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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach

    Posted By: First1
    Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach

    Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach by Frank Luna
    English | June 25th, 2006 | ISBN: 1598220160 | 654 pages | True PDF | 9.98 MB

    This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0.

    The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects.

    Features include:
    • understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations;
    • discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library;
    • learn how to implement lighting, texture mapping, alpha blending, and stencilling using shaders and the high-level shading language (HLSL);
    • explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;
    • find out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; and review key ideas, gain programming experience, and explore new topics with th full source code for every sample application.

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