The Ultimate 2D Character Animation Course with Dragonbones
Last updated 10/2023
Duration: 1h39m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 983 MB
Genre: eLearning | Language: English
Last updated 10/2023
Duration: 1h39m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 983 MB
Genre: eLearning | Language: English
Learn to create professional 2D character animations with Dragonbones
What you'll learn
You will be able to import, rig and animate your own 2D character with Dragonbones
You will learn basic animation principles and create four most used animations walk, idle, attack and hit
You will learn to use advanced features of Dragonbones like creating meshes, IK constraints and weights
You will learn how to swap character parts in existing animations and how to add new elements
You will learn how to export your animations that are ready to be used in your projects
Requirements
Download and install the free software Dragonbones
Basic knowledge of digital drawing software like photoshop or krita and terms used like layers, mesh, sprite etc
Optional: Have your own character ready so that you can follow along and practice
Description
If you are looking for a way to create professional animations for your characters which is simple and doesn't cost you anything then this is the course for you. In this course you will learn how to create smooth and flexible 2D character animations for free!
DragonBones
is an open source and free 2D Skeletal Animation program.
It's simple, it's free, it's all you need!
This course will teach you how to use Dragonbones to create dynamic animations for your characters.
Starting off with basics, this course also covers some advanced features of Dragonbones such as Mesh Animations, IK Constraints and many more that you only find in premium software.
What will you learn during this course?
Exporting the character properly from drawing softwares like photoshop to be used in Dragonbones
Different methods for importing the character
Arranging the character parts and build up the skeletal rig for it
Creating and using meshes to animate soft bodies, like clothes and hair
Creating IK constraints and how it is used
Creating four basic animations for the character: idle, walk, attack, hit
Implementing frame by frame animations
Swapping character parts to make new animations from existing ones
Exporting the character to be used in different types of projects
Throughout the course I will go over Dragonbones user interface, useful shortcuts and best practices to make your animation process efficient.
I strive to create lectures that are both highly informative and easy to understand. All of the practices that you will learn, comes from personal experience with 2D animation. The aim of this lecture is to help all the animation enthusiasts, regardless of the level of their prior experience in animation.
Who this course is for:
2D game developers or hobby game creators
character designers who want to learn character animation
Developers who want to create easy 2D character animation for their videos or other projects
More Info