Billiard Game with Visual, Auditory and Haptic Sensation - Yoshihiro Takamura, Norihiro Abe, Kazuaki Tanaka, Hirokazu Taki, Shoujie He
Chinese Chess Based on Jabber - Quanyu Wang, Siyin Liu
Dynamic Terrain LOD with Region Preservation in 3D Game Engine - Guojun Chen, Jing Zhang
Mobile Computing, Network and Collaboration
Design and Implementation of a Mobile Class Web Site Using Intelligent User Interface - Yeonho Hong, Woochun Jun, Byeong Heui Kwak
A Wearable Learning and Support System for Manufacture Application - Shiji Xiahou, Dongyi Chen, Zhiqi Huang
Analysis and Research About an On-Line Collaborative Learning Teams Based Grids - ZhangJian Chen, TongSen Hu, Yan Yu
Of Collaborative Learning Team: An Approach for Emergent Leadership Roles Identification by Using Social Network Analysis - Punnarumol Temdee, Bundit Thipakorn, Booncharoen Sirinaovakul, Heidi Schelhowe
Concepts for Extending Wiki Systems to Supplement Collaborative Learning - Silvan Reinhold, Daniel F. Abawi
3D Collaborative Virtual Environments over the Web - Leandro Balladares, Rolando Menchaca, Rub´en Peredo
Research on Multimedia Transmission of Mobile Learning Based on Wireless Network - Zhijun Yang, Dongfeng Zhao
Interactive Mobile Pet Game - JongYeol Yang, TaeKyung Lee, Keechul Jung
Multi-stroke Freehand Text Entry Method Using OpenVG and Its Application on Mobile Devices - Gaoqi He, Zhigeng Pan, Christophe Quarre, Mingmin Zhang, Huijun Xu
A Streaming Engine for PC-Based 3D Network Games onto Heterogeneous Mobile Platforms - Gi Sook Jung, Soon Ki Jung
Hybrid Triangle-Based Sub-texel Precision Anisotropic Filtering for Mobile Devices - Bailin Yang, Xiangcheng Li
A Combination Scheme to Improve TCP Throughput over Multihops Wireless Mobile Ad Hoc Networks - Wei Ren, Hai Jin
Web Virtual Reality Edutainment in Biology and Physics - Tomaz Amon
Graphics Modeling and Rendering for Games Survey and Practice of 3D City Modeling - Liying Wang, Wei Hua
Collaborative 3D Modeling of Large-Scale Virtual Geographic Environment - Weijun Yang, Jianhua Gong, Chuanwen Hu, Weixing Wang
A 3D Model Feature-Line Extraction Method Using Mesh Sharpening - Hao Jing, Bingfeng Zhou
3D Body Reconstruction from Photos Based on Range Scan - Hyewon Seo, Young In Yeo, Kwangyun Wohn
Mesh Fitting Based 3D Character Modeling - Kai-Man Tong, Kin-Chuen Hui, Charlie C.L. Wang
Antialiased Shadow Algorithms for Game Rendering - Nailiang Zhao, Yanjun Chen, Zhigeng Pan
Efficient Out-of-Core Rendering of Complex 3D Scenes - Yu Gao, Baosong Deng, Yingmei Wei, Lingda Wu
An Efficient Method for Rendering Detailed Soft Shadow - Feng Zhou, Guoping Wang, Heng Wang
Research of Dynamic Terrain in Complex Battlefield Environments - Xingquan Cai, Fengxia Li, Haiyan Sun, Shouyi Zhan
Procedural Terrain Detail Based on Patch-LOD Algorithm - Xuexian Pi, Junqiang Song, Liang Zeng, Sikun Li
Texture Synthesis Using Incremental Patches - Nikolaos Ersotelos, Feng Dong
Image Based Active Model Adaptation Method for Face Reconstruction and Sketch Generation - Yuehu Liu, Yunfeng Zhu, Yuanqi Su, Zejian Yuan
Space Object Geometry and Behavior Modeling Method - Yang Zhou, Caozheng Lan, Qing Xu, Zhihui Gong
Interactive Sketch Generation for Dunhuang Frescoes - Jianming Liu, Dongming Lu, Xifan Shi
Real-Time Walkthrough System of Large-Scale Infrared Dynamic Scene - Zhangye Wang, Changbo Wang, Yan Zhou, Qunsheng Peng
Animation Techniques for Edutainment
Dynamic Surface Deformation and Modeling Using Rubber Sweepers - Chengjun Li, Wenbing Ge, Guoping Wang
A Novel Algorithm for Extracting the Boundaries of Two Planar Curves’ Morphologic Summation - WenYu Liu, HaiRong Liu
An Efficient Algorithm for Content-Based Human Motion Retrieval - Yan Gao, Lizhuang Ma, Junfa Liu, Xiaomao Wu, Zhihua Chen
A Fast Individual Face Modeling and Facial Animation System - Bin Ding, Yangsheng Wang, Jian Yao, Peng Lu
Digital Buddhist Image Creation by Haptic Deformation - Jong-Phil Kim, Jeung-Chel Park, Beom-Chan Lee, Kwan H. Lee, Jeha Ryu
Expression Animation of Interactive Virtual Humans Based on HMM Emotion Model - Guojiang Wang, Zhiliang Wang, Xiuyan Meng, Shaodong Teng, Yinggang Xie
Retrieval of 3D Video Mosaics for Fast 3D Visualization - Jaechoon Chon, Eihan Shimizu, Ryosuke Shibasaki
Style Animations Generated from Dynamic Model - Dengming Zhu, Zhaoqi Wang, Shihong Xia
Research and Implement of Virtual Human’s Walking Model in Maintenance Simulation - Xiaojun Lu, Yan Li, Hangen He, Yunxiang Ling
An Integrated Color Changing Simulation System Based on Colorimetric and Chemical Modeling - Xifan Shi, Dongming Lu, Jianming Liu, Yunhe Pan
An Experimental Facial Synthesis System Using Graph Cut and Gradient Domain Fusion - Xiaohong Jiang, Fen Dai, Hanqing Jiang
Skin Incision Using Real-Time Cutaway Based on FE Analysis - Zhongyu Chen, Guohua Wu, Ronghua Liang, Guofeng Zhang
Physically-Based Real-Time Music Fountain Simulation - Huagen Wan, Yujuan Cao, Xiaoxia Han, Xiaogang Jin
Generating 3D Paper-Cutting Effects - Yan Li, Jinhui Yu, Honxin Zhang, Jiaoying Shi
Interactive Simulation of Large-Scale Forests in Virtual Reality Applications - Chengfang Song, Qifeng Tan, Long Zhang, Wei Chen, Yi Gong, Yu Guan, Qunsheng Peng
Dynamic Textures Using Wavelet Analysis - Jianbing Shen, Xiaogang Jin, Chuan Zhou, Hanli Zhao
Style Conversion of Cartoon Animation - Tianzhou Chen, Jinhui Yu, Qunsheng Peng
Application of 4-Point Subdivision to Generate In-Between Frames in Skeletal Animation - Fan Zhou, Xiaonan Luo, Hao Huang
Recursive Curves and Surfaces in Grassmann Space for Computer Modeling and Animation - Xiaonan Luo, Shujin Lin
Virtual Five Animals Exercise - Yue Qi, Xu-kun Shen, Qin-ping Zhao
Adaptive Level Set Method for Mesh Evolution - Guoxian Zheng, Jieqing Feng, Xiaogang Jin, Qunsheng Peng
Energy Matting - Yu Guan, Xiao Liang, Zi’ang Ding, Yinan Fan, Wei Chen, Qunsheng Peng
Computer Simulation of Multi-phase Coupled Heat and Moisture
Transfer in Clothing Assembly with a Phase Change Material in a Cold Environment - Shuxiao Wang, Yi Li, Hiromi Tokura, J.Y. Hu, Aihua Mao
A Distributed Forest Fire Fighting Simulation System Based on HLA - Chongcheng Chen, Liyu Tang, Xiaogang Feng, Kaihui Lin
VR, Augmented Reality and Mixed Reality
Experimental Researches on Gaze-Based 3D Interaction to Stereo Image Display - Yong-Moo Kwon, Jai Kyung Shul
System Design for On-Line Distributed Computational Visualization and Steering - Qishi Wu, Mengxia Zhu, Nageswara S.V. Rao
Multi-user Live Video in a Shared Virtual World for Enhanced Group Collaboration - Seon-Min Rhee, Jiyoung Park, Myoung-Hee Kim
An Improved 6DOF Electromagnetic Tracking Algorithm with Anisotropic System Parameters - Zhigang Yan, Kui Yuan
Image Texts-Based Navigation for Augmented Game - Anjin Park, Keechul Jung
A Framework of Collaborative Workspace Based on Multi-stereo Vision and Shared Mixed Reality - Shengjin Wang, Yaolin Tan, Xiaoqing Ding
Digital Canvas: A Projection-Space Interaction Tool - Jun Park
An Augmented Reality Toolkit Based on SEDRIS - Myeong Won Lee, Min-Gun Lee, Sung-Gon Kim, Kicheon Hong
Designing Interactions for Augmented Reality Based Educational Contents - Jinseok Seo, Namgyu Kim, Gerard J. Kim
The ARTable: An AR-Based Tangible User Interface System - Youngmin Park, Woontack Woo
Effects of Guided and Unguided Style Learning on User Attention in a Virtual Environment - Jayoung J. Goo, Kyoung S. Park, Moonhoen Lee, Jieun Park, Minsoo Hahn, Hyungil Ahn, Rosalind W. Picard
Using Olfactive Virtual Environments for Learning Organic Molecules - Angele Tijou, Emmanuelle Richard, Paul Richard
Single Camera Based Optical Tracking System for Personal Entertainment - Dongdong Weng, Yue Liu, Yongtian Wang
Computer Interaction by Camera Tracking - Torsten Engelbrecht, Linqiang Chen, Yigang Wang
Haptic Interaction System for Co-evolution with Reactive Virtual Human - S.Z. Jeong, N. Hashimoto, M. Sato
Study on Attitude Measurement System for Virtual Surgery Navigation - Xiaoming Hu, Yue Liu, Yongtian Wang
Dynamic User Modeling for Sketch-Based User Interface - Zhengxing Sun, Bin Li, Qiang Wang, Guihuan Feng
Multi-modal Virtual Environments for Education: From Illusion to Immersion - Emmanuelle Richard, Angele Tijou, Paul Richard
Effects of Filtering Policies on Task Performance in a Desktop CVE System - Ling Chen, Wei Liu, Gencai Chen
Computer-Aided Training System of Educational Virtual Dissection Using Visible Korean Human - Koo-Joo Kwon, Byeong-Seok Shin, Min Suk Chung
Poultry.Internet and Internet Pajama: Novel Systems for Remote Haptic Interaction - Keng Soon Teh, Shang Ping Lee, Adrian David Cheok
Haptic Puppetry for Interactive Games - Sujeong Kim, Xinyu Zhang, Young J. Kim
Digital Heritage and Digital Museum
An Image Retrieval System Based on MPEG-7 and XMLDB Query for Digital Museum - Hui Xu, Hui Xiang
Digitization of Culture Heritage Based on Tour into the Picture - Yaping Zhang, Yang Zhao, Jiaoying Shi, Dan Xu
Virtual Museum Net - Pier Augusto Bertacchini, Eleonora Bilotta, Elvira Di Bianco, Gianpiero Di Blasi, Pietro Pantano
Digital Repair Research on Archeological Relics - Zhong Li, Lizhuang Ma, Mingxi Zhao, Zhihong Mao
A Teacher’s Tool in Game-Based Learning System: Study and Implementation - Jingguang Liu, Lu Wang
Experiments Towards 3D Immersive Interaction for Digital Libraries - Rodrigo Almeida, Pierre Cubaud, Jerome Dupire, Stephane Natkin, Alexandre Topol
The Technology of Stereo Photography and Virtual Reality in Research of Virtual Museum - Zili Li, Hui Li, Yuanchu Li
Heritage - Li Li, Zhigeng Pan, Shusen Sun
Content-Based 3D Model Retrieval for Digital Museum - Jie Tang, Fuyan Zhang
Digital Restoration of Historical Heritage by Reconstruction from Uncalibrated Images - Dan Hou, Xia Shen, Xiaowei Li, Yue Liu, Yongtian Wang
Building a Multi-purposes Digital Media System Using MPEG-21 and XML - Hua-Yi Lin, Yueh-Min Huang, Tzone-I Wang
Author Index
with TOC BookMarkLinks

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