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Big Data Management and Processing

Posted By: l3ivo
Big Data Management and Processing

Kuan-Ching Li, Hai Jiang, Albert Y. Zomaya, "Big Data Management and Processing"
English | 2017 | ISBN: 036757361X, 1498768075 | 488 pages | EPUB | 17.1 MB

Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Repost)

Posted By: DZ123
Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Repost)

Sanjay Madhav, "Game Programming Algorithms and Techniques: A Platform-Agnostic Approach"
English | 2013 | ISBN: 0321940156 | PDF | pages: 350 | 10.0 mb

The Digital Role-Playing Game and Technical Communication

Posted By: readerXXI
The Digital Role-Playing Game and Technical Communication

The Digital Role-Playing Game and Technical Communication :
A History of Bethesda, BioWare, and CD Projekt Red

by Daniel Reardon, David Wright
English | 2021 | ISBN: 1501352547 | 345 Pages | True PDF | 40 MB

Beginning C++ Game Programming

Posted By: Jeembo
Beginning C++ Game Programming

Beginning C++ Game Programming by Michael Dawson
English | 2004 | ISBN: 1592002056 | 352 Pages | PDF | 11.5 MB

This book approaches C++ from a game programming perspective unlike any other on the market.

Focus On Curves and Surfaces

Posted By: Jeembo
Focus On Curves and Surfaces

Focus On Curves and Surfaces by Kelly Dempski
English | 2002 | ISBN: 159200007X | 280 Pages | DJVU | 13.2 MB

"Focus On Curves and Surfaces" gives you the tools you need to build exciting, high-detail characters and backgrounds for your games!

Making Games for Impact (The MIT Press)

Posted By: First1
Making Games for Impact (The MIT Press)

Making Games for Impact (The MIT Press) by Kurt Squire
English | October 26th, 2021 | ISBN: 026254217X | 252 pages | True EPUB | 19.21 MB

Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game.

Building the Classic Snake Game with Python

Posted By: lucky_aut
Building the Classic Snake Game with Python

Building the Classic Snake Game with Python
Duration: 1h 3m | .MP4 1280x720, 30 fps(r) | AAC, 48000 Hz, 2ch | 556 MB
Level: Intermediate | Genre: eLearning | Language: English

A Playful Production Process: For Game Designers (and Everyone) (The MIT Press)

Posted By: First1
A Playful Production Process: For Game Designers (and Everyone) (The MIT Press)

A Playful Production Process: For Game Designers (and Everyone) (The MIT Press) by Richard Lemarchand, Amy Hennig
English | October 12th, 2021 | ISBN: 0262045516 | 408 pages | True EPUB | 17.69 MB

How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management.

Hands-on Rust: Effective Learning through 2D Game Development and Play

Posted By: First1
Hands-on Rust: Effective Learning through 2D Game Development and Play

Hands-on Rust: Effective Learning through 2D Game Development and Play by Herbert Wolverson
English | July 1st, 2021 | ISBN: 1680508164 | 344 pages | True EPUB | 15.15 MB

Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal.

Unity Game Optimization, 3rd Edition [Repost]

Posted By: readerXXI
Unity Game Optimization, 3rd Edition [Repost]

Unity Game Optimization : Enhance and Extend the Performance of All Aspects of Your Unity Games, 3rd Edition
by Dr. Davide Aversa and Chris Dickinson
English | 2019 | ISBN: 1838556516 | 393 Pages | PDF/ePUB | 21 MB

Urban Play: Make-Believe, Technology, and Space (The MIT Press)

Posted By: First1
Urban Play: Make-Believe, Technology, and Space (The MIT Press)

Urban Play: Make-Believe, Technology, and Space (The MIT Press) by Fabio Duarte, Ricardo Alvarez
English | August 3rd, 2021 | ISBN: 0262045346 | 224 pages | True EPUB | 28.16 MB

Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers.

Creating Games In C++: A Step-By-Step Guide

Posted By: l3ivo
Creating Games In C++: A Step-By-Step Guide

David Conger, Ron Little, "Creating Games In C++: A Step-By-Step Guide"
English | 2007 | ISBN: 0735714347 | 437 pages | PDF | 2.8 MB

Invent Your Own Computer Games with Python, 4th Edition

Posted By: l3ivo
Invent Your Own Computer Games with Python, 4th Edition

Al Sweigart, "Invent Your Own Computer Games with Python, 4th Edition"
English | 2016 | ISBN: 1593277954 | 376 pages | MOBI | 41.9 MB

Master the Art of Unreal Engine 4: Creating a 3D Point and Click Adventure (Part #1)

Posted By: arundhati
Master the Art of Unreal Engine 4: Creating a 3D Point and Click Adventure (Part #1)

Ryan Shah, "Master the Art of Unreal Engine 4: Creating a 3D Point and Click Adventure (Part #1) "
English | ISBN: 1506119042 | 2015 | 290 pages | AZW3 | 7 MB

C# Game Programming Cookbook for Unity 3D, 2nd Edition

Posted By: hill0
C# Game Programming Cookbook for Unity 3D, 2nd Edition

C# Game Programming Cookbook for Unity 3D 2nd Edition
by Jeff W. Murray

English | 2021 | ISBN: 036732170X | 316 Pages | EPUB True | 7 MB