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    Design Patterns for Game Programming (2019)

    Posted By: ParRus
    Design Patterns for Game Programming (2019)

    Design Patterns for Game Programming (2019)
    WEBRip | English | MP4 + Project Files | 1280 x 720 | AVC ~1474 Kbps | 30 fps
    AAC | 128 Kbps | 44.1 KHz | 2 channels | Subs: English (.srt) | ~9 hours | 6.82 GB
    Genre: Video Tutorial / Development, Game Development, Design Pattern

    An exploration of robust modularised code building for games with Unity 2019 and C#.
    What you'll learn
    How to create robust, reusable modularised code for use in games programming.
    How to implement repeatable solutions to address common game programming problems.

    Requirements
    Be able to program in C#.
    Have used the Unity Game Engine at a Basic Level.
    Description
    Want to create code that is robust, optimized and reusable? Then you need to learn about programmming design patterns.

    Game Programming Design Patterns are templates for building modularised code that are generally a repeatable solution to a commonly occurring mechanic applied in computer games. They are general solutions that aren’t tied to a particular problem, making them reusable. One such pattern is object pooling. Whether a game needs an onslaught of constantly spawning zombies or bullets fired from a gun or asteroids to pummel the player’s spaceship, an object pool is a group of classes that can be reused, exactly as they are, across not only these scenarios but a plethora of others whenever game objects need a spawn manager.

    In this course, Penny will take you through the top 12 game programming design patterns with C# and the Unity Game Engine using her internationally acclaimed Holistic teaching style and expertise from over 25 years teaching, researching and writing about games. Throughout the course you will follow along with hands-on workshops designed to teach you these core programming concepts that will take your games to the next level.

    Learn how to program and work with patterns such as:

    commands

    flyweight

    observer

    prototype

    singleton

    states

    object pools

    game loops

    updates

    components

    …and more.

    Contents and Overview

    The course begins with a brief introduction and then you are straight into hands-on exercises, working through each of the design patterns as listed above. There are a variety of scenarios you will work on in both 2D and 3D from an asteroid shooter, to a radar object finding system to a programmable prototype prefab system. All starter files and Unity assets (including models and scenes) are provided for you. All you need to bring is a copy of Unity 2019.

    If you want to become a knowledgeable and skilled game developer, then this course is for you.

    What students are saying about Penny's courses:

    Excellent course!! I am already in game development industry and there is one quote here from the course that says it all "Whenever you are not able to solve complex problem, its the right time to get back to the BASICS".

    She is the best teacher ever in this platform

    I do like Penny de Byl's courses and way of teaching, they are much more specific than your average "master Unity" kind of courses and usually you don't learn just the engine, but also how things work behind the scenes (albeit briefly, at least it gives you an idea if you want to investigate more on your own). She's really amazing!

    Who this course is for:
    Game programmers who want to better their understanding of programming constructs to improve their code.
    Beginners learning game coding who want to get off on the right foot.

    also You can find my other useful: programming-posts

    General
    Complete name : 2. Cloning a Game Object.mp4
    Format : MPEG-4
    Format profile : Base Media
    Codec ID : isom (isom/iso2/avc1/mp41)
    File size : 178 MiB
    Duration : 15 min 25 s
    Overall bit rate : 1 610 kb/s
    Writing application : Lavf58.12.100

    Video
    ID : 1
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    Format/Info : Advanced Video Codec
    Format profile : Main@L3.1
    Format settings : CABAC / 4 Ref Frames
    Format settings, CABAC : Yes
    Format settings, RefFrames : 4 frames
    Codec ID : avc1
    Codec ID/Info : Advanced Video Coding
    Duration : 15 min 25 s
    Bit rate : 1 474 kb/s
    Nominal bit rate : 3 000 kb/s
    Width : 1 280 pixels
    Height : 720 pixels
    Display aspect ratio : 16:9
    Frame rate mode : Constant
    Frame rate : 30.000 FPS
    Color space : YUV
    Chroma subsampling : 4:2:0
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    Scan type : Progressive
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    Audio
    ID : 2
    Format : AAC
    Format/Info : Advanced Audio Codec
    Format profile : LC
    Codec ID : mp4a-40-2
    Duration : 15 min 25 s
    Bit rate mode : Constant
    Bit rate : 128 kb/s
    Channel(s) : 2 channels
    Channel positions : Front: L R
    Sampling rate : 44.1 kHz
    Frame rate : 43.066 FPS (1024 SPF)
    Compression mode : Lossy
    Stream size : 14.1 MiB (8%)
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    Alternate group : 1

    Screenshots

    Design Patterns for Game Programming (2019)

    Design Patterns for Game Programming (2019)

    Design Patterns for Game Programming (2019)

    Design Patterns for Game Programming (2019)

    Design Patterns for Game Programming (2019)

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    Design Patterns for Game Programming (2019)