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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    The Art of Computer Game Design (Ebook)

    Posted By: insrchof
    The Art of Computer Game Design (Ebook)
    By Chris Crawford

    The central premise of this book is that computer games constitute a new and as yet poorly devel-
    oped art form that holds great promise for both designers and players.

    This premise may seem laughable or flippant. How could anybody classify the likes of SPACE
    INVADERS and PAC MAN as art? How can TEMPEST or MISSILE COMMAND compare with
    Beethoven’s Fifth Symphony, Michelangelo’s Pieta, or Hemingway’s A Farewell To Arms?
    Computer games are too trivial, too frivolous to be called art. They are idle recreation at best. So
    says the skeptic.

    But we cannot relegate computer games to the cesspit of pop culture solely on the evidence of the
    current crop of games. The industry is too young and the situation is too dynamic for us to dismiss
    computer games so easily. We must consider the potential, not the actuality. We must
    address the fundamental aspects of computer games to achieve a conclusion that will withstand
    the ravages of time and change.

    LINK: http://rapidshare.de/files/18529505/artCGD.rar

    0.27 MB

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