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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Master Game Developement: Optimizing your game in Unity

    Posted By: lucky_aut
    Master Game Developement: Optimizing your game in Unity

    Master Game Developement: Optimizing your game in Unity
    Duration: 1h 3m | .MP4 1280x720, 30 fps(r) | AAC, 48000 Hz, 2ch | 1.33 GB
    Genre: eLearning | Language: English

    In this tutorial, you will learn everything you need to optimize your games in Unity. The principles of this tutorial can be applied in 2D as well as 3D games.
    You can watch the videos in any order that you want.
    At the end of these tutorial videos, you will be able to
    Optimize your Unity games for mobile devices, PC and etc.
    Analyze the complexity of your code using profiler.
    Improve memory usage by compressing your textures and object pooling method.
    Share complex jobs with other threads using multi-threading.
    Analyze your game asset's size.
    Limit the rendering of objects that do not appear in player's camera using occlusion culling and LOD.
    Use events to improve your code's performance.
    A basic knowledge of Unity is recommended for this lesson but it's not necassary.
    You are provided with a game project that you need to optimize at the end of the class. All of the tips and lessons you learn during the class is applicable in the project. Make sure to apply the things you learn in this project at the end of the tutorial.
    Click here go to the class project code on GitHub
    Link to the Unity's execution order documentation. (Reference of video: Optimize your Code)
    Link to the Unity's job system. (Reference of video: Multi-threading)
    If you'd like, you can check out some of my personal projects here
    and make sure to check out other awesome game design classes on Skillshare