Tags
Language
Tags
July 2025
Su Mo Tu We Th Fr Sa
29 30 1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31 1 2
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Udemy - Mathematics for Computer Games Development using Unity (2019)

    Posted By: ParRus
    Udemy - Mathematics for Computer Games Development using Unity (2019)

    Udemy - Mathematics for Computer Games Development using Unity (2019)
    WEBRip | English | MP4 + Project files | 1280 x 720 | AVC ~1215 Kbps | 30 fps
    AAC | 128 Kbps | 44.1 KHz | 2 channels | ~15 hours | 8.72 GB
    Genre: Video Tutorial

    A Beginner's Guide to Essential Mathematics, Data Structures and Algorithms used in Game Programming applied in Unity
    Did you know computer games use mathematics to perform every single task from rendering to animation and physics to AI? Mathematics is everywhere. A fundamental understanding of mathematics is critical in every occupation and nowhere is it more important than in games development. It underpins all primary operations performed by a game engine. You can't even move a character across the screen without it. Keen to learn more and build up your knowledge in mathematics to improve your game development skills? Then this course is for you.

    In this course you will build your own C# classes to work with the geometrical constructs of 2D and 3D space that will develop your understanding of positioning and moving game objects. In short you will build your own maths library to replicate some of Unity's Vector2, Vector3 and Matrix4x4 and some Mathf methods. Throughout we will be using the Unity Game Engine to help emphasise the mathematics concepts.

    Join Dr Penny de Byl as she introduces game development mathematics using her internationally acclaimed holistic teaching style and expertise from over 25 years of teaching, research and work in games and computer graphics. Through-out the course you will follow along with hands-on workshops designed to teach you the vital mathematical techniques used in programming computer game mechanics and visuals.

    During the course we will be building a game that not only uses the code we've written to move 2D and 3D objects around on the screen, but to play the game you will have to use your knowledge of points and vectors to solve puzzles that will reinforce your learning. You will also build numerous mini projects to apply mathematical concepts to see how they work in games environments.

    Learn how to program and work with:

    Bitwise Operations, Bit Packing and Bitboards
    2D and 3D Space
    Points
    Vectors
    Matrices
    Mapping from one coordinate system to another
    Positioning Objects
    Navigation
    Angles
    Interpolation
    Quaternions

    What students are saying about this course:

    Brilliant course. Might be the most helpful course I've found on Udemy so far. Penny is an amazing instructor. Even by the end of the first section learned super valuable information that I can apply to my games.

    Early in the program but already learned enough to make the purchase price worthwhile.

    As always, the professor delivers a great, clear course on a badly needed subject to learn. She is so knowledgable and can impart her knowledge to her students. I recommend all her courses and her YouTube channel.

    Who this course is for:
    Beginner game development students who want to be able to understand the mathematics behind game engines.
    Skilled programmers keen to move into 2D and 3D game development spaces.
    Game development enthusiasts who want a deeper understanding of how mathematics is applied in games.
    Anyone with an appreciation of mathematics who wants to investigate how it is applied in computer game environments.

    What you'll learn
    How to use bitwise operations to optimise processing and storage in games.
    Everything there is to know about vector mathematics and how to navigate in 2D and 3D space.
    The principles and practice behind collision detection with lines, line segments and ray casting.
    The beauty of affine transformations and the fundamentals in transforming game objects.
    What a quaternion is and how it is used to rotate game objects.
    How to build a mathematics library in C# from scratch.

    also You can find my other useful: programming-posts

    General
    Complete name : 4. Vector Normal Form.mp4
    Format : MPEG-4
    Format profile : Base Media
    Codec ID : isom (isom/iso2/avc1/mp41)
    File size : 184 MiB
    Duration : 19 min 1 s
    Overall bit rate : 1 351 kb/s
    Writing application : Lavf58.12.100
    IsTruncated : Yes

    Video
    ID : 1
    Format : AVC
    Format/Info : Advanced Video Codec
    Format profile : Main@L3.1
    Format settings : CABAC / 4 Ref Frames
    Format settings, CABAC : Yes
    Format settings, RefFrames : 4 frames
    Codec ID : avc1
    Codec ID/Info : Advanced Video Coding
    Duration : 19 min 1 s
    Bit rate : 1 215 kb/s
    Nominal bit rate : 3 000 kb/s
    Width : 1 280 pixels
    Height : 720 pixels
    Display aspect ratio : 16:9
    Frame rate mode : Constant
    Frame rate : 30.000 FPS
    Color space : YUV
    Chroma subsampling : 4:2:0
    Bit depth : 8 bits
    Scan type : Progressive
    Bits/(Pixel*Frame) : 0.044
    Stream size : 165 MiB (90%)
    Writing library : x264 core 148
    Encoding settings : cabac=1 / ref=3 / deblock=1:-1:-1 / analyse=0x1:0x111 / me=umh / subme=6 / psy=1 / psy_rd=1.00:0.15 / mixed_ref=1 / me_range=16 / chroma_me=1 / trellis=1 / 8x8dct=0 / cqm=0 / deadzone=21,11 / fast_pskip=1 / chroma_qp_offset=-3 / threads=22 / lookahead_threads=3 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / bluray_compat=0 / constrained_intra=0 / bframes=3 / b_pyramid=2 / b_adapt=1 / b_bias=0 / direct=1 / weightb=1 / open_gop=0 / weightp=2 / keyint=60 / keyint_min=6 / scenecut=0 / intra_refresh=0 / rc_lookahead=60 / rc=cbr / mbtree=1 / bitrate=3000 / ratetol=1.0 / qcomp=0.60 / qpmin=0 / qpmax=69 / qpstep=4 / vbv_maxrate=3000 / vbv_bufsize=6000 / nal_hrd=none / filler=0 / ip_ratio=1.40 / aq=1:1.00

    Audio
    ID : 2
    Format : AAC
    Format/Info : Advanced Audio Codec
    Format profile : LC
    Codec ID : mp4a-40-2
    Duration : 19 min 1 s
    Bit rate mode : Constant
    Bit rate : 128 kb/s
    Channel(s) : 2 channels
    Channel positions : Front: L R
    Sampling rate : 44.1 kHz
    Frame rate : 43.066 FPS (1024 SPF)
    Compression mode : Lossy
    Stream size : 17.4 MiB (9%)
    Default : Yes
    Alternate group : 1

    Screenshots

    Udemy - Mathematics for Computer Games Development using Unity (2019)

    Udemy - Mathematics for Computer Games Development using Unity (2019)

    Udemy - Mathematics for Computer Games Development using Unity (2019)

    Udemy - Mathematics for Computer Games Development using Unity (2019)

    Udemy - Mathematics for Computer Games Development using Unity (2019)

    ✅ Exclusive eLearning Videos ParRus-blogadd to bookmarks

    Feel free to contact me PM
    when links are dead or want any repost

    Udemy - Mathematics for Computer Games Development using Unity (2019)