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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Procedural Content Generation for Unity Game Development

    Posted By: roxul
    Procedural Content Generation for Unity Game Development

    Ryan Watkins, "Procedural Content Generation for Unity Game Development"
    English | ISBN: 1785287478 | 2016 | 260 pages | AZW3 | 6 MB

    Key Features
    Learn the basics of PCG development
    Develop a 2D game from start to finish
    Explore all the different ways PCG can be applied in games
    Book Description
    Procedural Content Generation is a process by which game content is developed using computer algorithms, rather than through the manual efforts of game developers. This book teaches readers how to develop algorithms for procedural generation that they can use in their own games. These concepts are put into practice using C# and Unity is used as the game development engine.
    This book provides the fundamentals of learning and continued learning using PCG. You'll discover the theory of PCG and the mighty Pseudo Random Number Generator. Random numbers such as die rolls and card drafting provide the chance factor that makes games fun and supplies spontaneity. This book also takes you through the full development of a 2D game.
    Starting with level generation, you'll learn how PCG can make the game environment for you. You'll move into item generation and learn the different techniques to procedurally create game items. Thereafter, you'll be guided through the more abstract PCG areas such as scaling difficulty to the player and even generating music! The book helps you set up systems within your games where algorithms create computationally generated levels, art assets, quests, stories, characters, and weapons; these can substantially reduce the burden of manually creating every aspect of the game.
    Finally, you'll get to try out your new PCG skills on 3D terrain generation.
    What you will learn
    Understand the theory of Procedural Content Generation
    Learn the uses of Pseudo Random Numbers
    Create reusable algorithm designs for PCG
    Evaluate the data structures for PCG
    Develop smaller games with larger amounts of content
    Generate content instead of spending time designing every minute detail
    Learn when and how to add PCG to your game
    Learn the fundamental techniques of PCG
    About the Author
    Ryan Watkins was digitized and absorbed into his computer at an early age. In the digital realm, he learned the importance of video games and the balance they brought to the ecosystem of computing. Video games strive to always push the boundaries of what we know to be true while being a super-charged source of fun. Ryan formed friendships with many of the video games he encountered on his digital journeys, and in return, they shared the secrets of their creation with him. He has since returned to the physical world to share those secrets with the rest of us.
    Table of Contents
    Pseudo Random Numbers
    Roguelike Games
    Generating an Endless World
    Generating Random Dungeons
    Randomized Items
    Generating Modular Weapons
    Adaptive Difficulty
    Generating Music
    Generating a 3D Planet
    Generating the Future