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    The Complete 2020 Unreal Masterclass: Build 2D And 3D Games

    Posted By: ELK1nG
    The Complete 2020 Unreal Masterclass: Build 2D And 3D Games

    The Complete 2020 Unreal Masterclass: Build 2D And 3D Games
    Last updated 12/2019
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 12.73 GB | Duration: 18h 29m

    Learn video game development and how to build impressive games from scratch with the Unreal Engine

    What you'll learn
    Build classic 2D and 3D platformer games in Unreal engine 4
    Create multiple small games of different genres
    Develop games from scratch
    Requirements
    The (free) Unreal Engine 4. We will walk you through the simple installation and setup process.
    A computer with an Internet connection. This course is suitable for Mac or PC.
    Description
    This project is the world's biggest on-demand tutorial series designed to teach ANYONE how to code and build impressive games with the Unreal Engine.Benefits of Learning UnrealPopular - Unreal is a free game development engine used by developers all the way from beginner indie developers to AAA studios. The community is large and available for help.Powerful - Unreal is a powerful engine, with a huge library of image assets available for you to use as much as humanly possible, saving hours of development time.High Definition - Unreal is one of the main engines to use because it is so good at making good looking and high quality games. Unreal has high fidelity, meaning you can zoom in and still have high quality images.Coding Optional - The best part about Unreal is their blueprint system, letting you build games without coding. We have been using Unreal technologies since UDK and are delighted to see that the blueprint system is incredibly robust and resource-efficient.Resource-Efficient - You can minimize loss of performance by a large amount simply by using Blueprints.Other Industries - Unreal is for more than just game development. You can get hired in filmmaking, architectural design and product visualization, to name a few.For instance, Mcclaren Automotive uses Unreal to let users visualize their own unique luxury car before building it. Unreal Engine has even been used to build Star Wars-themed areas in Disney World and Disneyland.The Weather Channel used mixed reality to visualize Hurricane Florence's floods.

    Overview

    Section 1: Unreal Overview

    Lecture 1 Unreal Overview - Part 1

    Lecture 2 Unreal Overview - Part 2

    Lecture 3 Unreal Overview - Part 3

    Section 2: Create a quick shooter game

    Lecture 4 Crash course - Shooter - Part 1

    Lecture 5 Crash course - Shooter - Part 2

    Lecture 6 Crash course - Shooter - Part 3

    Lecture 7 Crash course - Shooter - Part 4

    Lecture 8 Crash course - Shooter - Part 5

    Section 3: Unreal Platform Switcher

    Lecture 9 Crash course - Platform Switcher - Part 1

    Lecture 10 Crash course - Platform Switcher - Part 2

    Lecture 11 Crash course - Platform Switcher - Part 3

    Lecture 12 Crash course - Platform Switcher - Part 4

    Section 4: Unreal FPS

    Lecture 13 Crash Course - FPS Shooter - Part 1

    Lecture 14 Crash Course - FPS Shooter - Part 2

    Lecture 15 Crash Course - FPS Shooter - Part 3

    Section 5: Developing a Turret-Based Game

    Lecture 16 Crash Course - Turret - Part 1

    Lecture 17 Crash Course - Turret - Part 2

    Lecture 18 Crash Course - Turret - Part 3

    Lecture 19 Crash course - Turret - Part 4

    Section 6: Create a Runner Switcher

    Lecture 20 Crash course - Runner Switcher - Part 1

    Lecture 21 Crash Course - Runner Switcher - Part 2

    Lecture 22 Crash Course - Runner Switcher - Part 3

    Lecture 23 Crash course - Runner Switcher - Part 4

    Lecture 24 Course Files

    Section 7: Learning more about the Unreal engine

    Lecture 25 Getting Started In The Unreal Engine

    Lecture 26 Moving around the Unreal Engine

    Lecture 27 Moving Objects Around

    Lecture 28 Adding Objects to the Scene

    Lecture 29 Adding in Lights

    Lecture 30 Adding Components to Objects

    Lecture 31 Saving work

    Lecture 32 Intro to Blueprints

    Lecture 33 Level Blueprints and Object Blueprints

    Lecture 34 Changing Components in the Object Tree

    Lecture 35 Introduction to the Common Kinds of Variables

    Lecture 36 Setting Variables and Capitalization

    Lecture 37 Getting Setting and Converting Variables

    Lecture 38 Printing to the Log and Using Variables

    Section 8: Learning about Rapid Prototyping

    Lecture 39 Prototyping the Level

    Lecture 40 Making a playable game

    Lecture 41 Adding Hit Logic

    Lecture 42 Counter to Cube Destructions

    Lecture 43 Adding a Timer

    Lecture 44 Rounding up

    Lecture 45 Light on the Projectile

    Lecture 46 Random Color

    Lecture 47 Spot Lights

    Lecture 48 Wrapping Up Project

    Section 9: Prototyping a Shooting game

    Lecture 49 Setting up Prototype

    Lecture 50 Shoot Gallery

    Lecture 51 Set up levels

    Lecture 52 Ball Physics

    Lecture 53 Create a Spawner

    Lecture 54 Impulses

    Lecture 55 Destroying the balls

    Lecture 56 Adding Explosion to the ball

    Lecture 57 More on Spawning objects

    Lecture 58 Heads up display

    Lecture 59 Refactoring

    Lecture 60 Adding Timer

    Lecture 61 Testing Prototype-Fix

    Lecture 62 Wrapping up

    Section 10: Prototyping a Shootdown game

    Lecture 63 Prototyping the Level

    Lecture 64 Changing the FPS character

    Lecture 65 Disabling the barrier collision

    Lecture 66 A target to fire at

    Lecture 67 Ball Health and Transform

    Lecture 68 Adding Spawner

    Lecture 69 Ball above the spawner

    Lecture 70 Scoring System

    Lecture 71 Refactoring Code

    Lecture 72 Kill all Ball

    Lecture 73 Fixing Explosion problem

    Lecture 74 Optimizing Explosions

    Lecture 75 Adding Final ball

    Lecture 76 Testing the No Gravity

    Lecture 77 Spawner Bouncing ball

    Lecture 78 Adding impulse

    Lecture 79 Adding timer

    Lecture 80 Destroying classes

    Lecture 81 Purple Kill all

    Lecture 82 Conclusion of Section

    Section 11: About fundamentals in Multiplayer

    Lecture 83 Intro to Blueprints

    Lecture 84 Adding Player Starts

    Lecture 85 Debug UI

    Lecture 86 Adding Collectables

    Lecture 87 Adding a box-collected UI

    Lecture 88 Updating the UI

    Lecture 89 Fixing the Problem

    Section 12: Fundamentals of a Battle Royale

    Lecture 90 Start the Royale

    Lecture 91 Multiplayer set up

    Lecture 92 Player Colors

    Lecture 93 Colors with code

    Lecture 94 Player Counter

    Lecture 95 Server Authority

    Lecture 96 Setting up Tag

    Section 13: "The Floor is Lava"

    Lecture 97 Setting up the game

    Lecture 98 Lava Actor Set up

    Lecture 99 Logs and Redundancies

    Lecture 100 Checking Level map

    Lecture 101 Setting up Tag Cube

    Lecture 102 Gamemode Variables

    Lecture 103 Setting up Box Rules

    Lecture 104 Bugs and Issues

    Lecture 105 Closing Remarks

    Section 14: Building an advanced shooter

    Lecture 106 Getting Started

    Lecture 107 Loading Animations

    Lecture 108 Setting up character

    Lecture 109 Pinning the gun to the player

    Lecture 110 Player Projectile

    Lecture 111 Projectile Spawning

    Lecture 112 Projectile Velocity

    Lecture 113 Player Health

    Lecture 114 Health Pickups

    You're an absolute beginner who needs to build a larger portfolio,You're a programmer who wants to upskill to game development,You're curious about the Unreal Engine but have struggled to find a clear series of tutorials to finish a project,You want to build a game to show your friends and family,You want to learn to code by building hands-on projects,You're a professor/teacher who needs to make a game development curriculum,You want to take your education into your hands by learning online