Tags
Language
Tags
July 2025
Su Mo Tu We Th Fr Sa
29 30 1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31 1 2
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Practical guide to AI in Unity

    Posted By: Sigha
    Practical guide to AI in Unity

    Practical guide to AI in Unity
    Video: .mp4 (1280x720, 30 fps(r)) | Audio: aac, 48000 Hz, 2ch | Size: 3.83 GB
    Genre: eLearning Video | Duration: 27 lectures (4 hour, 44 mins) | Language: English

    Create a colony-simulation-game with State-Machines and Behavior-Trees


    What you'll learn

    Lay the foundation for a Colony-Survival Game like Rimworld or Oxygen Not Included
    Develop simple and complex practical AI Solutions for your games
    Create a simple AI with State Machines
    Make extensible State Machines with the State Pattern
    Develop a complex AI with Behaviour Trees
    Master the Behavior Designer Plugin
    Simulate an ecology with Genetic Algorithms


    Requirements

    Installed Unity v2019.3
    Basic understanding of Unity
    Basic understanding of C#

    Description

    Learn how to create state of the art AI for video games using Unity.

    I believe in a practical approach in learning so this course will be primarily project-based. You won't just learn dry theory and forget everything within a matter of days but instead apply the learned concepts to two actual Unity-Projects:

    Catch: A simple digital replica of play every kid's favourite game: catch

    Colony Simulation: A game like Rimworld or Oxygen Not Included, where you can't control the NPCs directly, but instead they are controlled by the AI and you need to help them survive by making sure they've got enough to eat.

    Also this course contains a free exclusive Behavior-Designer Educational-License, which would normally cost ~70$. Behavior Designer is the industry-standard solution for Behaviortrees and generously provided me with an exclusive Educational License, which they specifically built for this course. So you won't get it anywhere else.


    Also you will of course get full lifetime access to the course.


    We'll start with the simplest AI-System that there is, namely State-Machines.

    After that we'll improve State-Machines and make them more extensible with the State-Pattern.

    Then we'll hit the main topic which is one of the more advanced techniques that are used in Indie- and AAA-Gameproductions alike: BehaviorTrees.

    Lastly we'll have a glimpse at one of the more experimental AI-Approaches, namely Genetic Algorithms, which are more of a niche topic but have the potential for very interesting game-mechanics that stand out of the crowd.


    Whereas this course is already rather extensive and covers the most important aspects of AI for modern gamedevelopment, I can't possibly cover everything of this huge field. For example I won't address machine learning because this topic alone would fill a whole bunch of courses and really isn't that practical for most Game-AIs because of the lack of control you have over it.

    By the end of the course you'll be confident with the most important AI-Techniques- and Design Patterns for modern Gamedevelopment.


    So what are you waiting for, join me now and start creating astonishing AI-Systems yourself.

    Who this course is for:

    Intermediate Gameprogrammers with an interest in AI in Unity
    Gamedesigners with some Coding- and Unity-Background

    Practical guide to AI in Unity


    For More Courses Visit & Bookmark Your Preferred Language Blog
    From Here: English - Français - Italiano - Deutsch - Español - Português - Polski - Türkçe - Русский


    Download Links