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    Complete Front-End Project: Build a Game (2020)

    Posted By: ParRus
    Complete Front-End Project: Build a Game (2020)

    Complete Front-End Project: Build a Game (2020)
    WEBRip | English | MP4 | 1920 x 1080 | AVC ~589 kbps | 29.970 fps
    A_VORBIS | 192 Kbps | 48.0 KHz | 2 channels | 3h 39mn | 1.31 GB
    Genre: eLearning Video / Development, Programming

    Learn to architect a full-featured front-end project from scratch while building a game with vanilla JavaScript, HTML, and CSS. Throughout the course, you’ll learn tips to organize your front-end code, manage application state using state machines, and automate writing better code using tools like ESLint, Parcel, and Prettier. Have fun using professionally made art to build a digital pet game!
    Published: May 26, 2020

    Table of Contents
    Introduction
    Introduction
    00:00:00 - 00:09:21
    Introduction
    Brian Holt gives an overview of the course content, reviews the course prerequisites, and covers the setup instructions.
    The Project
    00:09:22 - 00:20:08
    The Project
    Brian gives an overview of both the pet game and technological requirements, explains that the project is built in Vanilla JavaScript, and demonstrates what the final project looks like.
    Frontend Infrastructure
    Hello World
    00:20:09 - 00:31:35
    Hello World
    Brian gives a tour of the project repository, demonstrates how to not index specific files by adding them to a gitignore file, and gives a review of the main git commands needed for this course.
    Build Process
    00:31:36 - 00:45:29
    Build Process
    Brian demonstrates how to install and use the webpack bundler to start a build process, including testing and dev scripts, and starts the first steps of the project.
    Code Style
    00:45:30 - 00:50:40
    Code Style
    Brian argues that to ensure code quality, it is best practice for teams to use the same linter rules. This allows developers to avoid code reviews that enforce arbitrary stylistic coding standards.
    Code Formatting
    00:50:41 - 00:56:47
    Code Formatting
    Brian introduces Prettier, a code formatter for JavaScript in the form of an npm package, and demonstrates how to install it.
    Editor Setup
    00:56:48 - 01:01:22
    Editor Setup
    Brian introduces editor setups that make code more readable, and creates an .editorconfig file that contains most of the editing rules the project follows. An editor file is useful because it enforces the same linting and formatting rules across different editors.
    Linting
    01:01:23 - 01:08:59
    Linting
    Brian demonstrates how to code an esltintrc.json file containing all of the linting rules that the project follows, and shows how to turn on and off specific linting rules.
    Testing & Type Checking
    01:09:00 - 01:10:54
    Testing & Type Checking
    Brian demonstrates how to set up the testing framework Jest, and informs students about what to do if they fall behind.
    Architecture
    Organizing Your Code
    01:10:55 - 01:16:23
    Organizing Your Code
    Brian explains that large code bases are difficult to organize and navigate through, and encourages to organize code for deletability. By optimizing a code base for delitability, any dead code that is no longer used gets deleted immediately and maintains the code's readability.
    Init the Project
    01:16:24 - 01:31:09
    Init the Project
    Brian demonstrates how to start the project by live coding the index.html page, and by adding the project dependencies to the package.json.
    Debugging ESLint
    01:31:10 - 01:35:25
    Debugging ESLint
    Brian demonstrates how to check that ESLint is installed correctly on the VS Code editor.
    State Machine
    01:35:26 - 01:43:36
    State Machine
    Brian explains that a finite state machine occurs when the behavior of a system can only be at one specific state at a time, and gives an overview of the different finite states that the fox pet goes through during a game.
    The Game
    Building the UI: HTML
    01:43:37 - 01:51:17
    Building the UI: HTML
    Brian starts live coding the digital pet game by first creating an HTML file and then using Emmet in VS Code as a shortcut to efficiently create HTML code, forming the main elements needed.
    Building the UI: CSS
    01:51:18 - 02:08:36
    Building the UI: CSS
    Brian live codes the CSS file of the digital pet game project, and demonstrates how to build out the stying in an organized and efficient way.
    Unhiding Elements
    02:08:37 - 02:14:30
    Unhiding Elements
    Brian demonstrates how to unhide an element and modify it, explains the steps to follow to modify CSS, and answers a question from the audience about how the game's animations work under the hood.
    Interacting with the UI: Adding Buttons
    02:14:31 - 02:25:09
    Interacting with the UI: Adding Buttons
    Brian live codes a buttons.js file that allows users to interact with the digital pet game, and builds functions and closures to select buttons.
    Interacting with the UI: Creating Constants
    02:25:10 - 02:30:26
    Interacting with the UI: Creating Constants
    Brian explains that it is best practice to separate the interface from the state handling in an application, and demonstrates how to separate the two.
    States
    Adding New States
    02:30:27 - 02:41:56
    Adding New States
    Brian demonstrates how to create new states, and refactors the gameState.js file by adding new actions that the fox pet can execute once it is awake.
    Adding Helper Functions
    02:41:57 - 02:52:15
    Adding Helper Functions
    Brian live codes helper functions to be able to modify the DOM of the application, and adds conditionals to modify the state of the weather in the game.
    Transitioning Between States
    02:52:16 - 03:06:29
    Transitioning Between States
    Brian improves the game by adding day and night states to the game, and associating different actions that the fox pet can do during the two states.
    Refactoring
    03:06:30 - 03:13:55
    Refactoring
    Brian refactors the gameState.js file by adding logic statements to various states, and adds the different timers for the fox to switch from one state to the next: from awake tu hungry.
    Building a New Action
    03:13:56 - 03:25:25
    Building a New Action
    Brian adds a new functionality to the code of the fox pet game by reusing functions that are already available to allow the pet to do more, and adding another layer of difficulty to the game.
    Resetting States
    03:25:26 - 03:33:49
    Resetting States
    Brian finishes the application by adding code that resets all of the states, and allowing users to start a new game.
    Wrapping Up
    Wrapping Up
    03:33:50 - 03:39:23
    Wrapping Up
    Brian wraps up the course, reviews the course material, and gives examples of challenges students can work on to enhance or change the game.

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    General
    Complete name : 2. Building the UI- CSS.mp4
    Format : WebM
    Format version : Version 2
    File size : 102 MiB
    Duration : 17 min 18 s
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    Video
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    Codec ID : V_VP8
    Duration : 17 min 18 s
    Bit rate : 589 kb/s
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    Height : 1 080 pixels
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    Frame rate mode : Constant
    Frame rate : 29.970 (30000/1001) FPS
    Compression mode : Lossy
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    Audio
    ID : 1
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    Duration : 17 min 18 s
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    Screenshots

    Complete Front-End Project: Build a Game (2020)

    Complete Front-End Project: Build a Game (2020)

    Complete Front-End Project: Build a Game (2020)

    Complete Front-End Project: Build a Game (2020)

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    Complete Front-End Project: Build a Game (2020)