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    Computer Graphics with OpenGL and GLFW: Building Interactive 2D and 3D Applications from First Principles

    Posted By: naag
    Computer Graphics with OpenGL and GLFW: Building Interactive 2D and 3D Applications from First Principles

    Computer Graphics with OpenGL and GLFW: Building Interactive 2D and 3D Applications from First Principles
    English | October 9, 2025 | ASIN: B0FVLKJBJB | 105 pages | Epub | 127.30 KB

    Computer Graphics with OpenGL and GLFW: Building Interactive 2D and 3D Applications from First Principles
    by Alex James Winston

    Unlock the power of modern graphics programming with this comprehensive, hands-on guide to building interactive 2D and 3D applications using OpenGL and GLFW.

    From drawing your first triangle to architecting a full rendering engine, this book walks you step by step through the fascinating world where code meets creativity. You’ll learn to create real-time visuals, design shaders in GLSL, manage textures, implement lighting and shadows, and construct dynamic cameras — all while mastering the underlying principles that power modern games and simulations.

    Whether you’re a student, self-taught developer, or professional engineer looking to break into game development or visualization, this book provides the solid foundation you need. Each chapter builds on the last through practical projects — from rendering 2D sprites to exploring immersive 3D scenes — ensuring you don’t just learn theory but apply it to real, working systems.

    If you’ve ever wanted to understand what happens “under the hood” of Unity, Unreal, or Blender, this book will teach you to build it yourself — one frame, one shader, and one render loop at a time.