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GameMaker: Studio Course Level 1: A Complete Introduction To GML

Posted By: AlenMiler
GameMaker: Studio Course Level 1: A Complete Introduction To GML

GameMaker: Studio Course Level 1: A Complete Introduction To GML by Mr B G Tyers
English | October 1, 2015 | ISBN: 1517313007 | 428 pages | AZW3 | 4.31 Mb

GameMaker: Studio Course Level 1
This book is designed for learning the basics of GameMaker: Studio’s GML language.

It’s logically broken down into 25 sections.

Lesson 1 - Variables
Lesson 2 - Conditionals
Lesson 3 - Drawing
Lesson 4 - Drawing Continued
Lesson 5 - Keyboard Input and Simple Movement
Lesson 6 - Objects
Lesson 7 - Sprites
Lesson 8 - Health, Lives and Score
Lesson 9 - Mouse
Lesson 10 - Alarms
Lesson 11 - Collisions
Lesson 12 - Rooms
Lesson 13 - Backgrounds
Lesson 14 - Sounds and Music
Lesson 15 - Splash Screens and Menus
Lesson 16 - Random Numbers
Lesson 17 - More Movement (Basic AI)
Lesson 18 - Ini Files
Lesson 19 - Text Files
Lesson 20 - Arrays
Lesson 21 - DS_lists
Lesson 22 - Loops
Lesson 23 - Paths
Lesson 24 - TimeLines
Lesson 25 - Scripts

Each section includes:

Explanations of relevant code
Usage and examples in GML
A worksheet and answer key
Mini projects to undertake to practice code learnt, as well a GMZ file for each project showing an example answer
Explanation of how what has been learnt will be applied to the final game project
In total there’s 100+ mini projects. Each project is designed to promote logical thinking and problem solving.

• A splash screen

• Unlockable levels

• Auto saving of score, cash, lives and level using INI files

• Shop where player can buy weapon ammo

• Multiple ship types

• Bonuses

• Sound effects and voices

• Graphical effects using built in effects

• GUI showing player info

• Collision events with simulated physics

• Use of timers to create bonus objects

• Bonus objects that follow paths

• Menu control using mouse buttons

• Game control using keyboard

• Multiple levels and backgrounds

• Scripts

There’s also an end of book exam, great if you’re using the book in an educational setting.

Suitable for home study or class use.

At over 350 pages, it covers lots of ground, and is ideally suited for anyone with no or minimal programming experience.