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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Introduction to Particle Systems in Unity

    Posted By: ph4rr3l
    Introduction to Particle Systems in Unity

    Introduction to Particle Systems in Unity | 748 MB
    Software: Unity 4.3 | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 1ch | 1h 15m
    Genre: eLearning | Intermediate | Project Files Included | August 28, 2013

    In this series of tutorials we will learn the basics of the Shuriken Particle Editor in Unity. We'll get started by learning about the interface of the the Shuriken Particle editor. Once we understand the interface, we'll jump right into creating our first particle system. We'll learn how to create a simple fire and become more acquainted with the numerous modules that modify the behavior of a particle system. Because there are so many different modules and lots of parameters in each module, we'll continue creating different particle effects.
    Once we've finished up the basic fire effect, we'll move into a more advance explosion effect. We'll break down the explosion effect into different parts. The initial glow, the fireball and the debris. As we build each part, we'll learn about more of the modules and how they can help us achieve the effect that we desire. Once you have completed this training, you should feel more comfortable in create different particle systems using the Shuriken Particle editor within Unity.

    Introduction to Particle Systems in Unity

    Introduction to Particle Systems in Unity